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Liangyu Huo

dblp:207/8210 · DBLP profile ↗
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15ranked-venue papers
5as first author
9since 2021 · last 2026
0000-0002-0703-3978ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 7 · 1 first-author · 6 since 2021Computer networks · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Language models and text generation · 43% Reinforcement learning · 29% Trustworthy machine learning · 7%
Computer graphics and multimedia
2 papers
Multimedia systems and quality of experience · 58% Image and video coding · 35% Virtual and augmented reality · 7%
Computer networks
1 paper
Vehicular, aerial and satellite networks · 50% Edge and fog computing · 50%
Network and information security
1 paper
Network security · 100%

Topics — the 23 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › prompting
chain-of-thought prompting
1.012026
Beware of Reasoning Overconfidence: Pitfalls in the Reasoning Process for Multi-solution Tasks · AAAI 2026
Natural language and speech › Language models and text generation
large language model reasoning
1.012026
Beware of Reasoning Overconfidence: Pitfalls in the Reasoning Process for Multi-solution Tasks · AAAI 2026
Natural language and speech › Language models and text generation › large language model reasoning
logical consistency
1.012026
LCR-RAG: Enhancing Logical Consistency in Retrieval-Augmented Generation via Neuro-symbolic Reinforcement Learning · ACL (1) 2026
Machine learning › Reinforcement learning
multi-objective reinforcement learning
1.012026
MRACL: Multi-Reward Space Guided Adaptive Curriculum Reinforcement Learning for LLMs · AAAI 2026
Knowledge, reasoning and agents › Knowledge representation and reasoning
neuro-symbolic reasoning
1.012026
LCR-RAG: Enhancing Logical Consistency in Retrieval-Augmented Generation via Neuro-symbolic Reinforcement Learning · ACL (1) 2026
Natural language and speech › Language models and text generation › large language model training
post-training
1.012026
MRACL: Multi-Reward Space Guided Adaptive Curriculum Reinforcement Learning for LLMs · AAAI 2026
Machine learning › Reinforcement learning › reinforcement learning for NLP
reinforcement learning for language models
1.012026
MRACL: Multi-Reward Space Guided Adaptive Curriculum Reinforcement Learning for LLMs · AAAI 2026
Natural language and speech › Language models and text generation
retrieval-augmented generation
1.012026
LCR-RAG: Enhancing Logical Consistency in Retrieval-Augmented Generation via Neuro-symbolic Reinforcement Learning · ACL (1) 2026
Natural language and speech › Language models and text generation
large language model safety
0.812024
MoGU: A Framework for Enhancing Safety of LLMs While Preserving Their Usability · NeurIPS 2024
Machine learning › Deep learning architectures and training
mixture of experts
0.812024
How does Architecture Influence the Base Capabilities of Pre-trained Language Models? A Case Study Based on FFN-Wider and MoE Transformers · NeurIPS 2024
Natural language and speech › Language models and text generation
pre-trained language model
0.812024
How does Architecture Influence the Base Capabilities of Pre-trained Language Models? A Case Study Based on FFN-Wider and MoE Transformers · NeurIPS 2024
Machine learning › Trustworthy machine learning
robustness
0.812024
MoGU: A Framework for Enhancing Safety of LLMs While Preserving Their Usability · NeurIPS 2024
Machine learning › Reinforcement learning
imitation learning
0.712023
Learning Noise-Induced Reward Functions for Surpassing Demonstrations in Imitation Learning · AAAI 2023
Robotics › Robot manipulation
learning from demonstration
0.712023
Learning Noise-Induced Reward Functions for Surpassing Demonstrations in Imitation Learning · AAAI 2023
Machine learning › Reinforcement learning
preference learning
0.712023
Learning Noise-Induced Reward Functions for Surpassing Demonstrations in Imitation Learning · AAAI 2023
Machine learning › Reinforcement learning
reward learning
0.712023
Learning Noise-Induced Reward Functions for Surpassing Demonstrations in Imitation Learning · AAAI 2023
Image and video coding › quality assessment
360-degree image quality assessment
0.612022
TVFormer: Trajectory-guided Visual Quality Assessment on 360° Images with Transformers · ACM Multimedia 2022
Multimedia systems and quality of experience
visual quality assessment
0.612022
TVFormer: Trajectory-guided Visual Quality Assessment on 360° Images with Transformers · ACM Multimedia 2022
Edge and fog computing
resource management
0.512021
Distributed Resource Management Framework for IoS Against Malicious Jamming · IEEE Trans. Commun. 2021
Vehicular, aerial and satellite networks
satellite networks
0.512021
Distributed Resource Management Framework for IoS Against Malicious Jamming · IEEE Trans. Commun. 2021
Network security › electronic warfare › jamming attack
anti-jamming
0.512021
Distributed Resource Management Framework for IoS Against Malicious Jamming · IEEE Trans. Commun. 2021
Network security › electronic warfare
jamming attack
0.512021
Distributed Resource Management Framework for IoS Against Malicious Jamming · IEEE Trans. Commun. 2021
Virtual and augmented reality › immersive video
360-degree video
0.112019
Predicting Head Movement in Panoramic Video: A Deep Reinforcement Learning Approach · IEEE Trans. Pattern Anal. Mach. Intell. 2019

Methods — techniques the papers use, named apart from their topics

traffic prediction · 1.0reward space modeling · 1.0reinforcement learning · 1.0neuro-symbolic reasoning · 1.0distributed resource matching · 1.0curriculum learning · 1.0cognitive-rigidity hypothesis · 1.0attention-entropy analysis · 1.0adaptive sample selection · 1.0usable LLM · 0.8safe LLM · 0.8dynamic routing · 0.8transformer · 0.6trajectory-aware memory · 0.6spatio-temporal factorized self-attention · 0.6heatmap · 0.4deep reinforcement learning · 0.4
YearPublicationVenuePosition
2026 Beware of Reasoning Overconfidence: Pitfalls in the Reasoning Process for Multi-solution Tasks
abstract
Large Language Models (LLMs) excel in reasoning tasks requiring a single correct answer, but they perform poorly in multi-solution tasks that require generating comprehensive and diverse answers. We attribute this limitation to reasoning overconfidence: a tendency to express undue certainty in an incomplete solution set. To examine the effect, we introduce MuSoBench, a benchmark of multi-solution problems. Experiments show that the conventional short chain-of-thought (Short-CoT) prompting paradigm exhibits pronounced overconfidence, whereas the emerging long chain-of-thought (Long-CoT) approach mitigates it through iterative exploration and self-reflection. We further characterise observable behaviours and influential factors. To probe the underlying cause, we propose the cognitive-rigidity hypothesis, which posits that overconfidence arises when the reasoning process prematurely converges on a narrow set of thought paths. An attention-entropy analysis offers preliminary support for this view. These findings provide tools for assessing the completeness of LLM reasoning and highlight the need to move evaluation beyond single-answer accuracy toward comprehensive exploration.
Jiannan Guan, Qiguang Chen, Libo Qin 0001, Dengyun Peng, Liangyu Huo, Wanxiang Che
AAAI6
2026 MRACL: Multi-Reward Space Guided Adaptive Curriculum Reinforcement Learning for LLMs
abstract
Reinforcement learning (RL) has recently become a powerful yet resource-intensive approach for post-training large language models (LLMs). Incorporating curriculum learning (CL) into RL has been shown to significantly improve training efficiency, particularly in reasoning tasks. However, existing CL methods face substantial challenges in multi-objective RL (MORL) settings, including: (1) difficulty in evaluating model capabilities online, (2) challenges in assessing sample importance under diverse objectives, and (3) inherent trade-offs between online training and offline inference in dynamically designing the curriculum. To address these issues, we propose a Multi-Reward space guided Adaptive Curriculum Learning framework (MRACL), which is the first to incorporate curriculum learning into multi-objective RL. MRACL first constructs a multi-dimensional reward space via offline inference to establish initial reward profiles for each training sample. During training, based on reward space, it estimates the evolving model capabilities by computing the centroid of the space and calculates the sample priority score through its capability distance, optimization direction, and historical evolution, which enables adaptive selection of the most informative training samples at each step, independent of the specific RL algorithm. After each RL training iteration, the reward space is dynamically updated to reflect the model's evolving capabilities and the shifting distribution of sample priorities. Experiments on multi-objective alignment tasks demonstrate that MRACL achieves 1.62× faster convergence compared to state-of-the-art curriculum methods and 2.55× faster than non-curriculum methods. Furthermore, it consistently outperforms all baselines in both win rate and rule-based evaluation. We further provide an in-depth analysis of the key factors contributing to \modelname's effectiveness, along with its advantages, scenarios, and generalization across diverse settings.
Liangyu Huo, Yi Jing
AAAI2
2026 LCR-RAG: Enhancing Logical Consistency in Retrieval-Augmented Generation via Neuro-symbolic Reinforcement Learning
abstract
Wenxiang Zheng, Guo Tang, Shixin Jiang, Liangyu Huo, Xiyuan Zhang, Jian Xie, Ming Liu. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Wenxiang Zheng, Guo Tang, Shixin Jiang, Liangyu Huo, Ming Liu 0004
ACL (1)4
2024 MoGU: A Framework for Enhancing Safety of LLMs While Preserving Their Usability
abstract
Large Language Models (LLMs) are increasingly deployed in various applications. As their usage grows, concerns regarding their safety are rising, especially in maintaining harmless responses when faced with malicious instructions. Many defense strategies have been developed to enhance the safety of LLMs. However, our research finds that existing defense strategies lead LLMs to predominantly adopt a rejection-oriented stance, thereby diminishing the usability of their responses to benign instructions. To solve this problem, we introduce the MoGU framework, designed to enhance LLMs' safety while preserving their usability. Our MoGU framework transforms the base LLM into two variants: the usable LLM and the safe LLM, and further employs dynamic routing to balance their contribution. When encountering malicious instructions, the router will assign a higher weight to the safe LLM to ensure that responses are harmless. Conversely, for benign instructions, the router prioritizes the usable LLM, facilitating usable and helpful responses. On various open-sourced LLMs, we compare multiple defense strategies to verify the superiority of our MoGU framework. Besides, our analysis provides key insights into the effectiveness of MoGU and verifies that our designed routing mechanism can effectively balance the contribution of each variant by assigning weights. Our work released the safer Llama2, Vicuna, Falcon, Dolphin, and Baichuan2.
Yanrui Du, Sendong Zhao, Danyang Zhao, Yuhan Chen 0002, Liangyu Huo, Qing Yang 0033, Dongliang Xu, Bing Qin 0001
NeurIPS6
2024 How does Architecture Influence the Base Capabilities of Pre-trained Language Models? A Case Study Based on FFN-Wider and MoE Transformers
abstract
Pre-trained language models have been proven to possess strong base capabilities, which not only excel in in-distribution language modeling but also show powerful abilities in out-of-distribution language modeling, transfer learning and few-shot learning. Unlike existing work focusing on the influence of scale on base capabilities, our work examines the influence of architecture on those. Specifically, our concern is: How does architecture influence the base capabilities of pre-trained language models? In this work, we attempt to explain and reverse the decline in base capabilities caused by the architecture of FFN-Wider Transformers, seeking to provide some insights. Through analysis, we found the contribution ratio of Multi-Head Attention (a combination function) to pre-trained language modeling is a key factor affecting base capabilities. FFN-Wider Transformers reduce the contribution ratio of this combination function, leading to a decline in base capabilities. We confirmed this by experiments and proposed Combination Enhanced Architecture (CEA) to address the decline in base capabilities of such models. Significantly, we extended our explanation and CEA to Mixture of Experts (MoE) Transformers. We successfully achieved significant improvements in base capabilities on a 14B parameter MoE model, demonstrating the practical application value of our work. This also indicates that our analysis has a certain guiding significance for architecture analysis, architecture improvement and architecture design.
Bing Qin 0001, Liangyu Huo, Qing Yang 0033, Dongliang Xu
NeurIPS4
2023 Learning Noise-Induced Reward Functions for Surpassing Demonstrations in Imitation Learning
abstract
Imitation learning (IL) has recently shown impressive performance in training a reinforcement learning agent with human demonstrations, eliminating the difficulty of designing elaborate reward functions in complex environments. However, most IL methods work under the assumption of the optimality of the demonstrations and thus cannot learn policies to surpass the demonstrators. Some methods have been investigated to obtain better-than-demonstration (BD) performance with inner human feedback or preference labels. In this paper, we propose a method to learn rewards from suboptimal demonstrations via a weighted preference learning technique (LERP). Specifically, we first formulate the suboptimality of demonstrations as the inaccurate estimation of rewards. The inaccuracy is modeled with a reward noise random variable following the Gumbel distribution. Moreover, we derive an upper bound of the expected return with different noise coefficients and propose a theorem to surpass the demonstrations. Unlike existing literature, our analysis does not depend on the linear reward constraint. Consequently, we develop a BD model with a weighted preference learning technique. Experimental results on continuous control and high-dimensional discrete control tasks show the superiority of our LERP method over other state-of-the-art BD methods.
Liangyu Huo, Zulin Wang, Mai Xu
AAAI1
2023 A Task-Agnostic Regularizer for Diverse Subpolicy Discovery in Hierarchical Reinforcement Learning
abstract
The automatic subpolicy discovery approach in hierarchical reinforcement learning (HRL) has recently achieved promising performance on sparse reward tasks. This accelerates transfer learning and unsupervised intelligent creatures while eliminating the domain-specific knowledge constraint. Most previously developed approaches are demonstrated to suffer from collapsing into the situation where one subpolicy dominates the whole task, since they cannot ensure the diversity of different subpolicies. In contrast, this article proposes a task-agnostic regularizer (TAR) for learning diverse subpolicies in HRL. Specifically, we first formulate the discovery of diverse subpolicies as a trajectory inference problem and then propose a corresponding information-theoretic objective to encourage diversity. Subsequently, considering computability, we instantiate the objective as two simplifications for discrete and continuous action spaces. We extensively evaluate the proposed diversity-driven regularizer on three HRL task domains: 1) meta reinforcement learning; 2) hierarchical policy learning in the option framework; and 3) unsupervised subpolicy discovery. The extensive results obtained show that our TAR approach can improve upon the state-of-the-art performance on all three HRL domains without modifying any existing hyperparameters, indicating the wide applicability and robustness of our approach.
Liangyu Huo, Zulin Wang, Mai Xu, Yuhang Song 0001
IEEE Trans. Syst. Man Cybern. Syst.1
2022 TVFormer: Trajectory-guided Visual Quality Assessment on 360° Images with Transformers
abstract
Visual quality assessment (VQA) on 360° images plays an important role in optimizing immersive multimedia systems. Due to the absence of pristine 360° images in real world, blind VQA (BVQA) on 360° images has drawn much research attention. In subjective VQA on 360^ images, human intuitively make the quality-scoring decisions through the quality degradation of each observed viewport on the head trajectories. Unfortunately, the existing BVQA works for 360° images neglect the dynamic property of head trajectories with viewport interactions, thus failing to obtain human-like quality scores. In this paper, we propose a novel Transformer-based approach for trajectory-guided VQA on 360° images (named TVFormer), in which both the tasks of head trajectory prediction and BVQA can be accomplished for 360° images. In the first task, we develop a trajectory-aware memory updater (TMU) module, for maintaining the coherence and accuracy of predicted head trajectories. To capture the long-range quality dependency across time-ordered viewports, we propose a spatio-temporal factorized self-attention (STF) module in the encoder of TVFormer for the BVQA task. By implanting the predicted head trajectories into the BVQA task, we can obtain the human-like quality scores. Extensive experiments demonstrate the superior BVQA performance of TVFormer over state-of-the-art approaches on three benchmark datasets.
Li Yang 0014, Mai Xu, Liangyu Huo, Xinbo Gao 0001
ACM Multimedia4
2021 Distributed Resource Management Framework for IoS Against Malicious Jamming
abstract
The internet of satellites (IoS), containing multiple low earth orbit (LEO) satellite constellations, can support tremendous traffic, massive connectivity, and vast coverage. But it also puts forward higher demands for resource management due to the high dynamics of the IoS networks, especially in the malicious jamming environment, where the jammers launch jamming attacks to reduce the efficiency and reliability. Thus, this paper investigates the problem of resource management in malicious jamming environment for IoS, which is divided into three sub-problems: traffic prediction problem, anti-jamming decision problem and resource matching problem. To solve these problems, we proposed a distributed resource management framework (DRMF), which consists of three sub-algorithms. Firstly, the traffic prediction algorithm (TPA) is proposed to deeply mine and accurately predict the traffic rule. Meanwhile, the dynamic anti-jamming algorithm (DAA) is developed to make anti-jamming decision autonomously. Then, based on the outputs obtained by TPA and DAA, the distributed resource matching algorithm (DRMA) is proposed for IoS, and the satellites with insufficient resource can apply for assistance from neighboring satellites with excess resource, thereby improving the safety and efficiency of the entire IoS network. Finally, experiment results and algorithm analysis verify the proposed scheme has better performance than the existing algorithms.
Chen Han 0004, Aijun Liu 0001, Liangyu Huo, Haichao Wang 0001, Xiaohu Liang, Xinhai Tong
IEEE Trans. Commun.3
2020 Anti-Jamming Routing For Internet of Satellites: a Reinforcement Learning Approach
abstract
The anti-jamming routing for the Internet of Satellites (IoS) has drawn increasing attentions due to the unknown interrupts, unexpected congestion and smart jamming. This paper investigates anti-jamming routing scheme for heterogeneous IoS, with the aim of minimizing anti-jamming routing cost. Firstly, to tackle the smart jamming which can automatically change jamming strategies according to the jamming effect, we formulate the routing anti-jamming problem as a hierarchical anti-jamming Stackelberg game. Secondly, we propose a deep reinforcement learning based routing algorithm (DRLR) to obtain an available routing path subset. Furthermore, based on this set, a fast response anti-jamming algorithm (FRA) is proposed to achieve fast and reliable antijamming routing. Finally, the simulations have shown that the proposed algorithm have lower routing cost and better antijamming performance than existing approaches.
Chen Han 0004, Aijun Liu 0001, Liangyu Huo, Haichao Wang 0001, Xiaohu Liang
ICASSP3
2020 Learning Diverse Sub-Policies via a Task-Agnostic Regularization on Action Distributions
abstract
Automatic sub-policy discovery has recently received much attention in hierarchical reinforcement learning (HRL). The conventional approaches to learning sub-policies suffer from collapsing into just one sub-policy dominating the whole task, lacking techniques to ensure the diversity of different subpolicies. In this paper, we formulate the discovery of diverse sub-policies as a trajectory inference. Then, we propose an information-theoretic objective based on action distributions to encourage diversity. Moreover, two simplifications are derived on discrete and continuous action space for reducing the computation. Finally, the experimental results show that the proposed approach can further improve the state-of-theart approaches without modifying existing hyperparameters on two different HRL domains, suggesting the wide applicability and robustness of our approach.
Liangyu Huo, Zulin Wang, Mai Xu, Yuhang Song 0001
ICASSP1
2020 Dynamic Anti-Jamming Coalition for Satellite-Enabled Army IoT: A Distributed Game Approach
abstract
Satellite-enabled army Internet of Things (SaIoT) has drawn increasing attention due to the wide-coverage and large-capacity transmission. However, the smart jamming based on artificial intelligence technologies has seriously degraded SaIoT performance. Thus, this article investigates the distributed dynamic anti-jamming scheme for SaIoT to decrease energy consumption in the jamming environment. First, a hierarchical anti-jamming Stackelberg game (HASG), which consists of the leader subgame for jammers and the follower subgame for SaIoT devices, is proposed to formulate the confrontation interaction between jammers and SaIoT devices. It has been proved that there exists a Stackelberg equilibrium in the proposed HASG. Then, an anti-jamming coalition formation game (CFG) is proposed for the follower subgame to decrease the energy consumption in the jamming environment, and the modified coalition preference order and coalition change principle are put forward to enhance the performance of the proposed anti-jamming CFG. Furthermore, with the help of the exact potential game, we have demonstrated that the proposed anti-jamming CFG could converge to the stable coalition formation and it is able to achieve similar performance to the centralized optimization via a distributed approach. Finally, reinforcement-learning-based algorithms are utilized to obtain the suboptimal anti-jamming policies according to the dynamic and unknown jamming environment, and simulation results validate that the proposed approach achieves better performance than the existing approaches.
Chen Han 0004, Aijun Liu 0001, Haichao Wang 0001, Liangyu Huo, Xiaohu Liang
IEEE Internet Things J.4
2020 A Meta-Learning Framework for Learning Multi-User Preferences in QoE Optimization of DASH
abstract
Dynamic adaptive video streaming over hypertext transfer protocol (DASH) plays a key role in video transmission over the Internet. The conventional DASH adaptation approaches mainly focus on optimizing the overall quality of experience (QoE) for all client sides, neglecting the QoE diversity of different users. In this paper, we propose a meta-learning framework for multi-user preferences (MLMP) as a new DASH adaptation approach, which is able to optimize the diverse QoE of different users. Specifically, we first design a subjective experiment to analyze the difference of QoE preferences across users, in which QoE refers to the metrics of visual quality, fluctuation, and rebuffering events. Based on our findings, we formulate the QoE optimization of multi-user preferences as a multi-task deep reinforcement learning (DRL) problem. In our formulation, the QoE preference of each user is modeled in the overall QoE calculation via assigning the weights to the three QoE metrics. Then, the MLMP framework is developed to solve the proposed multi-task DRL problem, such that the preferences regarding visual quality, fluctuation, and rebuffering events can be optimized for different users in DASH adaptation. Finally, the simulation results show that the proposed approach outperforms state-of-the-art DASH adaptation approaches in satisfying the different users' QoE preferences regarding visual quality, fluctuation, and rebuffering events.
Liangyu Huo, Zulin Wang, Mai Xu, Yong Li 0008, Zhiguo Ding 0001, Hao Wang 0049
IEEE Trans. Circuits Syst. Video Technol.1
2019 Optimizing QoE of Multiple Users over DASH: A Meta-learning Approach
abstract
Dynamic adaptive video streaming over HTTP (DASH) plays a key role in video transmission over the Internet. The conventional DASH adaptation approaches concentrate on optimizing the overall quality of experience (QoE) for all client sides, neglecting the QoE diversity of different users. In this paper, we formulate the QoE optimization of multi-user preferences as a multi-task deep reinforcement learning problem, in which QoE refers to the metrics of visual quality, fluctuation and rebuffing events. Then, we propose a meta-learning framework for multi-user preferences (MLMP) as a new DASH adaptation approach. Finally, the simulation results show that the proposed approach outperforms state-of-the-art DASH adaptation approaches in satisfying the different users' QoE preferences regarding the three metrics.
Liangyu Huo, Zulin Wang, Mai Xu, Zhiguo Ding 0001, Xiaoming Tao 0001
ICASSP1
2019 Predicting Head Movement in Panoramic Video: A Deep Reinforcement Learning Approach
abstract
Panoramic video provides immersive and interactive experience by enabling humans to control the field of view (FoV) through head movement (HM). Thus, HM plays a key role in modeling human attention on panoramic video. This paper establishes a database collecting subjects' HM in panoramic video sequences. From this database, we find that the HM data are highly consistent across subjects. Furthermore, we find that deep reinforcement learning (DRL) can be applied to predict HM positions, via maximizing the reward of imitating human HM scanpaths through the agent's actions. Based on our findings, we propose a DRL-based HM prediction (DHP) approach with offline and online versions, called offline-DHP and online-DHP. In offline-DHP, multiple DRL workflows are run to determine potential HM positions at each panoramic frame. Then, a heat map of the potential HM positions, named the HM map, is generated as the output of offline-DHP. In online-DHP, the next HM position of one subject is estimated given the currently observed HM position, which is achieved by developing a DRL algorithm upon the learned offline-DHP model. Finally, the experiments validate that our approach is effective in both offline and online prediction of HM positions for panoramic video, and that the learned offline-DHP model can improve the performance of online-DHP.
Mai Xu, Yuhang Song 0001, Jianyi Wang, Minglang Qiao, Liangyu Huo, Zulin Wang
IEEE Trans. Pattern Anal. Mach. Intell.5