Demo Data from EDBT 2026 / reviewers in the wild / expert
Julius Mayer 0001
dblp:207/2058-1
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0002-7076-1118ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Vision and language · 44% Knowledge representation and reasoning · 44% Planning, search and constraint satisfaction · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
0.9 | 1 | 2025 | iVISPAR - An Interactive Visual-Spatial Reasoning Benchmark for VLMs · EMNLP 2025 |
Computer vision › Vision and language › visual reasoning
visual spatial reasoning |
0.9 | 1 | 2025 | iVISPAR - An Interactive Visual-Spatial Reasoning Benchmark for VLMs · EMNLP 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
sliding-tile puzzle |
0.3 | 1 | 2025 | iVISPAR - An Interactive Visual-Spatial Reasoning Benchmark for VLMs · EMNLP 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | iVISPAR - An Interactive Visual-Spatial Reasoning Benchmark for VLMsabstractVision-Language Models (VLMs) are known to struggle with spatial reasoning and visual alignment. To help overcome these limitations, we introduce iVISPAR, an interactive multimodal benchmark designed to evaluate the spatial reasoning capabilities of VLMs acting as agents. iVISPAR is based on a variant of the sliding tile puzzle—a classic problem that demands logical planning, spatial awareness, and multi-step reasoning. The benchmark supports visual 3D, 2D, and text-based input modalities, enabling comprehensive assessments of VLMs’ planning and reasoning skills. We evaluate a broad suite of state-of-the-art open-source and closed-source VLMs, comparing their performance while also providing optimal path solutions and a human baseline to assess the task’s complexity and feasibility for humans. Results indicate that while VLMs perform better on 2D tasks compared to 3D or text-based settings, they struggle with complex spatial configurations and consistently fall short of human performance, illustrating the persistent challenge of visual alignment. This underscores critical gaps in current VLM capabilities, highlighting their limitations in achieving human-level cognition. Project website: https://microcosm.ai/ivispar. Julius Mayer 0001, Mohamad Ballout, Serwan Jassim, Farbod N. Nezami, Elia Bruni |
EMNLP | 1 |
| 2017 | The Impact of Personalisation on Human-Robot Interaction in Learning ScenariosabstractAdvancements in Human-Robot Interaction involve robots being more responsive and adaptive to the human user they are interacting with. For example, robots model a personalised dialogue with humans, adapting the conversation to accommodate the user's preferences in order to allow natural interactions. This study investigates the impact of such personalised interaction capabilities of a human companion robot on its social acceptance, perceived intelligence and likeability in a human-robot interaction scenario. In order to measure this impact, the study makes use of an object learning scenario where the user teaches different objects to the robot using natural language. An interaction module is built on top of the learning scenario which engages the user in a personalised conversation before teaching the robot to recognise different objects. The two systems, i.e. with and without the interaction module, are compared with respect to how different users rate the robot on its intelligence and sociability. Although the system equipped with personalised interaction capabilities is rated lower on social acceptance, it is perceived as more intelligent and likeable by the users. Nikhil Churamani, Paul Anton, Marc Brügger, Erik Fließwasser, Thomas Hummel 0001, Julius Mayer 0001, Waleed Mustafa, Hwei Geok Ng, Thi Linh Chi Nguyen, Quan Nguyen 0005, Marcus Soll, Sebastian Springenberg, Sascha S. Griffiths, Stefan Heinrich, Nicolás Navarro-Guerrero, Erik Strahl, Johannes Twiefel, Cornelius Weber, Stefan Wermter |
HAI | 6 |
| 2017 | Hey robot, why don't you talk to me?abstractThis paper describes the techniques used in the submitted video presenting an interaction scenario, realised using the Neuro-Inspired Companion (NICO) robot. NICO engages the users in a personalised conversation where the robot always tracks the users' face, remembers them and interacts with them using natural language. NICO can also learn to perform tasks such as remembering and recalling objects and thus can assist users in their daily chores. The interaction system helps the users to interact as naturally as possible with the robot, enriching their experience with the robot, making it more interesting and engaging. Hwei Geok Ng, Paul Anton, Marc Brügger, Nikhil Churamani, Erik Fließwasser, Thomas Hummel 0001, Julius Mayer 0001, Waleed Mustafa, Thi Linh Chi Nguyen, Quan Nguyen 0005, Marcus Soll, Sebastian Springenberg, Sascha S. Griffiths, Stefan Heinrich, Nicolás Navarro-Guerrero, Erik Strahl, Johannes Twiefel, Cornelius Weber, Stefan Wermter |
RO-MAN | 7 |