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Haocheng Zhang

dblp:207/6658 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%
Theoretical computer science
1 paper
Algorithms and data structures · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data mining › causal inference › causal modeling
causal discovery
0.912025
Fast Causal Discovery by Approximate Kernel-based Generalized Score Functions with Linear Computational Complexity · KDD (1) 2025
Algorithms and data structures › polynomial-time algorithms
linear-time algorithms
0.912025
Fast Causal Discovery by Approximate Kernel-based Generalized Score Functions with Linear Computational Complexity · KDD (1) 2025
Visual content generation and editing › texture synthesis
facial texture generation
0.812024
FaceRefiner: High-Fidelity Facial Texture Refinement With Differentiable Rendering-Based Style Transfer · IEEE Trans. Multim. 2024
Visual content generation and editing
style transfer
0.812024
FaceRefiner: High-Fidelity Facial Texture Refinement With Differentiable Rendering-Based Style Transfer · IEEE Trans. Multim. 2024
Computer vision › 3D vision
3d face reconstruction
0.212024
FaceRefiner: High-Fidelity Facial Texture Refinement With Differentiable Rendering-Based Style Transfer · IEEE Trans. Multim. 2024

Methods — techniques the papers use, named apart from their topics

generalized score functions · 1.7approximate kernel methods · 1.7style transfer · 1.5differentiable rendering · 1.5UV map generation · 1.5
YearPublicationVenuePosition
2025 Fast Causal Discovery by Approximate Kernel-based Generalized Score Functions with Linear Computational Complexity
Yixin Ren, Haocheng Zhang, Yewei Xia, Hao Zhang 0079, Jihong Guan, Shuigeng Zhou
KDD (1)2
2025 A Hierarchical DRL Approach for Resource Optimization in Multi-RIS Multi-Operator Networks
abstract
As reconfigurable intelligent surfaces (RIS) emerge as a pivotal technology in the upcoming sixth-generation (6G) networks, its deployment within practical multiple operator (OP) networks presents significant challenges, including the coordination of RIS configurations among OPs, interference management, and privacy maintenance. A promising strategy is to treat RIS as a public resource managed by an RIS provider (RP), which can enhance resource allocation efficiency by allowing dynamic access for multiple OPs. However, the intricate nature of coordinating management and optimizing RIS configurations significantly complicates the implementation process. In this paper, we propose a hierarchical deep reinforcement learning (HDRL) approach that decomposes the complicated RIS resource optimization problem into several subtasks. Specifically, a top-level RP-agent is responsible for RIS allocation, while low-level OP-agents control their assigned RISs and handle beamforming, RIS phase-shifts, and user association. By utilizing the semi-Markov decision process (SMDP) theory, we establish a sophisticated interaction mechanism between the RP and OPs, and introduce an advanced hierarchical proximal policy optimization (HPPO) algorithm. Furthermore, we propose an improved sequential-HPPO (S-HPPO) algorithm to address the curse of dimensionality encountered with a single RP-agent. Experimental results validate the stability of the HPPO algorithm across various environmental parameters, demonstrating its superiority over other benchmarks for joint resource optimization. Finally, we conduct a detailed comparative analysis between the proposed S-HPPO and HPPO algorithms, showcasing that the S-HPPO algorithm achieves faster convergence and improved performance in large-scale RIS allocation scenarios.
Haocheng Zhang, Wei Wang 0381, Hao Zhou 0013, Zhiping Lu, Ming Li 0011
IEEE Trans. Wirel. Commun.1
2024 DNPM: A Neural Parametric Model for the Synthesis of Facial Geometric Details
abstract
Parametric 3D models have enabled a wide variety of computer vision and graphics tasks, such as modeling human faces, bodies and hands. In 3D face modeling, 3DMM is the most widely used parametric model, but can’t generate fine geometric details solely from identity and expression inputs. To tackle this limitation, we propose a neural parametric model named DNPM for the facial geometric details, which utilizes deep neural network to extract latent codes from facial displacement maps encoding details and wrinkles. Built upon DNPM, a novel 3DMM named Detailed3DMM is proposed, which augments traditional 3DMMs by including the synthesis of facial details only from the identity and expression inputs. Moreover, we show that DNPM and Detailed3DMM can facilitate two downstream applications: speech-driven detailed 3D facial animation and 3D face reconstruction from a degraded image. Extensive experiments have shown the usefulness of DNPM and Detailed3DMM, and the progressiveness of two proposed applications.
Haitao Cao 0006, Baoping Cheng, Qiran Pu, Haocheng Zhang, Yixiang Zhuang, Juncong Lin
ICME4
2024 FaceRefiner: High-Fidelity Facial Texture Refinement With Differentiable Rendering-Based Style Transfer
abstract
Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map usually comes from a space constructed by the training data or the 2D face generator, which limits the methods' generalization ability for in-the-wild input images. Consequently, their facial details, structures and identity may not be consistent with the input. In this paper, we address this issue by proposing a style transfer-based facial texture refinement method named FaceRefiner. FaceRefiner treats the 3D sampled texture asstyleand the output of a texture generation method ascontent. The photo-realistic style is then expected to be transferred from the style image to the content image. Different from current style transfer methods that only transfer high and middle level information to the result, our style transfer method integrates differentiable rendering to also transfer low level (or pixel level) information in the visible face regions. The main benefit of suchmulti-levelinformation transfer is that, the details, structures and semantics in the input can thus be well preserved. The extensive experiments on Multi-PIE, CelebA and FFHQ datasets demonstrate that our refinement method can improve the texture quality and the face identity preserving ability, compared with state-of-the-arts.
Baoping Cheng, Yao Cheng 0005, Haocheng Zhang, Renshuai Liu, Yinglin Zheng, Jing Liao 0001
IEEE Trans. Multim.4
2023 Distributed DRL Based Beamforming Design for RIS-Assisted Multi-Cell Systems
abstract
Reconfigurable intelligent surface (RIS) has the potential to significantly enhance the performance of communication systems by dynamically adjusting wireless environment. In this paper, we aim to jointly optimize RIS matrices and beam-forming at base stations (BSs) in RIS-assisted multi-cell systems. Considering the high complexity of traditional algorithms, we adopt deep reinforcement learning algorithms (DRL) for the difficult joint design task. Moreover, to overcome the performance drawbacks of centralized DRL algorithms with large state-action spaces, we propose distributed DRL algorithms based on the distributed distributional deterministic policy gradient (D4PG) method and the federated learning (FL) framework. Experimental results demonstrate that distributed DRL algorithms can considerably improve learning efficiency while reducing complexity and communication overhead. Moreover, it can be applied to various systems with satisfactory performance and has better robustness compared to the centralized DRL algorithms.
Haocheng Zhang, Sifan Liu, Rang Liu, Ming Li 0011, Qian Liu 0001
GLOBECOM1
2020 Bipartite Residual Network for Change Detection in Heterogeneous Optical and Radar Images
abstract
This paper presents a novel bipartite unsupervised residual networks (ResNet) for change detection based on two heterogeneous images acquired by optical and radars sensors on different dates. Most previous change detection methods in the unsupervised field use the shallow network and detect image changes at the pixel level. The proposed method detects image changes at the feature level via a bipartite deep residual networks. The network compares the difference information of the two images by fully considering the joint information of multi-temporal images. The generated image features can well represent the different information between the two images. ResNet is used to learn features from images. A new loss function is proposed for training the ResNet. Experimental results of homogeneous and heterogeneous images show that our method has promising performance compared to existing change detection methods for optical and radar images.
Haocheng Zhang, Jia Liu 0020, Liang Xiao 0001
IGARSS1