Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Peihan Tu

dblp:207/7846 · DBLP profile ↗
← Back
6ranked-venue papers
4as first author
3since 2021 · last 2026
0000-0001-7839-8766ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 49% Rendering · 37% Geometric modeling and processing · 15%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › texture synthesis
example-based texture synthesis
1.022022
Clustered vector textures · ACM Trans. Graph. 2022
Continuous curve textures · ACM Trans. Graph. 2020
Rendering › neural rendering
neural texture
0.812024
Compositional Neural Textures · SIGGRAPH Asia 2024
Geometric modeling and processing › shape representation
vector graphics
0.212022
Clustered vector textures · ACM Trans. Graph. 2022
Geometric modeling and processing › shape representation
curve and surface representation
0.112020
Continuous curve textures · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

sample-based representation · 0.6iterative sample optimization · 0.6clustering · 0.6sample-based synthesis · 0.4hierarchical synthesis · 0.4autocomplete user interface · 0.4
YearPublicationVenuePosition
2026 Decoupling Shape and Texture in SAM-2 via Controlled Texture Replacement
Inbal Cohen, Boaz Meivar, Peihan Tu, Shai Avidan, Gal Oren 0001
WACV3
2024 Compositional Neural Textures
Peihan Tu, Li-Yi Wei, Matthias Zwicker
SIGGRAPH Asia1
2022 Clustered vector textures
abstract
Repetitive vector patterns are common in a variety of applications but can be challenging and tedious to create. Existing automatic synthesis methods target relatively simple, unstructured patterns such as discrete elements and continuous Bézier curves. This paper proposes an algorithm for generating vector patterns with diverse shapes and structured local interactions via a sample-based representation. Our main idea is adding explicit clustering as part of neighborhood similarity and iterative sample optimization for more robust sample synthesis and pattern reconstruction. The results indicate that our method can outperform existing methods on synthesizing a variety of structured vector textures. Our project page is available at https://phtu-cs.github.io/cvt-sig22/.
Peihan Tu, Li-Yi Wei, Matthias Zwicker
ACM Trans. Graph.1
2020 Continuous curve textures
abstract
Repetitive patterns are ubiquitous in natural and human-made objects, and can be created with a variety of tools and methods. Manual authoring provides unmatched degree of freedom and control, but can require significant artistic expertise and manual labor. Computational methods can automate parts of the manual creation process, but are mainly tailored for discrete pixels or elements instead of more general continuous structures. We propose an example-based method to synthesize continuous curve patterns from exemplars. Our main idea is to extend prior sample-based discrete element synthesis methods to consider not only sample positions (geometry) but also their connections (topology). Since continuous structures can exhibit higher complexity than discrete elements, we also propose robust, hierarchical synthesis to enhance output quality. Our algorithm can generate a variety of continuous curve patterns fully automatically. For further quality improvement and customization, we also present an autocomplete user interface to facilitate interactive creation and iterative editing. We evaluate our methods and interface via different patterns, ablation studies, and comparisons with alternative methods.
Peihan Tu, Li-Yi Wei, Koji Yatani, Takeo Igarashi, Matthias Zwicker
ACM Trans. Graph.1
2019 Robust Joint Image Reconstruction from Color and Monochrome Cameras
Muxingzi Li, Peihan Tu, Wolfgang Heidrich
BMVC2
2019 Point Pattern Synthesis via Irregular Convolution
abstract
Abstract Point pattern synthesis is a fundamental tool with various applications in computer graphics. To synthesize a point pattern, some techniques have taken an example‐based approach, where the user provides a small exemplar of the target pattern. However, it remains challenging to synthesize patterns that faithfully capture the structures in the given exemplar. In this paper, we present a new example‐based point pattern synthesis method that preserves both local and non‐local structures present in the exemplar. Our method leverages recent neural texture synthesis techniques that have proven effective in synthesizing structured textures. The network that we present is end‐to‐end. It utilizes an irregular convolution layer, which converts a point pattern into a gridded feature map, to directly optimize point coordinates. The synthesis is then performed by matching inter‐ and intra‐correlations of the responses produced by subsequent convolution layers. We demonstrate that our point pattern synthesis qualitatively outperforms state‐of‐the‐art methods on challenging structured patterns, and enables various graphical applications, such as object placement in natural scenes, creative element patterns or realistic urban layouts in a 3D virtual environment.
Peihan Tu, Dani Lischinski, Hui Huang 0004
Comput. Graph. Forum1