EDBT 2026 Demo / reviewers in the wild / expert
Jinming Song
dblp:209/3416
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-9910-4904ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 50% Optimization for machine learning · 25% Multi-agent systems · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › multi-agent reinforcement learning
human-AI collaboration |
0.7 | 1 | 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination · AAAI 2023 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.7 | 1 | 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination · AAAI 2023 |
Machine learning › Optimization for machine learning › hyperparameter optimization
population-based training |
0.7 | 1 | 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination · AAAI 2023 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
zero-shot coordination |
0.7 | 1 | 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
self-play · 0.7prioritized sampling · 0.7maximum entropy · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Pano3R: Training Free Panoramic 3D ReconstructionabstractPanoramic 3D reconstruction is essential for immersive scene understanding in robotics, AR, and autonomous driving. However, most existing methods are designed for pinhole images and generalize poorly to 360° inputs due to the scarcity of panoramic training data and the high cost of retraining. We present Pano3R, the first training-free framework for panoramic 3D reconstruction that adapts existing pinhole-based models without any retraining. Pano3R consists of two stages. Specifically, the pre-processing stage applies a position-aware pairing strategy to decompose each panorama into a minimal set of perspective views. These views are selected to ensure sufficient co-visible regions while minimizing the number of projections. The test-time optimization stage incorporates a pose-prior-guided global alignment strategy to improve global consistency and mitigate accumulated errors. Our method enables accurate 360° reconstruction under both single- and multi-view input conditions. Extensive experiments demonstrate that Pano3R consistently improves reconstruction accuracy and pose estimation quality, establishing a strong and practical benchmark for training-free panoramic 3D reconstruction. Shiming Song 0003, Yongjun Zhang 0006, Yuanze Wang, Mengzhu Wang, Yuetian Wang, Zhuojing Tian, Jinming Song, Dian-xi Shi |
ECAI | 7 |
| 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI CoordinationabstractWe study the problem of training a Reinforcement Learning (RL) agent that is collaborative with humans without using human data. Although such agents can be obtained through self-play training, they can suffer significantly from the distributional shift when paired with unencountered partners, such as humans. In this paper, we propose Maximum Entropy Population-based training (MEP) to mitigate such distributional shift. In MEP, agents in the population are trained with our derived Population Entropy bonus to promote the pairwise diversity between agents and the individual diversity of agents themselves. After obtaining this diversified population, a common best agent is trained by paring with agents in this population via prioritized sampling, where the prioritization is dynamically adjusted based on the training progress. We demonstrate the effectiveness of our method MEP, with comparison to Self-Play PPO (SP), Population-Based Training (PBT), Trajectory Diversity (TrajeDi), and Fictitious Co-Play (FCP) in both matrix game and Overcooked game environments, with partners being human proxy models and real humans. A supplementary video showing experimental results is available at https://youtu.be/Xh-FKD0AAKE. Rui Zhao 0011, Jinming Song, Yufeng Yuan, Haifeng Hu 0009, Yang Gao 0029, Yi Wu 0013, Zhongqian Sun |
AAAI | 2 |