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Honghao Deng

dblp:207/5965 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational fabrication · 50% Rendering · 50%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 50% Design research and methods · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication
additive manufacturing
0.512021
Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint · UIST 2021
Rendering
view-dependent rendering
0.512021
Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint · UIST 2021
Human-robot interaction
augmented perception
0.312018
Transvision: exploring the state of the visual field in the age of extreme augmentation · UbiComp 2018
Design research and methods
speculative design
0.312018
Transvision: exploring the state of the visual field in the age of extreme augmentation · UbiComp 2018

Methods — techniques the papers use, named apart from their topics

lens distribution calculation · 0.5speculative prototyping · 0.3design fiction · 0.3
YearPublicationVenuePosition
2021 Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint
abstract
In this paper, we present a method that makes 3D objects appear differently under different viewpoints. We accomplish this by 3D printing lenticular lenses across the curved surface of objects. By calculating the lens distribution and the corresponding surface color patterns, we can determine which appearance is shown to the user at each viewpoint.
Jiani Zeng, Honghao Deng, Yunyi Zhu, Michael Wessely, Axel Kilian, Stefanie Mueller 0001
UIST2
2019 Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space
abstract
An essential function of architecture is to control the environment around us. In practice, interior climates are discretized into self-contained units, where wetness is designated to wet spaces, and dryness is kept to dry spaces. Contrary to nature's changing weather patterns, architecture is often static and binary, with no diffusion in between. As a result, weather conditions in nature are not experienced inside. Current installations using vapor geometries in architecture are limited to creative showcases. With Diffusive Geometries, we are proposing vapor as a medium to bring microclimates into architectural spaces. The unique characteristics of vapor as tectonic elements allow users to modulate visibility, create cooling gradients, and produce spatial patterns with three main elements: vapor vortex ring, vapor tornado, and vapor wall.
Honghao Deng, Panagiotis Michalatos
Creativity & Cognition1
2018 Transvision: exploring the state of the visual field in the age of extreme augmentation
abstract
Human perception has long been influenced by technological breakthroughs. An intimate mediation of technology lies in between our direct perceptions and the environment we perceive. Through three extreme ideal types of perceptual machines, this project defamiliarizes and questions the habitual ways in which we interpret, operate, and understand the visual world intervened by digital media. The three machines create: Hyper-sensitive vision - a speculation on social media's amplification effect and our filtered communication landscape. Hyper-focused vision - an analogue version of the searching behavior on the Internet. Hyper-commoditized vision - monetized vision that meditates on the omnipresent advertisement targeted all over our visual field. The site of intervention is the visual field in a technologically augmented society. All the three machines have both internal state and external signal. This duality allows them to be seen from outside and experienced from inside.
Honghao Deng, Panagiotis Michalatos
UbiComp2
2018 Twinkle: A Flying Lighting Companion for Urban Safety
abstract
The current city lighting system that leaves many areas uncovered induces unsafe perceptions and instigates crimes. The addition of ubiquitous surveillance is an intrusion on privacy and does not take real-time actions. The cold, lifeless light shines in the darkness, trapping people in the solitude of silence. These absences motivated us to create Twinkle - a luminous transformative creature inhabits on light posts. They are curious aerial animals attracted by human activities. During daytime, they rest on urban light posts, expanding their solar panels for charging. At night, they interact with individuals walking on the street in their own way based on their distinct personalities. Twinkles are indirect solutions for improving urban safety without surveillance. We envisage a future that appliance goes beyond machine and becomes a companion with us.
Honghao Deng, Allen Sayegh, Sebastian Birolini, Stefano Andreani
TEI1