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Takuma Seno

dblp:208/4788 · DBLP profile ↗
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8ranked-venue papers
2as first author
6since 2021 · last 2025
0009-0005-4459-3076ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 1 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 64% Deep learning architectures and training · 20% Learning theory · 10%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
deep reinforcement learning
1.722025
Hyperspherical Normalization for Scalable Deep Reinforcement Learning · ICML 2025
SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning › policy optimization
policy gradient
1.222023
Model-based Reinforcement Learning with Scalable Composite Policy Gradient Estimators · ICML 2023
Proppo: a Message Passing Framework for Customizable and Composable Learning Algorithms · NeurIPS 2022
Machine learning › Deep learning architectures and training
normalization
0.912025
Hyperspherical Normalization for Scalable Deep Reinforcement Learning · ICML 2025
Machine learning › Learning theory › inductive bias
simplicity bias
0.912025
SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning
model-based reinforcement learning
0.712023
Model-based Reinforcement Learning with Scalable Composite Policy Gradient Estimators · ICML 2023
Machine learning › Reinforcement learning
actor-critic methods
0.612022
Value Function Decomposition for Iterative Design of Reinforcement Learning Agents · NeurIPS 2022
Machine learning › Deep learning architectures and training
automatic differentiation
0.612022
Proppo: a Message Passing Framework for Customizable and Composable Learning Algorithms · NeurIPS 2022
Machine learning › Optimization for machine learning
gradient estimation
0.612022
Proppo: a Message Passing Framework for Customizable and Composable Learning Algorithms · NeurIPS 2022
Machine learning › Reinforcement learning
offline reinforcement learning
0.612022
d3rlpy: An Offline Deep Reinforcement Learning Library · J. Mach. Learn. Res. 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
value decomposition
0.612022
Value Function Decomposition for Iterative Design of Reinforcement Learning Agents · NeurIPS 2022
Machine learning › Reinforcement learning
continuous control
0.312025
Hyperspherical Normalization for Scalable Deep Reinforcement Learning · ICML 2025

Methods — techniques the papers use, named apart from their topics

reparameterization gradient · 1.2likelihood ratio gradient · 1.2reward scaling · 0.9residual connections · 0.9observation normalization · 0.9layer normalization · 0.9hyperspherical normalization · 0.9distributional value estimation · 0.9inverse-variance weighting · 0.7soft actor-critic · 0.6
YearPublicationVenuePosition
2025 SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning
abstract
Recent advances in CV and NLP have been largely driven by scaling up the number of network parameters, despite traditional theories suggesting that larger networks are prone to overfitting. These large networks avoid overfitting by integrating components that induce a simplicity bias, guiding models toward simple and generalizable solutions. However, in deep RL, designing and scaling up networks have been less explored. Motivated by this opportunity, we present SimBa, an architecture designed to scale up parameters in deep RL by injecting a simplicity bias. SimBa consists of three components: (i) an observation normalization layer that standardizes inputs with running statistics, (ii) a residual feedforward block to provide a linear pathway from the input to output, and (iii) a layer normalization to control feature magnitudes. By scaling up parameters with SimBa, the sample efficiency of various deep RL algorithms—including off-policy, on-policy, and unsupervised methods—is consistently improved. Moreover, solely by integrating SimBa architecture into SAC, it matches or surpasses state-of-the-art deep RL methods with high computational efficiency across DMC, MyoSuite, and HumanoidBench. These results demonstrate SimBa's broad applicability and effectiveness across diverse RL algorithms and environments.
Dongyoon Hwang, Donghu Kim, Hyunseung Kim, Jun Jet Tai, Kaushik Subramanian, Peter R. Wurman, Jaegul Choo, Peter Stone 0001, Takuma Seno
ICLR10
2025 Hyperspherical Normalization for Scalable Deep Reinforcement Learning
abstract
Scaling up the model size and computation has brought consistent performance improvements in supervised learning. However, this lesson often fails to apply to reinforcement learning (RL) because training the model on non-stationary data easily leads to overfitting and unstable optimization. In response, we introduce SimbaV2, a novel RL architecture designed to stabilize optimization by (i) constraining the growth of weight and feature norm by hyperspherical normalization; and (ii) using a distributional value estimation with reward scaling to maintain stable gradients under varying reward magnitudes. Using the soft actor-critic as a base algorithm, SimbaV2 scales up effectively with larger models and greater compute, achieving state-of-the-art performance on 57 continuous control tasks across 4 domains.
Youngdo Lee, Takuma Seno, Donghu Kim, Peter Stone 0001, Jaegul Choo
ICML3
2023 Model-based Reinforcement Learning with Scalable Composite Policy Gradient Estimators
abstract
In model-based reinforcement learning (MBRL), policy gradients can be estimated either by derivative-free RL methods, such as likelihood ratio gradients (LR), or by backpropagating through a differentiable model via reparameterization gradients (RP). Instead of using one or the other, the Total Propagation (TP) algorithm in prior work showed that a combination of LR and RP estimators averaged using inverse variance weighting (IVW) can achieve orders of magnitude improvement over either method. However, IVW-based composite estimators have not yet been applied in modern RL tasks, as it is unclear if they can be implemented scalably. We propose a scalable method, Total Propagation X (TPX) that improves over TP by changing the node used for IVW, and employing coordinate wise weighting. We demonstrate the scalability of TPX by applying it to the state of the art visual MBRL algorithm Dreamer. The experiments showed that Dreamer fails with long simulation horizons, while our TPX works reliably for only a fraction of additional computation. One key advantage of TPX is its ease of implementation, which will enable experimenting with IVW on many tasks beyond MBRL.
Paavo Parmas, Takuma Seno, Yuma Aoki
ICML2
2022 Value Function Decomposition for Iterative Design of Reinforcement Learning Agents
abstract
Designing reinforcement learning (RL) agents is typically a difficult process that requires numerous design iterations. Learning can fail for a multitude of reasons and standard RL methods provide too few tools to provide insight into the exact cause. In this paper, we show how to integrate \textit{value decomposition} into a broad class of actor-critic algorithms and use it to assist in the iterative agent-design process. Value decomposition separates a reward function into distinct components and learns value estimates for each. These value estimates provide insight into an agent's learning and decision-making process and enable new training methods to mitigate common problems. As a demonstration, we introduce SAC-D, a variant of soft actor-critic (SAC) adapted for value decomposition. SAC-D maintains similar performance to SAC, while learning a larger set of value predictions. We also introduce decomposition-based tools that exploit this information, including a new reward \textit{influence} metric, which measures each reward component's effect on agent decision-making. Using these tools, we provide several demonstrations of decomposition's use in identifying and addressing problems in the design of both environments and agents. Value decomposition is broadly applicable and easy to incorporate into existing algorithms and workflows, making it a powerful tool in an RL practitioner's toolbox.
James MacGlashan, Evan Archer, Alisa Devlic, Takuma Seno, Craig Sherstan, Peter R. Wurman, Peter Stone 0001
NeurIPS4
2022 Proppo: a Message Passing Framework for Customizable and Composable Learning Algorithms
abstract
While existing automatic differentiation (AD) frameworks allow flexibly composing model architectures, they do not provide the same flexibility for composing learning algorithms---everything has to be implemented in terms of back propagation. To address this gap, we invent Automatic Propagation (AP) software, which generalizes AD, and allows custom and composable construction of complex learning algorithms. The framework allows packaging custom learning algorithms into propagators that automatically implement the necessary computations, and can be reused across different computation graphs. We implement Proppo, a prototype AP software package built on top of the Pytorch AD framework. To demonstrate the utility of Proppo, we use it to implement Monte Carlo gradient estimation techniques, such as reparameterization and likelihood ratio gradients, as well as the total propagation algorithm and Gaussian shaping gradients, which were previously used in model-based reinforcement learning, but do not have any publicly available implementation. Finally, in minimalistic experiments, we show that these methods allow increasing the gradient accuracy by orders of magnitude, particularly when the machine learning system is at the edge of chaos.
Paavo Parmas, Takuma Seno
NeurIPS2
2022 d3rlpy: An Offline Deep Reinforcement Learning Library
abstract
In this paper, we introduce d3rlpy, an open-sourced offline deep reinforcement learning (RL) library for Python. d3rlpy supports a set of offline deep RL algorithms as well as off-policy online algorithms via a fully documented plug-and-play API. To address a reproducibility issue, we conduct a large-scale benchmark with D4RL and Atari 2600 dataset to ensure implementation quality and provide experimental scripts and full tables of results. The d3rlpy source code can be found on GitHub: https://github.com/takuseno/d3rlpy.
Takuma Seno, Michita Imai
J. Mach. Learn. Res.1
2018 Adaptive Semi-autonomous Agents via Episodic Control
abstract
Shared autonomy is a situation in which agents adapt to users based on feedbacks to jointly accomplish tasks. In the case of semiautonomous agents such as mobile robots operational load can be reduced by adaptively automating their behavior. Machine learning is one of the method for adapting teleoperated agents to users as control tendency depends on users and environments. It is difficult to regard user inputs as supervisions because user controls are not always available during descisionmaking processes for agents that continually make decisions (such as navigation robots).
Takuma Seno, Kohei Okuoka, Masahiko Osawa, Michita Imai
HAI1
2017 Accumulator Based Arbitration Model for both Supervised and Reinforcement Learning Inspired by Prefrontal Cortex
Masahiko Osawa, Yuta Ashihara, Takuma Seno, Michita Imai, Satoshi Kurihara
ICONIP (1)3