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Tadashi Kozuno
dblp:207/8504
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22ranked-venue papers
3as first author
20since 2021 · last 2025
0000-0002-8820-1362ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 3 first-author · 20 since 2021Systems, architecture and hardware · 4 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Near-Optimal Policy Identification in Robust Constrained Markov Decision Processes via Epigraph FormabstractDesigning a safe policy for uncertain environments is crucial in real-world control systems. However, this challenge remains inadequately addressed within the Markov decision process (MDP) framework. This paper presents the first algorithm guaranteed to identify a near-optimal policy in a robust constrained MDP (RCMDP), where an optimal policy minimizes cumulative cost while satisfying constraints in the worst-case scenario across a set of environments. We first prove that the conventional policy gradient approach to the Lagrangian max-min formulation can become trapped in suboptimal solutions. This occurs when its inner minimization encounters a sum of conflicting gradients from the objective and constraint functions. To address this, we leverage the epigraph form of the RCMDP problem, which resolves the conflict by selecting a single gradient from either the objective or the constraints. Building on the epigraph form, we propose a bisection search algorithm with a policy gradient subroutine and prove that it identifies an $\varepsilon$-optimal policy in an RCMDP with $\widetilde{\mathcal{O}}(\varepsilon^{-4})$ robust policy evaluations. Toshinori Kitamura, Tadashi Kozuno, Wataru Kumagai, Kenta Hoshino, Yohei Hosoe, Kazumi Kasaura, Masashi Hamaya, Paavo Parmas, Yutaka Matsuo |
ICLR | 2 |
| 2025 | The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit FeedbackabstractWe study the problem of learning in zero-sum matrix games with repeated play and bandit feedback.
Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, convergence of the last-iterate to a Nash equilibrium. Although the non-bandit case has been studied extensively, this setting has only been explored recently, with a bound of $\mathcal{O}(T^{-1/8})$ on the exploitability gap. We show that, for uncoupled algorithms, guaranteeing convergence of the policy profiles to a Nash equilibrium is detrimental to the performances, with the best attainable rate being $\mathcal{O}(T^{-1/4})$ in contrast to the usual $\mathcal{O}(T^{-1/2})$ rate for convergence of the average iterates. We then propose two algorithms that achieve this optimal rate. The first algorithm leverages a straightforward tradeoff between exploration and exploitation, while the second employs a regularization technique based on a two-step mirror descent approach. Côme Fiegel, Pierre Ménard, Tadashi Kozuno, Michal Valko, Vianney Perchet |
ICML | 3 |
| 2025 | Self Iterative Label Refinement via Robust Unlabeled LearningabstractRecent advances in large language models (LLMs) have yielded impressive performance on various tasks, yet they often depend on high-quality feedback that can be costly. Self-refinement methods attempt to leverage LLMs' internal evaluation mechanisms with minimal human supervision; however, these approaches frequently suffer from inherent biases and overconfidence, especially in domains where the models lack sufficient internal knowledge, resulting in performance degradation. As an initial step toward enhancing self-refinement for broader applications, we introduce an iterative refinement pipeline that employs the Unlabeled-Unlabeled learning framework to improve LLM-generated pseudo-labels for classification tasks. By exploiting two unlabeled datasets with differing positive class ratios, our approach iteratively denoises and refines the initial pseudo-labels, thereby mitigating the adverse effects of internal biases with minimal human supervision. Evaluations on diverse datasets, including low-resource language corpora, patent classifications, and protein structure categorizations, demonstrate that our method consistently outperforms both initial LLM's classification performance and the self-refinement approaches by cutting-edge models (e.g., GPT-4o and DeepSeek-R1). Moreover, we experimentally confirm that our refined classifier facilitates effective post-training alignment for safety in LLMs and demonstrate successful self-refinement in generative tasks as well. Our code is available at https://github.com/HikaruAsano/self-iterative-label-refinement. Hikaru Asano, Tadashi Kozuno, Yukino Baba |
NeurIPS | 2 |
| 2025 | Provably Efficient RL under Episode-Wise Safety in Constrained MDPs with Linear Function ApproximationabstractWe study the reinforcement learning (RL) problem in a constrained Markov decision process (CMDP), where an agent explores the environment to maximize the expected cumulative reward while satisfying a single constraint on the expected total utility value in every episode. While this problem is well understood in the tabular setting, theoretical results for function approximation remain scarce. This paper closes the gap by proposing an RL algorithm for linear CMDPs that achieves $\widetilde{\mathcal{O}}(\sqrt{K})$ regret with an episode-wise zero-violation guarantee. Furthermore, our method is computationally efficient, scaling polynomially with problem-dependent parameters while remaining independent of the state space size. Our results significantly improve upon recent linear CMDP algorithms, which either violate the constraint or incur exponential computational costs. Toshinori Kitamura, Arnob Ghosh, Tadashi Kozuno, Wataru Kumagai, Kazumi Kasaura, Kenta Hoshino, Yohei Hosoe, Yutaka Matsuo |
NeurIPS | 3 |
| 2024 | When to Replan? An Adaptive Replanning Strategy for Autonomous Navigation using Deep Reinforcement LearningabstractThe hierarchy of global and local planners is one of the most commonly utilized system designs in autonomous robot navigation. While the global planner generates a reference path from the current to goal locations based on the pre-built map, the local planner produces a kinodynamic trajectory to follow the reference path while avoiding perceived obstacles. To account for unforeseen or dynamic obstacles not present on the pre-built map, "when to replan" the reference path is critical for the success of safe and efficient navigation. However, determining the ideal timing to execute replanning in such partially unknown environments still remains an open question. In this work, we first conduct an extensive simulation experiment to compare several common replanning strategies and confirm that effective strategies are highly dependent on the environment as well as the global and local planners. Based on this insight, we then derive a new adaptive replanning strategy based on deep reinforcement learning, which can learn from experience to decide appropriate replanning timings in the given environment and planning setups. Our experimental results show that the proposed replanner can perform on par or even better than the current best-performing strategies in multiple situations regarding navigation robustness and efficiency. Kohei Honda 0002, Ryo Yonetani, Mai Nishimura, Tadashi Kozuno |
ICRA | 4 |
| 2024 | Symmetry-aware Reinforcement Learning for Robotic Assembly under Partial Observability with a Soft WristabstractThis study tackles the representative yet challenging contact-rich peg-in-hole task of robotic assembly, using a soft wrist that can operate more safely and tolerate lower-frequency control signals than a rigid one. Previous studies often use a fully observable formulation, requiring external setups or estimators for the peg-to-hole pose. In contrast, we use a partially observable formulation and deep reinforcement learning from demonstrations to learn a memory-based agent that acts purely on haptic and proprioceptive signals. Moreover, previous works do not incorporate potential domain symmetry and thus must search for solutions in a bigger space. Instead, we propose to leverage the symmetry for sample efficiency by augmenting the training data and constructing auxiliary losses to force the agent to adhere to the symmetry. Results in simulation with five different symmetric peg shapes show that our proposed agent can be comparable to or even outperform a state-based agent. In particular, the sample efficiency also allows us to learn directly on the real robot within 3 hours. Tadashi Kozuno, Cristian C. Beltran-Hernandez, Masashi Hamaya |
ICRA | 2 |
| 2024 | Multi-Agent Behavior Retrieval: Retrieval-Augmented Policy Training for Cooperative Push Manipulation by Mobile RobotsabstractDue to the complex interactions between agents, learning multi-agent control policy often requires a prohibitive amount of data. This paper aims to enable multi-agent systems to effectively utilize past memories to adapt to novel collaborative tasks in a data-efficient fashion. We propose the Multi-Agent Coordination Skill Database, a repository for storing a collection of coordinated behaviors associated with key vectors distinctive to them. Our Transformer-based skill encoder effectively captures spatio-temporal interactions that contribute to coordination and provides a unique skill representation for each coordinated behavior. By leveraging only a small number of demonstrations of the target task, the database enables us to train the policy using a dataset augmented with the retrieved demonstrations. Experimental evaluations demonstrate that our method achieves a significantly higher success rate in push manipulation tasks compared with baseline methods like few-shot imitation learning. Furthermore, we validate the effectiveness of our retrieve-and-learn framework in a real environment using a team of wheeled robots. So Kuroki, Mai Nishimura, Tadashi Kozuno |
IROS | 3 |
| 2024 | Language-Guided Pattern Formation for Swarm Robotics with Multi-Agent Reinforcement LearningabstractThis paper explores leveraging the vast knowledge encoded in Large Language Models (LLMs) to tackle pattern formation challenges for swarm robotics systems. A new framework, named LGPF (Language-Guided Pattern Formation), is proposed to address these challenges. The framework breaks down the pattern formation into two key components: pattern synthesis and swarm robotics control. For the former, this study utilizes the exceptional few-shot generalizability of LLMs to translate high-level natural language descriptions into the desired spatial pattern coordinates. This approach allows for overcoming previous limitations in representing and designing complex patterns. The framework further employs a centralized training with decentralized execution (CTDE) based multiagent reinforcement learning (MARL) approach to control the swarm robots in forming the specified pattern while avoiding collisions. The decentralized policies learned with the CTDE-based MARL algorithm consider coordination between robots without direct communication under a partially observable setup. To validate the effectiveness of our framework, we perform extensive experiments in both simulation and real-world environments. These experiments validate LGPF’s effectiveness in accurately and safely forming diverse user-specified patterns. Hsu-Shen Liu, So Kuroki, Tadashi Kozuno, Wei-Fang Sun, Chun-Yi Lee |
IROS | 3 |
| 2024 | Local and Adaptive Mirror Descents in Extensive-Form GamesabstractWe study how to learn $\epsilon$-optimal strategies in zero-sum imperfect information games (IIG) with *trajectory feedback*. In this setting, players update their policies sequentially, based on their observations over a fixed number of episodes denoted by $T$. Most existing procedures suffer from high variance due to the use of importance sampling over sequences of actions. To reduce this variance, we consider a *fixed sampling* approach, where players still update their policies over time, but with observations obtained through a given fixed sampling policy. Our approach is based on an adaptive Online Mirror Descent (OMD) algorithm that applies OMD locally to each information set, using individually decreasing learning rates and a *regularized loss*. We show that this approach guarantees a convergence rate of $\tilde{\mathcal{O}}(T^{-1/2})$ with high probability and has a near-optimal dependence on the game parameters when applied with the best theoretical choices of learning rates and sampling policies. To achieve these results, we generalize the notion of OMD stabilization, allowing for time-varying regularization with convex increments. Côme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos, Vianney Perchet, Michal Valko |
NeurIPS | 3 |
| 2023 | Adapting to game trees in zero-sum imperfect information gamesabstractImperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn $\epsilon$-optimal strategies in a zero-sum IIG through self-play with trajectory feedback. We give a problem-independent lower bound $\widetilde{\mathcal{O}}(H(A_{\mathcal{X}}+B_{\mathcal{Y}})/\epsilon^2)$ on the required number of realizations to learn these strategies with high probability, where $H$ is the length of the game, $A_{\mathcal{X}}$ and $B_{\mathcal{Y}}$ are the total number of actions for the two players. We also propose two Follow the Regularized leader (FTRL) algorithms for this setting: Balanced FTRL which matches this lower bound, but requires the knowledge of the information set structure beforehand to define the regularization; and Adaptive FTRL which needs $\widetilde{\mathcal{O}}(H^2(A_{\mathcal{X}}+B_{\mathcal{Y}})/\epsilon^2)$ realizations without this requirement by progressively adapting the regularization to the observations. Côme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos, Vianney Perchet, Michal Valko |
ICML | 3 |
| 2023 | Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and PracticeabstractMirror descent value iteration (MDVI), an abstraction of Kullback-Leibler (KL) and entropy-regularized reinforcement learning (RL), has served as the basis for recent high-performing practical RL algorithms. However, despite the use of function approximation in practice, the theoretical understanding of MDVI has been limited to tabular Markov decision processes (MDPs). We study MDVI with linear function approximation through its sample complexity required to identify an $\varepsilon$-optimal policy with probability $1-\delta$ under the settings of an infinite-horizon linear MDP, generative model, and G-optimal design. We demonstrate that least-squares regression weighted by the variance of an estimated optimal value function of the next state is crucial to achieving minimax optimality. Based on this observation, we present Variance-Weighted Least-Squares MDVI (VWLS-MDVI), the first theoretical algorithm that achieves nearly minimax optimal sample complexity for infinite-horizon linear MDPs. Furthermore, we propose a practical VWLS algorithm for value-based deep RL, Deep Variance Weighting (DVW). Our experiments demonstrate that DVW improves the performance of popular value-based deep RL algorithms on a set of MinAtar benchmarks. Toshinori Kitamura, Tadashi Kozuno, Yunhao Tang, Nino Vieillard, Michal Valko, Jincheng Mei, Pierre Ménard, Mohammad Gheshlaghi Azar, Rémi Munos, Olivier Pietquin, Matthieu Geist, Csaba Szepesvári, Wataru Kumagai, Yutaka Matsuo |
ICML | 2 |
| 2023 | DoMo-AC: Doubly Multi-step Off-policy Actor-Critic AlgorithmabstractMulti-step learning applies lookahead over multiple time steps and has proved valuable in policy evaluation settings. However, in the optimal control case, the impact of multi-step learning has been relatively limited despite a number of prior efforts. Fundamentally, this might be because multi-step policy improvements require operations that cannot be approximated by stochastic samples, hence hindering the widespread adoption of such methods in practice. To address such limitations, we introduce doubly multi-step off-policy VI (DoMo-VI), a novel oracle algorithm that combines multi-step policy improvements and policy evaluations. DoMo-VI enjoys guaranteed convergence speed-up to the optimal policy and is applicable in general off-policy learning settings. We then propose doubly multi-step off-policy actor-critic (DoMo-AC), a practical instantiation of the DoMo-VI algorithm. DoMo-AC introduces a bias-variance trade-off that ensures improved policy gradient estimates. When combined with the IMPALA architecture, DoMo-AC has showed improvements over the baseline algorithm on Atari-57 game benchmarks. Yunhao Tang, Tadashi Kozuno, Mark Rowland 0001, Anna Harutyunyan, Rémi Munos, Bernardo Ávila Pires, Michal Valko |
ICML | 2 |
| 2022 | Variational oracle guiding for reinforcement learning
Tadashi Kozuno, Xufang Luo, Zhao-Yun Chen, Kenji Doya, Yuqing Yang 0001, Dongsheng Li 0002 |
ICLR | 2 |
| 2022 | Confident Approximate Policy Iteration for Efficient Local Planning in $q^\pi$-realizable MDPsabstractWe consider approximate dynamic programming in $\gamma$-discounted Markov decision processes and apply it to approximate planning with linear value-function approximation. Our first contribution is a new variant of Approximate Policy Iteration (API), called Confident Approximate Policy Iteration (CAPI), which computes a deterministic stationary policy with an optimal error bound scaling linearly with the product of the effective horizon $H$ and the worst-case approximation error $\epsilon$ of the action-value functions of stationary policies. This improvement over API (whose error scales with $H^2$) comes at the price of an $H$-fold increase in memory cost. Unlike Scherrer and Lesner [2012], who recommended computing a non-stationary policy to achieve a similar improvement (with the same memory overhead), we are able to stick to stationary policies. This allows for our second contribution, the application of CAPI to planning with local access to a simulator and $d$-dimensional linear function approximation. As such, we design a planning algorithm that applies CAPI to obtain a sequence of policies with successively refined accuracies on a dynamically evolving set of states. The algorithm outputs an $\tilde O(\sqrt{d}H\epsilon)$-optimal policy after issuing $\tilde O(dH^4/\epsilon^2)$ queries to the simulator, simultaneously achieving the optimal accuracy bound and the best known query complexity bound, while earlier algorithms in the literature achieve only one of them. This query complexity is shown to be tight in all parameters except $H$. These improvements come at the expense of a mild (polynomial) increase in memory and computational costs of both the algorithm and its output policy. Gellért Weisz, András György 0001, Tadashi Kozuno, Csaba Szepesvári |
NeurIPS | 3 |
| 2022 | Greedification Operators for Policy Optimization: Investigating Forward and Reverse KL DivergencesabstractApproximate Policy Iteration (API) algorithms alternate between (approximate) policy evaluation and (approximate) greedification. Many different approaches have been explored for approximate policy evaluation, but less is understood about approximate greedification and what choices guarantee policy improvement. In this work, we investigate approximate greedification when reducing the KL divergence between the parameterized policy and the Boltzmann distribution over action values. In particular, we investigate the difference between the forward and reverse KL divergences, with varying degrees of entropy regularization; these are chosen because they underlie many existing policy optimization approaches, as we highlight in this work. We show that the reverse KL has stronger policy improvement guarantees, and that reducing the forward KL can result in a worse policy. We also demonstrate, however, that a large enough reduction of the forward KL can induce improvement under additional assumptions. Empirically, we show on simple continuous-action environments that the forward KL can induce more exploration, but at the cost of a more suboptimal policy. No significant differences were observed in the discrete-action setting or on a suite of benchmark problems. This work provides novel theoretical and empirical insights about the forward KL and reverse KL for greedification, and clear next steps for understanding and improving our policy optimization algorithms. Alan Chan 0001, Sungsu Lim, Tadashi Kozuno, A. Rupam Mahmood, Martha White |
J. Mach. Learn. Res. | 4 |
| 2021 | Policy Information Capacity: Information-Theoretic Measure for Task Complexity in Deep Reinforcement LearningabstractProgress in deep reinforcement learning (RL) research is largely enabled by benchmark task environments. However, analyzing the nature of those environments is often overlooked. In particular, we still do not have agreeable ways to measure the difficulty or solvability of a task, given that each has fundamentally different actions, observations, dynamics, rewards, and can be tackled with diverse RL algorithms. In this work, we propose policy information capacity (PIC) – the mutual information between policy parameters and episodic return – and policy-optimal information capacity (POIC) – between policy parameters and episodic optimality – as two environment-agnostic, algorithm-agnostic quantitative metrics for task difficulty. Evaluating our metrics across toy environments as well as continuous control benchmark tasks from OpenAI Gym and DeepMind Control Suite, we empirically demonstrate that these information-theoretic metrics have higher correlations with normalized task solvability scores than a variety of alternatives. Lastly, we show that these metrics can also be used for fast and compute-efficient optimizations of key design parameters such as reward shaping, policy architectures, and MDP properties for better solvability by RL algorithms without ever running full RL experiments. Hiroki Furuta, Tatsuya Matsushima, Tadashi Kozuno, Yutaka Matsuo, Sergey Levine, Ofir Nachum, Shixiang Gu |
ICML | 3 |
| 2021 | Revisiting Peng's Q(λ) for Modern Reinforcement LearningabstractOff-policy multi-step reinforcement learning algorithms consist of conservative and non-conservative algorithms: the former actively cut traces, whereas the latter do not. Recently, Munos et al. (2016) proved the convergence of conservative algorithms to an optimal Q-function. In contrast, non-conservative algorithms are thought to be unsafe and have a limited or no theoretical guarantee. Nonetheless, recent studies have shown that non-conservative algorithms empirically outperform conservative ones. Motivated by the empirical results and the lack of theory, we carry out theoretical analyses of Peng’s Q($\lambda$), a representative example of non-conservative algorithms. We prove that \emph{it also converges to an optimal policy} provided that the behavior policy slowly tracks a greedy policy in a way similar to conservative policy iteration. Such a result has been conjectured to be true but has not been proven. We also experiment with Peng’s Q($\lambda$) in complex continuous control tasks, confirming that Peng’s Q($\lambda$) often outperforms conservative algorithms despite its simplicity. These results indicate that Peng’s Q($\lambda$), which was thought to be unsafe, is a theoretically-sound and practically effective algorithm. Tadashi Kozuno, Yunhao Tang, Mark Rowland 0001, Rémi Munos, Steven Kapturowski, Will Dabney, Michal Valko, David Abel |
ICML | 1 |
| 2021 | Co-Adaptation of Algorithmic and Implementational Innovations in Inference-based Deep Reinforcement LearningabstractRecently many algorithms were devised for reinforcement learning (RL) with function approximation. While they have clear algorithmic distinctions, they also have many implementation differences that are algorithm-independent and sometimes under-emphasized. Such mixing of algorithmic novelty and implementation craftsmanship makes rigorous analyses of the sources of performance improvements across algorithms difficult. In this work, we focus on a series of off-policy inference-based actor-critic algorithms -- MPO, AWR, and SAC -- to decouple their algorithmic innovations and implementation decisions. We present unified derivations through a single control-as-inference objective, where we can categorize each algorithm as based on either Expectation-Maximization (EM) or direct Kullback-Leibler (KL) divergence minimization and treat the rest of specifications as implementation details. We performed extensive ablation studies, and identified substantial performance drops whenever implementation details are mismatched for algorithmic choices. These results show which implementation or code details are co-adapted and co-evolved with algorithms, and which are transferable across algorithms: as examples, we identified that tanh Gaussian policy and network sizes are highly adapted to algorithmic types, while layer normalization and ELU are critical for MPO's performances but also transfer to noticeable gains in SAC. We hope our work can inspire future work to further demystify sources of performance improvements across multiple algorithms and allow researchers to build on one another's both algorithmic and implementational innovations. Hiroki Furuta, Tadashi Kozuno, Tatsuya Matsushima, Yutaka Matsuo, Shixiang Gu |
NeurIPS | 2 |
| 2021 | Learning in two-player zero-sum partially observable Markov games with perfect recallabstractWe study the problem of learning a Nash equilibrium (NE) in an extensive game with imperfect information (EGII) through self-play. Precisely, we focus on two-player, zero-sum, episodic, tabular EGII under the \textit{perfect-recall} assumption where the only feedback is realizations of the game (bandit feedback). In particular the \textit{dynamics of the EGII is not known}---we can only access it by sampling or interacting with a game simulator. For this learning setting, we provide the Implicit Exploration Online Mirror Descent (IXOMD) algorithm. It is a model-free algorithm with a high-probability bound on convergence rate to the NE of order $1/\sqrt{T}$ where~$T$ is the number of played games. Moreover IXOMD is computationally efficient as it needs to perform the updates only along the sampled trajectory. Tadashi Kozuno, Pierre Ménard, Rémi Munos, Michal Valko |
NeurIPS | 1 |
| 2021 | Unifying Gradient Estimators for Meta-Reinforcement Learning via Off-Policy EvaluationabstractModel-agnostic meta-reinforcement learning requires estimating the Hessian matrix of value functions. This is challenging from an implementation perspective, as repeatedly differentiating policy gradient estimates may lead to biased Hessian estimates. In this work, we provide a unifying framework for estimating higher-order derivatives of value functions, based on off-policy evaluation. Our framework interprets a number of prior approaches as special cases and elucidates the bias and variance trade-off of Hessian estimates. This framework also opens the door to a new family of estimates, which can be easily implemented with auto-differentiation libraries, and lead to performance gains in practice. Yunhao Tang, Tadashi Kozuno, Mark Rowland 0001, Rémi Munos, Michal Valko |
NeurIPS | 2 |
| 2020 | Leverage the Average: an Analysis of KL Regularization in Reinforcement LearningabstractRecent Reinforcement Learning (RL) algorithms making use of Kullback-Leibler (KL) regularization as a core component have shown outstanding performance. Yet, only little is understood theoretically about why KL regularization helps, so far. We study KL regularization within an approximate value iteration scheme and show that it implicitly averages q-values. Leveraging this insight, we provide a very strong performance bound, the very first to combine two desirable aspects: a linear dependency to the horizon (instead of quadratic) and an error propagation term involving an averaging effect of the estimation errors (instead of an accumulation effect). We also study the more general case of an additional entropy regularizer. The resulting abstract scheme encompasses many existing RL algorithms. Some of our assumptions do not hold with neural networks, so we complement this theoretical analysis with an extensive empirical study. Nino Vieillard, Tadashi Kozuno, Bruno Scherrer, Olivier Pietquin, Rémi Munos, Matthieu Geist |
NeurIPS | 2 |
| 2019 | Theoretical Analysis of Efficiency and Robustness of Softmax and Gap-Increasing Operators in Reinforcement LearningabstractIn this paper, we propose and analyze conservative value iteration, which unifies value iteration, soft value iteration, advantage learning, and dynamic policy programming. Our analysis shows that algorithms using a combination of gap-increasing and max operators are resilient to stochastic errors, but not to non-stochastic errors. In contrast, algorithms using a softmax operator without a gap-increasing operator are less susceptible to all types of errors, but may display poor asymptotic performance. Algorithms using a combination of gap-increasing and softmax operators are much more effective and may asymptotically outperform algorithms with the max operator. Not only do these theoretical results provide a deep understanding of various reinforcement learning algorithms, but they also highlight the effectiveness of gap-increasing operators, as well as the limitations of traditional greedy value updates by the max operator. Tadashi Kozuno, Eiji Uchibe, Kenji Doya |
AISTATS | 1 |