Zicong Fan

dblp:207/8550 · DBLP profile ↗
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12ranked-venue papers
6as first author
11since 2021 · last 2026
—ORCID · none

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Graphics, computer vision, multimedia, augmented reality and games · 11 · 5 first-author · 11 since 2021Artificial intelligence and machine learning · 6 · 4 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 first-author
YearPublicationVenuePosition
2026 PALM: A Dataset and Baseline for Learning Multi-Subject Hand Prior
abstract
The ability to grasp objects, signal with gestures, and share emotion through touch all stem from the unique capabilities of human hands. Yet creating high-quality personalized hand avatars from images remains challenging due to complex geometry, appearance, and articulation, particularly under unconstrained lighting and limited views. Progress has also been limited by the lack of datasets that jointly provide accurate 3D geometry, high-resolution multiview imagery, and a diverse population of subjects. To address this, we present PALM, a large-scale dataset comprising 13k high-quality hand scans from 263 subjects and$90 k$multi-view images, capturing rich variation in skin tone, age, and geometry. To show its utility, we present a baseline PALM-Net, a multi-subject prior over hand geometry and material properties learned via physically based inverse rendering, enabling realistic, relightable single-image hand avatar personalization. PALM's scale and diversity make it a valuable real-world resource for hand modeling and related research.
Zicong Fan, Edoardo Remelli, David Dimond, Fadime Sener, Liuhao Ge, Bugra Tekin, Cem Keskin, Shreyas Hampali
3DV1
2025 MagicHOI: Leveraging 3D Priors for Accurate Hand-Object Reconstruction from Short Monocular Video Clips
Maria Parelli, Christoph Gebhardt, Zicong Fan, Jie Song 0006
ICCV5
2024 ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation
abstract
We present ArtiGrasp, a novel method to synthesize bimanual hand-object interactions that include grasping and articulation. This task is challenging due to the diversity of the global wrist motions and the precise finger control that are necessary to articulate objects. ArtiGrasp leverages reinforcement learning and physics simulations to train a policy that controls the global and local hand pose. Our framework unifies grasping and articulation within a single policy guided by a single hand pose reference. Moreover, to facilitate the training of the precise finger control required for articulation, we present a learning curriculum with increasing difficulty. It starts with single-hand manipulation of stationary objects and continues with multi-agent training including both hands and non-stationary objects. To evaluate our method, we introduce Dynamic Object Grasping and Articulation, a task that involves bringing an object into a target articulated pose. This task requires grasping, relocation, and articulation. We show our method’s efficacy towards this task. We further demonstrate that our method can generate motions with noisy hand-object pose estimates from an off-the-shelf image-based regressor. Project page: https://eth-ait.github.io/artigrasp/.
Hui Zhang 0101, Sammy Joe Christen, Zicong Fan, Luocheng Zheng, Jemin Hwangbo, Jie Song 0006, Otmar Hilliges
3DV3
2024 HOLD: Category-Agnostic 3D Reconstruction of Interacting Hands and Objects from Video
abstract
Since humans interact with diverse objects every day, the holistic 3D capture of these interactions is important to understand and model human behaviour. However, most ex-isting methods for hand-object reconstruction from RGB ei-ther assume pre-scanned object templates or heavily rely on limited 3D hand-object data, restricting their ability to scale and generalize to more unconstrained interaction settings. To address this, we introduce HOLD the first category-agnostic method that reconstructs an articulated hand and an object jointly from a monocular interaction video. We develop a compositional articulated implicit model that can reconstruct disentangled 3D hands and ob-jects from 2D images. We also further incorporate hand-object constraints to improve hand-object poses and con-sequently the reconstruction quality. Our method does not rely on any 3D hand-object annotations while significantly outperforming fully-supervised baselines in both in-the-lab and challenging in-the-wild settings. Moreover, we qualita-tively show its robustness in reconstructing from in-the-wild videos. See here for code, data, models, and updates.
Zicong Fan, Maria Parelli, Maria Eleni Kadoglou, Xu Chen 0025, Muhammed Kocabas, Michael J. Black, Otmar Hilliges
CVPR1
2024 Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects
Zicong Fan, Takehiko Ohkawa, Linlin Yang 0001, Nie Lin, Zhishan Zhou, Jiajun Liang, Zhong Gao, Xuanyang Zhang, Feng Lu 0005, Karim Abou Zeid, Bastian Leibe, Jeongwan On, Seungryul Baek, Saurabh Gupta 0001, Yoichi Sato 0001, Otmar Hilliges, Hyung Jin Chang, Angela Yao
ECCV (25)1
2024 GraspXL: Generating Grasping Motions for Diverse Objects at Scale
Hui Zhang 0101, Sammy Joe Christen, Zicong Fan, Otmar Hilliges, Jie Song 0006
ECCV (26)3
2024 HMP: Hand Motion Priors for Pose and Shape Estimation from Video
abstract
Understanding how humans interact with the world necessitates accurate 3D hand pose estimation, a task complicated by the hand’s high degree of articulation, frequent occlusions, self-occlusions, and rapid motions. While most existing methods rely on single-image inputs, videos have useful cues to address aforementioned issues. However, existing video-based 3D hand datasets are insufficient for training feedforward models to generalize to in-the-wild scenarios. On the other hand, we have access to large human motion capture datasets which also include hand motions, e.g. AMASS. Therefore, we develop a generative motion prior specific for hands, trained on the AMASS dataset which features diverse and high-quality hand motions. This motion prior is then employed for video-based 3D hand motion estimation following a latent optimization approach. Our integration of a robust motion prior significantly enhances performance, especially in occluded scenarios. It produces stable, temporally consistent results that surpass conventional single-frame methods. We demonstrate our method’s efficacy via qualitative and quantitative evaluations on the HO3D and DexYCB datasets, with special emphasis on an occlusion-focused subset of HO3D. Code is available at https://hmp.is.tue.mpg.de
Enes Duran, Muhammed Kocabas, Vasileios Choutas, Zicong Fan, Michael J. Black
WACV4
2023 ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation
abstract
Humans intuitively understand that inanimate objects do not move by themselves, but that state changes are typically caused by human manipulation (e.g., the opening of a book). This is not yet the case for machines. In part this is because there exist no datasets with ground-truth 3D annotations for the study of physically consistent and synchronised motion of hands and articulated objects. To this end, we introduce ARCTIC - a dataset of two hands that dexterously manipulate objects, containing 2 .1M video frames paired with accurate 3D hand and object meshes and detailed, dynamic contact information. It contains bi-manual articulation of objects such as scissors or laptops, where hand poses and object states evolve jointly in time. We propose two novel articulated hand-object interaction tasks: (1) Consistent motion reconstruction: Given a monocular video, the goal is to reconstruct two hands and articulated objects in 3D, so that their motions are spatio-temporally consistent. (2) Interaction field estimation: Dense relative hand-object distances must be estimated from images. We introduce two baselines ArcticNet and InterField, respectively and evaluate them qualitatively and quantitatively on ARCTIC. Our code and data are available at https://arctic.is.tue.mpg.de.
Zicong Fan, Omid Taheri, Dimitrios Tzionas, Muhammed Kocabas, Manuel Kaufmann, Michael J. Black, Otmar Hilliges
CVPR1
2022 TempCLR: Reconstructing Hands via Time-Coherent Contrastive Learning
abstract
We introduce TempCLR, a new time-coherent contrastive learning approach for the structured regression task of 3D hand reconstruction. Unlike previous time-contrastive methods for hand pose estimation, our framework considers temporal consistency in its augmentation scheme, and accounts for the differences of hand poses along the temporal direction. Our data-driven method leverages unlabelled videos and a standard CNN, without relying on synthetic data, pseudo-labels, or specialized architectures. Our approach improves the performance of fully-supervised hand reconstruction methods by 15.9% and 7.6% in PA-V2V on the HO-3D and FreiHAND datasets respectively, thus establishing new state-of-the-art performance. Finally, we demonstrate that our approach produces smoother hand re-constructions through time, and is more robust to heavy occlusions compared to the previous state-of-the-art which we show quantitatively and qualitatively. Our code and models will be available at https://eth-ait.github.io/tempclr.
Andrea Ziani, Zicong Fan, Muhammed Kocabas, Sammy Joe Christen, Otmar Hilliges
3DV2
2021 Learning To Disambiguate Strongly Interacting Hands via Probabilistic Per-Pixel Part Segmentation
abstract
In natural conversation and interaction, our hands often overlap or are in contact with each other. Due to the homogeneous appearance of hands, this makes estimating the 3D pose of interacting hands from images difficult. In this paper we demonstrate that self-similarity, and the resulting ambiguities in assigning pixel observations to the respective hands and their parts, is a major cause of the final 3D pose error. Motivated by this insight, we propose DIGIT, a novel method for estimating the 3D poses of two interacting hands from a single monocular image. The method consists of two interwoven branches that process the input imagery into a per-pixel semantic part segmentation mask and a visual feature volume. In contrast to prior work, we do not decouple the segmentation from the pose estimation stage, but rather leverage the per-pixel probabilities directly in the downstream pose estimation task. To do so, the part probabilities are merged with the visual features and processed via fully-convolutional layers. We experimentally show that the proposed approach achieves new state-of-the-art performance on the InterHand2.6M [33] dataset. We provide detailed ablation studies to demonstrate the efficacy of our method and to provide insights into how the modelling of pixel ownership affects 3D hand pose estimation.
Zicong Fan, Adrian Spurr, Muhammed Kocabas, Siyu Tang 0001, Michael J. Black, Otmar Hilliges
3DV1
2021 A Skeleton-Driven Neural Occupancy Representation for Articulated Hands
abstract
We present Hand ArticuLated Occupancy (HALO), a novel representation of articulated hands that bridges the advantages of 3D keypoints and neural implicit surfaces and can be used in end-to-end trainable architectures. Unlike existing statistical parametric hand models (e.g. MANO), HALO directly leverages the 3D joint skeleton as input and produces a neural occupancy volume representing the posed hand surface. The key benefits of HALO are (1) it is driven by 3D keypoints, which have benefits in terms of accuracy and are easier to learn for neural networks than the latent hand-model parameters; (2) it provides a differentiable volumetric occupancy representation of the posed hand, (3) it can be trained end-to-end, allowing the formulation of losses on the hand surface that benefit the learning of 3D keypoints. We demonstrate the applicability of HALO to the task of conditional generation of hands that grasp 3D objects. The differentiable nature of HALO is shown to improve the quality of the synthesized hands both in terms of physical plausibility and user preference.
Korrawe Karunratanakul, Adrian Spurr, Zicong Fan, Otmar Hilliges, Siyu Tang 0001
3DV3
2018 Learning Motion Predictors for Smart Wheelchair Using Autoregressive Sparse Gaussian Process
abstract
Constructing a smart wheelchair on a commercially available powered wheelchair (PWC) platform avoids a host of seating, mechanical design and reliability issues but requires methods of predicting and controlling the motion of a device never intended for robotics. Analog joystick inputs are subject to black-box transformations which may produce intuitive and adaptable motion control for human operators, but complicate robotic control approaches; furthermore, installation of standard axle mounted odometers on a commercial PWC is difficult. In this work, we present an integrated hardware and software system for predicting the motion of a commercial PWC platform that does not require any physical or electronic modification of the chair beyond plugging into an industry standard auxiliary input port. This system uses an RGB-D camera and an Arduino interface board to capture motion data, including visual odometry and joystick signals, via ROS communication. Future motion is predicted using an autoregressive sparse Gaussian process model. We evaluate the proposed system on real-world short-term path prediction experiments. Experimental results demonstrate the system's efficacy when compared to a baseline neural network model.
Zicong Fan, Lili Meng, Tian Qi Chen, Jingchun Li, Ian M. Mitchell
ICRA1