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Fabien Evrard

dblp:209/5189 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › isosurface extraction
marching cubes
0.412019
Surface Reconstruction from Discrete Indicator Functions · IEEE Trans. Vis. Comput. Graph. 2019
Geometric modeling and processing
surface reconstruction
0.412019
Surface Reconstruction from Discrete Indicator Functions · IEEE Trans. Vis. Comput. Graph. 2019
Geometric modeling and processing › implicit surface
implicit surface modeling
0.112019
Surface Reconstruction from Discrete Indicator Functions · IEEE Trans. Vis. Comput. Graph. 2019

Methods — techniques the papers use, named apart from their topics

second-order interpolation · 0.4least squares · 0.4
YearPublicationVenuePosition
2023 Graph Networks as Inductive Bias for Genetic Programming: Symbolic Models for Particle-Laden Flows
Julia Reuter, Hani Elmestikawy, Fabien Evrard, Sanaz Mostaghim, Berend G. M. van Wachem
EuroGP3
2022 Towards Improving Simulations of Flows around Spherical Particles Using Genetic Programming
abstract
The simulation of particle-laden flows is a crucial task in fluid dynamics, requiring high computational cost owing to the complex interactions between numerous particles. Typically, the flow velocity is described with the equations proposed by Stokes. While there is an analytical solution for the Stokes flows around a single spherical particle, the Stokes flows around many particles are still unsolved. In this paper, we study Genetic Programming (GP) for symbolic regressions to explore the potentials of multi-objective GP in recovering analytical expressions for two and, in the future, N particles. We propose a new GP approach containing building blocks to scale up the problem and provide a new benchmark with 22 cases for this application. To identify the strengths and limitations of GP, we generate fully resolved training data from simulations. We compare the results of our algorithm to the superimposition method and a multi-layer perceptron as two baseline methods. The results show that GP can find comparable and sometimes better solutions with smaller failure rates than the two baseline methods. In addition, the produced solutions by GP are explainable and certain function patterns inline with physical laws can be identified across the benchmark problems.
Julia Reuter, Manoj Cendrollu, Fabien Evrard, Sanaz Mostaghim, Berend G. M. van Wachem
CEC3
2019 Surface Reconstruction from Discrete Indicator Functions
abstract
This paper introduces a procedure for the calculation of the vertex positions in Marching-Cubes-like surface reconstruction methods, when the surface to reconstruct is characterised by a discrete indicator function. Linear or higher order methods for the vertex interpolation problem require a smooth input function. Therefore, the interpolation methodology to convert a discontinuous indicator function into a triangulated surface is non-trivial. Analytical formulations for this specific vertex interpolation problem have been derived for the 2D case by Manson et al. [Eurographics (2011) 30, 2] and the straightforward application of their method to a 3D case gives satisfactory visual results. A rigorous extension to 3D, however, requires a least-squares problem to be solved for the discrete values of a symmetric neighbourhood. It thus relies on an extra layer of information, and comes at a significantly higher cost. This paper proposes a novel vertex interpolation method which yields second-order-accurate reconstructed surfaces in the general 3D case, without altering the locality of the method. The associated errors are analysed and comparisons are made with linear vertex interpolation and the analytical formulations of Manson et al. [Eurographics (2011) 30, 2].
Fabien Evrard, Fabian Denner, Berend G. M. van Wachem
IEEE Trans. Vis. Comput. Graph.1