Farid Dailami

dblp:207/7336 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 39% Planning, search and constraint satisfaction · 30% Motion planning and robot control · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
assembly
0.412019
CARA system Architecture - A Click and Assemble Robotic Assembly System · ICRA 2019
Robotics › Motion planning and robot control
assembly planning
0.412019
CARA system Architecture - A Click and Assemble Robotic Assembly System · ICRA 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.412019
CARA system Architecture - A Click and Assemble Robotic Assembly System · ICRA 2019

Methods — techniques the papers use, named apart from their topics

CAD-based planning · 0.4
YearPublicationVenuePosition
2019 CARA system Architecture - A Click and Assemble Robotic Assembly System
abstract
Future robotic assembly systems will allow product designers to upload their assembled product models remotely such that they can be assembled autonomously. In this work we present the architecture for a Click and Assemble Robotic Assembly (CARA) system. This architecture takes an assembly file uploaded by the user through a web interface as the only input. It then performs all the necessary planning before executing the assembly. To the authors' knowledge, this is the first time that all of the required components from previous advances in robotic assembly have been brought together, with all interconnecting challenges solved, into a complete working system for physical, real world assembly tasks. To demonstrate the implemented architecture capabilities, a real industrial product with tight tolerances was assembled from its CAD file only, illustrating the end to end robotic assembly premise in a real world setting.
Hatem Fakhurldeen, Farid Dailami, Anthony G. Pipe
ICRA2
2018 Robot Companion for Industrial Process Monitoring Based on Virtual Fixtures
abstract
In this paper, the use of a monitoring companion is proposed to more efficiently collect the process information during the tuning of industrial systems, and therefore to assist the system integrator in the optimization process for complex robotic installations. The monitoring companion consists of an industrial manipulator (monitoring robot) and a Unity-ROS framework for controlling it. We discuss in this paper the features that allow the solution to be re-used in different industrial application thanks to its compatibility with ROS. In particular, we present the approach based on admittance virtual fixtures and how we use such abstraction to track a moving target (it could be the end-effector of another robot for example). Moreover, the concept of varying compliance is introduced as a way to influence the motion of the monitoring robot on the virtual fixtures in the presence of obstacles. The experiments have been conducted in simulation as well as on real hardware to test the accuracy of the system at respecting the virtual fixtures with both a static and a moving monitoring target, although in the current implementation the varying compliance was not included in the experiments.
Enrico Sita, Trygve Thomessen, Anthony G. Pipe, Farid Dailami, Matthew Studley
IECON4
2017 Towards multimodal interactions: robot jogging in mixed reality
abstract
The recent progress made in the field of Augmented Reality/Mixed Reality (AR/MR) has opened new possibilities and approaches to research areas that can benefit from 3D visualization of digital content in the real world. In fact, human-robot interaction design and the design of user interfaces have very much to gain from MR technologies. Nonetheless, designing the user-robot interaction and processing multimodal feedbacks are very challenging tasks. In this paper we focus in particular on interactions in mixed reality.
Enrico Sita, Matthew Studley, Farid Dailami, Anthony G. Pipe, Trygve Thomessen
VRST3