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Chenghao Li 0002

dblp:207/6621-2 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0002-6650-9673ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 78% Optimization for machine learning · 13% Efficient and distributed learning · 7%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
offline reinforcement learning
1.422025
Fewer May Be Better: Enhancing Offline Reinforcement Learning with Reduced Dataset · ICLR 2025
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.022021
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning · NeurIPS 2021
Celebrating Diversity in Shared Multi-Agent Reinforcement Learning · NeurIPS 2021
Machine learning › Optimization for machine learning › combinatorial optimization
submodular optimization
0.912025
Fewer May Be Better: Enhancing Offline Reinforcement Learning with Reduced Dataset · ICLR 2025
Machine learning › Reinforcement learning › safe reinforcement learning
risk-sensitive reinforcement learning
0.812024
Learning Diverse Risk Preferences in Population-Based Self-Play · AAAI 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
self-play
0.812024
Learning Diverse Risk Preferences in Population-Based Self-Play · AAAI 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
agent diversity
0.512021
Celebrating Diversity in Shared Multi-Agent Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning
offline multi-agent reinforcement learning
0.512021
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning · NeurIPS 2021
Machine learning › Efficient and distributed learning
parameter sharing
0.512021
Celebrating Diversity in Shared Multi-Agent Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning
policy optimization
0.212024
Learning Diverse Risk Preferences in Population-Based Self-Play · AAAI 2024
Machine learning › Representation and self-supervised learning
mutual information maximization
0.112021
Celebrating Diversity in Shared Multi-Agent Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.112021
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

orthogonal matching pursuit · 0.9gradient approximation · 0.9proximal policy optimization · 0.8population-based training · 0.8mutual information · 0.5l1-norm regularization · 0.5joint-policy decomposition · 0.5information-theoretic regularization · 0.5implicit constraint q-learning · 0.5
YearPublicationVenuePosition
2025 Fewer May Be Better: Enhancing Offline Reinforcement Learning with Reduced Dataset
abstract
Research in offline reinforcement learning (RL) marks a paradigm shift in RL. However, a critical yet under-investigated aspect of offline RL is determining the subset of the offline dataset, which is used to improve algorithm performance while accelerating algorithm training. Moreover, the size of reduced datasets can uncover the requisite offline data volume essential for addressing analogous challenges. Based on the above considerations, we propose identifying Reduced Datasets for Offline RL (ReDOR) by formulating it as a gradient approximation optimization problem. We prove that the common actor-critic framework in reinforcement learning can be transformed into a submodular objective. This insight enables us to construct a subset by adopting the orthogonal matching pursuit (OMP). Specifically, we have made several critical modifications to OMP to enable successful adaptation with Offline RL algorithms. The experimental results indicate that the data subsets constructed by the ReDOR can significantly improve algorithm performance with low computational complexity.
Yiqin Yang, Quanwei Wang, Chenghao Li 0002, Hao Hu 0006, Chengjie Wu, Yuhua Jiang, Dianyu Zhong, Ziyou Zhang, Qianchuan Zhao, Chongjie Zhang, Bo Xu 0002
ICLR3
2025 Celebrating Diversity With Subtask Specialization in Shared Multiagent Reinforcement Learning
abstract
Subtask decomposition offers a promising approach for achieving and comprehending complex cooperative behaviors in multiagent systems. Nonetheless, existing methods often depend on intricate high-level strategies, which can hinder interpretability and learning efficiency. To tackle these challenges, we propose a novel approach that specializes subtasks for subgroups by employing diverse observation representation encoders within information bottlenecks. Moreover, to enhance the efficiency of subtask specialization while promoting sophisticated cooperation, we introduce diversity in both optimization and neural network architectures. These advancements enable our method to achieve state-of-the-art performance and offer interpretable subtask factorization across various scenarios in Google Research Football (GRF).
Chenghao Li 0002, Tonghan Wang 0001, Chengjie Wu, Qianchuan Zhao, Jun Yang 0028, Chongjie Zhang
IEEE Trans. Neural Networks Learn. Syst.1
2024 Learning Diverse Risk Preferences in Population-Based Self-Play
abstract
Among the remarkable successes of Reinforcement Learning (RL), self-play algorithms have played a crucial role in solving competitive games. However, current self-play RL methods commonly optimize the agent to maximize the expected win-rates against its current or historical copies, resulting in a limited strategy style and a tendency to get stuck in local optima. To address this limitation, it is important to improve the diversity of policies, allowing the agent to break stalemates and enhance its robustness when facing with different opponents. In this paper, we present a novel perspective to promote diversity by considering that agents could have diverse risk preferences in the face of uncertainty. To achieve this, we introduce a novel reinforcement learning algorithm called Risk-sensitive Proximal Policy Optimization (RPPO), which smoothly interpolates between worst-case and best-case policy learning, enabling policy learning with desired risk preferences. Furthermore, by seamlessly integrating RPPO with population-based self-play, agents in the population optimize dynamic risk-sensitive objectives using experiences gained from playing against diverse opponents. Our empirical results demonstrate that our method achieves comparable or superior performance in competitive games and, importantly, leads to the emergence of diverse behavioral modes. Code is available at https://github.com/Jackory/RPBT.
Yuhua Jiang, Qihan Liu, Xiaoteng Ma, Chenghao Li 0002, Yiqin Yang, Jun Yang 0028, Bin Liang 0001, Qianchuan Zhao
AAAI4
2021 Celebrating Diversity in Shared Multi-Agent Reinforcement Learning
abstract
Recently, deep multi-agent reinforcement learning (MARL) has shown the promise to solve complex cooperative tasks. Its success is partly because of parameter sharing among agents. However, such sharing may lead agents to behave similarly and limit their coordination capacity. In this paper, we aim to introduce diversity in both optimization and representation of shared multi-agent reinforcement learning. Specifically, we propose an information-theoretical regularization to maximize the mutual information between agents' identities and their trajectories, encouraging extensive exploration and diverse individualized behaviors. In representation, we incorporate agent-specific modules in the shared neural network architecture, which are regularized by L1-norm to promote learning sharing among agents while keeping necessary diversity. Empirical results show that our method achieves state-of-the-art performance on Google Research Football and super hard StarCraft II micromanagement tasks.
Chenghao Li 0002, Tonghan Wang 0001, Chengjie Wu, Qianchuan Zhao, Jun Yang 0028, Chongjie Zhang
NeurIPS1
2021 Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning
abstract
Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios.However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is successfully controlled within a reasonable range and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II). Our code is public online at https://github.com/YiqinYang/ICQ.
Yiqin Yang, Xiaoteng Ma, Chenghao Li 0002, Zewu Zheng, Gao Huang 0001, Jun Yang 0028, Qianchuan Zhao
NeurIPS3