Demo Data from EDBT 2026 / reviewers in the wild / expert
Gyorgy Denes
dblp:207/7786
· DBLP profile ↗
5ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0003-4792-9100ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 41% Image and video coding · 14% Computational photography and imaging · 14% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
real-time rendering |
0.8 | 2 | 2020 | A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution · ACM Trans. Graph. 2020 Temporal Resolution Multiplexing: Exploiting the limitations of spatio-temporal vision for more efficient VR rendering · IEEE Trans. Vis. Comput. Graph. 2019 |
Rendering › perceptual rendering
foveated rendering |
0.5 | 1 | 2021 | FovVideoVDP: a visible difference predictor for wide field-of-view video · ACM Trans. Graph. 2021 |
Image and video coding
quality assessment |
0.5 | 1 | 2021 | FovVideoVDP: a visible difference predictor for wide field-of-view video · ACM Trans. Graph. 2021 |
Multimedia systems and quality of experience
video quality assessment |
0.5 | 1 | 2021 | FovVideoVDP: a visible difference predictor for wide field-of-view video · ACM Trans. Graph. 2021 |
Virtual and augmented reality › immersive rendering
VR rendering |
0.4 | 1 | 2019 | Temporal Resolution Multiplexing: Exploiting the limitations of spatio-temporal vision for more efficient VR rendering · IEEE Trans. Vis. Comput. Graph. 2019 |
Computational photography and imaging
high dynamic range imaging |
0.3 | 1 | 2017 | HDR image reconstruction from a single exposure using deep CNNs · ACM Trans. Graph. 2017 |
Image and video processing
image restoration |
0.3 | 1 | 2017 | HDR image reconstruction from a single exposure using deep CNNs · ACM Trans. Graph. 2017 |
Computational photography and imaging › high dynamic range imaging
single-shot HDR |
0.3 | 1 | 2017 | HDR image reconstruction from a single exposure using deep CNNs · ACM Trans. Graph. 2017 |
Virtual and augmented reality
display |
0.1 | 1 | 2020 | A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution · ACM Trans. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
spatio-temporal contrast sensitivity modeling · 0.5cortical magnification · 0.5contrast masking · 0.5psychophysical experiment · 0.4eye movement measurement · 0.4spatio-temporal vision modeling · 0.4photometric temporal response modeling · 0.4supervised learning · 0.3deep convolutional neural network · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Estimates of Temporal Edge Detection Filters in Human VisionabstractEdge detection is an important process in human visual processing. However, as far as we know, few attempts have been made to map the temporal edge detection filters in human vision. To that end, we devised a user study and collected data from which we derived estimates of human temporal edge detection filters based on three different models, including the derivative of the infinite symmetric exponential function and temporal contrast sensitivity function. We analyze our findings using several different methods, including extending the filter to higher frequencies than were shown during the experiment. In addition, we show a proof of concept that our filter may be used in spatiotemporal image quality metrics by incorporating it into a flicker detection pipeline. Pontus Ebelin, Gyorgy Denes, Tomas Akenine-Möller, Kalle Åström, Magnus Oskarsson, William McIlhagga |
ACM Trans. Appl. Percept. | 2 |
| 2021 | FovVideoVDP: a visible difference predictor for wide field-of-view videoabstractFovVideoVDP is a video difference metric that models the spatial, temporal, and peripheral aspects of perception. While many other metrics are available, our work provides the first practical treatment of these three central aspects of vision simultaneously. The complex interplay between spatial and temporal sensitivity across retinal locations is especially important for displays that cover a large field-of-view, such as Virtual and Augmented Reality displays, and associated methods, such as foveated rendering. Our metric is derived from psychophysical studies of the early visual system, which model spatio-temporal contrast sensitivity, cortical magnification and contrast masking. It accounts for physical specification of the display (luminance, size, resolution) and viewing distance. To validate the metric, we collected a novel foveated rendering dataset which captures quality degradation due to sampling and reconstruction. To demonstrate our algorithm's generality, we test it on 3 independent foveated video datasets, and on a large image quality dataset, achieving the best performance across all datasets when compared to the state-of-the-art. Rafal Mantiuk, Gyorgy Denes, Alexandre Chapiro, Anton Kaplanyan, Gizem Rufo, Romain Bachy, Trisha Lian, Anjul Patney |
ACM Trans. Graph. | 2 |
| 2020 | A perceptual model of motion quality for rendering with adaptive refresh-rate and resolutionabstractLimited GPU performance budgets and transmission bandwidths mean that real-time rendering often has to compromise on the spatial resolution or temporal resolution (refresh rate). A common practice is to keep either the resolution or the refresh rate constant and dynamically control the other variable. But this strategy is non-optimal when the velocity of displayed content varies. To find the best trade-off between the spatial resolution and refresh rate, we propose a perceptual visual model that predicts the quality of motion given an object velocity and predictability of motion. The model considers two motion artifacts to establish an overall quality score: non-smooth (juddery) motion, and blur. Blur is modeled as a combined effect of eye motion, finite refresh rate and display resolution. To fit the free parameters of the proposed visual model, we measured eye movement for predictable and unpredictable motion, and conducted psychophysical experiments to measure the quality of motion from 50 Hz to 165 Hz. We demonstrate the utility of the model with our on-the-fly motion-adaptive rendering algorithm that adjusts the refresh rate of a G-Sync-capable monitor based on a given rendering budget and observed object motion. Our psychophysical validation experiments demonstrate that the proposed algorithm performs better than constant-refresh-rate solutions, showing that motion-adaptive rendering is an attractive technique for driving variable-refresh-rate displays. Gyorgy Denes, Akshay Jindal, Aliaksei Mikhailiuk, Rafal Mantiuk |
ACM Trans. Graph. | 1 |
| 2019 | Temporal Resolution Multiplexing: Exploiting the limitations of spatio-temporal vision for more efficient VR renderingabstractRendering in virtual reality (VR) requires substantial computational power to generate 90 frames per second at high resolution with good-quality antialiasing. The video data sent to a VR headset requires high bandwidth, achievable only on dedicated links. In this paper we explain how rendering requirements and transmission bandwidth can be reduced using a conceptually simple technique that integrates well with existing rendering pipelines. Every even-numbered frame is rendered at a lower resolution, and every odd-numbered frame is kept at high resolution but is modified in order to compensate for the previous loss of high spatial frequencies. When the frames are seen at a high frame rate, they are fused and perceived as high-resolution and high-frame-rate animation. The technique relies on the limited ability of the visual system to perceive high spatio-temporal frequencies. Despite its conceptual simplicity, correct execution of the technique requires a number of non-trivial steps: display photometric temporal response must be modeled, flicker and motion artifacts must be avoided, and the generated signal must not exceed the dynamic range of the display. Our experiments, performed on a high-frame-rate LCD monitor and OLED-based VR headsets, explore the parameter space of the proposed technique and demonstrate that its perceived quality is indistinguishable from full-resolution rendering. The technique is an attractive alternative to reprojection and resolution reduction of all frames. Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafal Mantiuk |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2017 | HDR image reconstruction from a single exposure using deep CNNsabstractCamera sensors can only capture a limited range of luminance simultaneously, and in order to create high dynamic range (HDR) images a set of different exposures are typically combined. In this paper we address the problem of predicting information that have been lost in saturated image areas, in order to enable HDR reconstruction from a single exposure. We show that this problem is well-suited for deep learning algorithms, and propose a deep convolutional neural network (CNN) that is specifically designed taking into account the challenges in predicting HDR values. To train the CNN we gather a large dataset of HDR images, which we augment by simulating sensor saturation for a range of cameras. To further boost robustness, we pre-train the CNN on a simulated HDR dataset created from a subset of the MIT Places database. We demonstrate that our approach can reconstruct high-resolution visually convincing HDR results in a wide range of situations, and that it generalizes well to reconstruction of images captured with arbitrary and low-end cameras that use unknown camera response functions and post-processing. Furthermore, we compare to existing methods for HDR expansion, and show high quality results also for image based lighting. Finally, we evaluate the results in a subjective experiment performed on an HDR display. This shows that the reconstructed HDR images are visually convincing, with large improvements as compared to existing methods. Gabriel Eilertsen, Joel Kronander, Gyorgy Denes, Rafal Mantiuk, Jonas Unger |
ACM Trans. Graph. | 3 |