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Vladimir Aliev

dblp:207/2012 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 94% Robot navigation and mapping · 6%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
0.722019
On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual Loss · ACM Multimedia 2019
Semi-Dense Depth Interpolation using Deep Convolutional Neural Networks · ACM Multimedia 2017
Computer vision › 3D vision › depth estimation › depth map
semi-dense depth map
0.412019
On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual Loss · ACM Multimedia 2019
Computer vision › 3D vision › depth estimation › depth completion
depth interpolation
0.312017
Semi-Dense Depth Interpolation using Deep Convolutional Neural Networks · ACM Multimedia 2017
Computer vision › 3D vision › depth estimation
depth super-resolution
0.312017
Semi-Dense Depth Interpolation using Deep Convolutional Neural Networks · ACM Multimedia 2017
Robotics › Robot navigation and mapping
SLAM
0.112019
On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual Loss · ACM Multimedia 2019
Computer vision › 3D vision › depth estimation
sparse depth reconstruction
0.112019
On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual Loss · ACM Multimedia 2019
Computer vision › 3D vision › 3d scene understanding
scene geometry understanding
0.112017
Semi-Dense Depth Interpolation using Deep Convolutional Neural Networks · ACM Multimedia 2017

Methods — techniques the papers use, named apart from their topics

perceptual loss · 1.0convolutional neural network · 1.0residual learning · 0.6
YearPublicationVenuePosition
2019 On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual Loss
abstract
In our recent papers, we proposed a new family of residual convolutional neural networks trained for semi-dense and sparse depth reconstruction without use of RGB channel. The proposed models can be used in low-resolution depth sensors or SLAM methods estimating partial depth with certain distributions. We proposed using perceptual loss for training depth reconstruction in order to better preserve edge structure and reduce over-smoothness of models trained on MSE loss alone. This paper contains reproducibility companion guide on training, running and evaluating suggested methods, while also presenting links on further studies in view of reviewers comments and related problems of depth reconstruction.
Ilya Makarov, Dmitrii Maslov, Olga Gerasimova, Vladimir Aliev, Alisa Korinevskaya, Ujjwal Sharma 0001
ACM Multimedia4
2017 Semi-Dense Depth Interpolation using Deep Convolutional Neural Networks
abstract
With advances of recent technologies, augmented reality systems and autonomous vehicles gained a lot of interest from academics and industry. Both these areas rely on scene geometry understanding, which usually requires depth map estimation. However, in case of systems with limited computational resources, such as smartphones or autonomous robots, high resolution dense depth map estimation may be challenging. In this paper, we study the problem of semi-dense depth map interpolation along with low resolution depth map upsampling. We present an end-to-end learnable residual convolutional neural network architecture that achieves fast interpolation of semi-dense depth maps with different sparse depth distributions: uniform, sparse grid and along intensity image gradient. We also propose a loss function combining classical mean squared error with perceptual loss widely used in intensity image super-resolution and style transfer tasks. We show that with some modifications, this architecture can be used for depth map super-resolution. Finally, we evaluate our results on both synthetic and real data, and consider applications for autonomous vehicles and creating AR/MR video games.
Ilya Makarov, Vladimir Aliev, Olga Gerasimova
ACM Multimedia2