Demo Data from EDBT 2026 / reviewers in the wild / expert
Sungin Hong
dblp:207/7216
· DBLP profile ↗
4ranked-venue papers
2as first author
1since 2021 · last 2025
0009-0004-9960-4193ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 4 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Cloud and datacenter computing · 67% Hardware accelerators and domain-specific architectures · 33% | |
| Artificial intelligence
1 paper |
Deep learning architectures and training · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Hardware accelerators and domain-specific architectures › accelerator orchestration
accelerator sharing |
0.9 | 1 | 2025 | Compile-Time QoS Scheme for Deep Learning Inferences · SC 2025 |
Cloud and datacenter computing › cluster resource management and scheduling
inference scheduling |
0.9 | 1 | 2025 | Compile-Time QoS Scheme for Deep Learning Inferences · SC 2025 |
Cloud and datacenter computing
quality of service |
0.9 | 1 | 2025 | Compile-Time QoS Scheme for Deep Learning Inferences · SC 2025 |
Machine learning › Deep learning architectures and training › neural network inference
DNN inference |
0.3 | 1 | 2025 | Compile-Time QoS Scheme for Deep Learning Inferences · SC 2025 |
Methods — techniques the papers use, named apart from their topics
performance estimation · 1.7kernel slicing · 1.7heuristic search · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Compile-Time QoS Scheme for Deep Learning InferencesabstractWith the proliferation of deep learning technologies across various service domains, the sharing of accelerators such as GPUs, TPUs, and NPUs for inference processing has become increasingly common. These accelerators must efficiently handle multiple deep learning services operating concurrently. However, inference requests, characterized by sequences of short-duration kernels, create significant challenges for online schedulers attempting to maintain Quality of Service (QoS) guarantees. This paper presents QoSlicer, a novel compile-time QoS management framework that employs kernel slicing to relieve the burden on schedulers. By generating multiple pre-determined slicing plans, QoSlicer enables more efficient, lightweight QoS scheduling while ensuring target latency requirements are met. Our approach incorporates a heuristic search algorithm to identify optimal slicing plans and implements robust performance estimation models to validate these plans. Our experimental evaluation across 75 diverse workload combinations demonstrates that QoSlicer improves throughput by an average of 20.2% compared to state-of-the-art scheduling techniques. Sungin Hong, Hwansoo Han |
SC | 1 |
| 2020 | Static code transformations for thread-dense memory accesses in GPU computingabstractSummary Due to the GPU's complex memory system and massive thread‐level parallelism, application programmers often have difficulty optimizing GPU programs. An essential approach to memory optimization is to utilize low‐latency on‐chip memory to avoid high latency of off‐chip memory accesses. Shared memory is an on‐chip memory, which is explicitly managed by programmers. Shared memory has a read/write latency similar to that of the L1 cache, but poor data management can degrade performance. In this paper, we present a static code transformation that preloads dataset in GPU's shared memory. Our static analysis primarily targets global memory requests with high thread‐density for preloading in shared memory. The thread‐dense memory access pattern is a pattern in which many threads efficiently manage the address space of shared memory, as well as reuse the same data in a thread block. We limit the usage of shared memory so that thread‐level parallelism remains at the same level when selecting datasets for preloading. Finally, our source‐to‐source compiler allows to preload selected datasets in shared memory by transforming non‐optimized GPU kernel code. Our methods achieve 1.26× and 1.62× speedups on average (geometric mean), respectively with GTX980 and P100 GPUs. Sungin Hong, Hwansoo Han |
Concurr. Comput. Pract. Exp. | 2 |
| 2019 | Compiler-Assisted GPU Thread Throttling for Reduced Cache ContentionabstractModern GPUs concurrently deploy thousands of threads to maximize thread level parallelism (TLP) for performance. For some applications, however, maximized TLP leads to significant performance degradation, as many concurrent threads compete for the limited amount of the data cache. In this paper, we propose a compiler-assisted thread throttling scheme, which limits the number of active thread groups to reduce cache contention and consequently improve the performance. A few dynamic thread throttling schemes have been proposed to alleviate cache contention by monitoring the cache behavior, but they often fail to provide timely responses to the dynamic changes in the cache behavior, as they adjust the parallelism afterwards in response to the monitored behavior. Our thread throttling scheme relies on compile-time adjustment of active thread groups to fit their memory footprints to the L1D capacity. We evaluated the proposed scheme with GPU programs that suffer from cache contention. Our approach improved the performance of original programs by 42.96% on average, and this is 8.97% performance boost in comparison to the static thread throttling schemes. Sungin Hong, Euiseong Seo, Hwansoo Han |
ICPP | 2 |
| 2017 | Balanced cache bypassing for critical warp reduction: work-in-progressabstractWarp-level cache bypassing has been proposed to resolve GPU memory resource contention on GPU computing. However, the proposed cache bypassing scheme has sub-optimal performance due to warp criticality problem in balanced workload. In this paper, we show that warp-level cache bypassing is a sub-optimal solution and propose a balanced cache bypassing scheme to solve this problem. Sungin Hong, Hwansoo Han |
CASES | 1 |