EDBT 2026 Demo / reviewers in the wild / expert
Haolin Liu 0004
dblp:209/6026-4
· DBLP profile ↗
10ranked-venue papers
4as first author
9since 2021 · last 2025
0009-0009-4962-9217ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 9 since 2021Artificial intelligence and machine learning · 7 · 4 first-author · 7 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Stable-SCore: A Stable Registration-based Framework for 3D Shape CorrespondenceabstractEstablishing character shape correspondence is a critical and fundamental task in computer vision and graphics, with diverse applications including re-topology, attribute transfer, and shape interpolation. Current dominant functional map methods, while effective in controlled scenarios, struggle in real situations with more complex challenges such as non-isometric shape discrepancies. In response, we revisit registration-for-correspondence methods and tap their potential for more stable shape correspondence estimation. To overcome their common issues including unstable deformations and the necessity for careful pre-alignment or high-quality initial 3D correspondences, we introduce Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondence. We first re-purpose a foundation model for 2D character correspondence that ensures reliable and stable 2D mappings. Crucially, we propose a novel Semantic Flow Guided Registration approach that leverages 2D correspondence to guide mesh deformations. Our framework significantly surpasses existing methods in challenging scenarios, and brings possibilities for a wide array of real applications, as demonstrated in our results. Haolin Liu 0004, Xiaohang Zhan, Zizheng Yan, Zhongjin Luo, Yuxin Wen, Xiaoguang Han 0001 |
CVPR | 1 |
| 2025 | Stable-Sim2Real: Exploring Simulation of Real-Captured 3D Data with Two-Stage Depth Diffusionabstract3D data simulation aims to bridge the gap between simulated and real-captured 3D data, which is a fundamental problem for real-world 3D visual tasks. Most 3D data simulation methods inject predefined physical priors but struggle to capture the full complexity of real data. An optimal approach involves learning an implicit mapping from synthetic to realistic data in a data-driven manner, but progress in this solution has met stagnation in recent studies. This work explores a new solution path of data-driven 3D simulation, called Stable-Sim2Real, based on a novel two-stage depth diffusion model. The initial stage finetunes Stable-Diffusion to generate the residual between the real and synthetic paired depth, producing a stable but coarse depth, where some local regions may deviate from realistic patterns. To enhance this, both the synthetic and initial output depth are fed into a second-stage diffusion, where diffusion loss is adjusted to prioritize these distinct areas identified by a 3D discriminator. We provide a new benchmark scheme to evaluate 3D data simulation methods. Extensive experiments show that training the network with the 3D simulated data derived from our method significantly enhances performance in real-world 3D visual tasks. Moreover, the evaluation demonstrates the high similarity between our 3D simulated data and real-captured patterns. Project page: https://mutianxu.github.io/stable-sim2real/. Mutian Xu, Chongjie Ye, Haolin Liu 0004, Yushuang Wu, Xiaoguang Han 0001 |
ICCV | 3 |
| 2024 | LASA: Instance Reconstruction from Real Scans using A Large-scale Aligned Shape Annotation DatasetabstractInstance shape reconstruction from a 3D scene involves recovering the full geometries of multiple objects at the se-mantic instance level. Many methods leverage data-driven learning due to the intricacies of scene complexity and sig-nificant indoor occlusions. Training these methods often requires a large-scale, high-quality dataset with aligned and paired shape annotations with real-world scans. Existing datasets are either synthetic or misaligned, restricting the performance of data-driven methods on real data. To this end, we introduce LASA, a Large-scale Aligned Shape Annotation Dataset comprising 10,412 high-quality CAD annotations aligned with 920 real-world scene scans from ArkitScenes, created manually by professional artists. On this top, we propose a novel Diffusion-based Cross-Modal Shape Reconstruction (DisCo) method. It is empowered by a hybrid feature aggregation design to fuse multi-modal in-puts and recover high-fidelity object geometries (see Fig. 1). Besides, we present an Occupancy-Guided 3D Object De-tection (OccGOD) method and demonstrate that our shape annotations provide scene occupancy clues that can further improve 3D object detection. Supported by LASA, extensive experiments show that our methods achieve state-of-the-art performance in both instance-level scene reconstruction and 3D object detection tasks. Haolin Liu 0004, Chongjie Ye, Yinyu Nie, Yingfan He, Xiaoguang Han 0001 |
CVPR | 1 |
| 2024 | GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of DetailsabstractNeural implicit functions have brought impressive advances to the state-of-the-art of clothed human digitization from multiple or even single images. However, despite the progress, current arts still have difficulty generalizing to unseen images with complex cloth deformation and body poses. In this work, we present GarVerseLOD, a new dataset and framework that paves the way to achieving unprecedented robustness in high-fidelity 3D garment reconstruction from a single unconstrained image. Inspired by the recent success of large generative models, we believe that one key to addressing the generalization challenge lies in the quantity and quality of 3D garment data. Towards this end, GarVerseLOD collects 6,000 high-quality cloth models with fine-grained geometry details manually created by professional artists. In addition to the scale of training data, we observe that having disentangled granularities of geometry can play an important role in boosting the generalization capability and inference accuracy of the learned model. We hence craft GarVerseLOD as a hierarchical dataset with levels of details (LOD) , spanning from detail-free stylized shape to pose-blended garment with pixel-aligned details. This allows us to make this highly under-constrained problem tractable by factorizing the inference into easier tasks, each narrowed down with smaller searching space. To ensure GarVerseLOD can generalize well to in-the-wild images, we propose a novel labeling paradigm based on conditional diffusion models to generate extensive paired images for each garment model with high photorealism. We evaluate our method on a massive amount of in-the-wild images. Experimental results demonstrate that GarVerseLOD can generate standalone garment pieces with significantly better quality than prior approaches while being robust against a large variation of pose, illumination, occlusion, and deformation. Code and dataset are available at garverselod.github.io. Zhongjin Luo, Haolin Liu 0004, Chenghong Li, Wanghao Du, Zirong Jin, Wanhu Sun, Yinyu Nie, Weikai Chen 0001, Xiaoguang Han 0001 |
ACM Trans. Graph. | 2 |
| 2024 | MVImgNet2.0: A Larger-scale Dataset of Multi-view ImagesabstractMVImgNet is a large-scale dataset that contains multi-view images of ~220k real-world objects in 238 classes. As a counterpart of ImageNet, it introduces 3D visual signals via multi-view shooting, making a soft bridge between 2D and 3D vision. This paper constructs the MVImgNet2.0 dataset that expands MVImgNet into a total of ~520k objects and 515 categories, which derives a 3D dataset with a larger scale that is more comparable to ones in the 2D domain. In addition to the expanded dataset scale and category range, MVImgNet2.0 is of a higher quality than MVImgNet owing to four new features: (i) most shoots capture 360° views of the objects, which can support the learning of object reconstruction with completeness; (ii) the segmentation manner is advanced to produce foreground object masks of higher accuracy; (iii) a more powerful structure-from-motion method is adopted to derive the camera pose for each frame of a lower estimation error; (iv) higher-quality dense point clouds are reconstructed via advanced methods for objects captured in 360 ° views, which can serve for downstream applications. Extensive experiments confirm the value of the proposed MVImgNet2.0 in boosting the performance of large 3D reconstruction models. MVImgNet2.0 will be public at luyues.github.io/mvimgnet2 , including multi-view images of all 520k objects, the reconstructed high-quality point clouds, and data annotation codes, hoping to inspire the broader vision community. Yushuang Wu, Luyue Shi, Haolin Liu 0004, Hongjie Liao, Lingteng Qiu, Weihao Yuan 0001, Xiaodong Gu 0004, Zilong Dong, Shuguang Cui, Xiaoguang Han 0001 |
ACM Trans. Graph. | 3 |
| 2023 | MVImgNet: A Large-scale Dataset of Multi-view ImagesabstractBeing data-driven is one of the most iconic properties of deep learning algorithms. The birth of ImageNet [24] drives a remarkable trend of ‘learning from large-scale data’ in computer vision. Pretraining on ImageNet to obtain rich universal representations has been manifested to benefit various 2D visual tasks, and becomes a standard in 2D vision. However, due to the laborious collection of real-world 3D data, there is yet no generic dataset serving as a counterpart of ImageNet in 3D vision, thus how such a dataset can impact the 3D community is unraveled. To remedy this defect, we introduce MVImgNet, a large-scale dataset of multi-view images, which is highly convenient to gain by shooting videos of real-world objects in human daily life. It contains 6.5 million frames from 219,188 videos crossing objects from 238 classes, with rich annotations of object masks, camera parameters, and point clouds. The multi-view attribute endows our dataset with 3D-aware signals, making it a soft bridge between 2D and 3D vision. We conduct pilot studies for probing the potential of MVImgNet on a variety of 3D and 2D visual tasks, including radiance field reconstruction, multi-view stereo, and view-consistent image understanding, where MVImgNet demonstrates promising performance, remaining lots of possibilities for future explorations. Besides, via dense reconstruction on MVImgNet, a 3D object point cloud dataset is derived, called MVPNet, covering 87,200 samples from 150 categories, with the class label on each point cloud. Experiments show that MVP-Net can benefit the real-world 3D object classification while posing new challenges to point cloud understanding. MVImgNet and MVPNet will be public, hoping to inspire the broader vision community. Xianggang Yu, Mutian Xu, Haolin Liu 0004, Chongjie Ye, Yushuang Wu, Zizheng Yan, Chenming Zhu, Zhangyang Xiong, Tianyou Liang, Guanying Chen, Shuguang Cui, Xiaoguang Han 0001 |
CVPR | 4 |
| 2022 | Towards High-Fidelity Single-View Holistic Reconstruction of Indoor Scenes
Haolin Liu 0004, Yujian Zheng, Guanying Chen, Shuguang Cui, Xiaoguang Han 0001 |
ECCV (1) | 1 |
| 2022 | TO-Scene: A Large-Scale Dataset for Understanding 3D Tabletop Scenes
Mutian Xu, Haolin Liu 0004, Xiaoguang Han 0001 |
ECCV (27) | 3 |
| 2021 | Refer-It-in-RGBD: A Bottom-Up Approach for 3D Visual Grounding in RGBD ImagesabstractGrounding referring expressions in RGBD image has been an emerging field. We present a novel task of 3D visual grounding in single-view RGBD image where the referred objects are often only partially scanned due to occlusion. In contrast to previous works that directly generate object proposals for grounding in the 3D scenes, we propose a bottom-up approach to gradually aggregate content-aware information, effectively addressing the challenge posed by the partial geometry. Our approach first fuses the language and the visual features at the bottom level to generate a heatmap that coarsely localizes the relevant regions in the RGBD image. Then our approach conducts an adaptive feature learning based on the heatmap and performs the object-level matching with another visio-linguistic fusion to finally ground the referred object. We evaluate the proposed method by comparing to the state-of-the-art methods on both the RGBD images extracted from the ScanRefer dataset and our newly collected SUNRefer dataset. Experiments show that our method outperforms the previous methods by a large margin (by 11.2% and 15.6% [email protected]) on both datasets. Haolin Liu 0004, Anran Lin, Xiaoguang Han 0001, Yizhou Yu, Shuguang Cui |
CVPR | 1 |
| 2020 | JAFPro: Joint Appearance Fusion and Propagation for Human Video Motion Transfer from Multiple Reference ImagesabstractWe present a novel framework for human video motion transfer. Deviating from recent studies that use only single source image, we propose to allow users to supply multiple source images by simply imitating some poses in the desired target video. To aggregate the appearance from multiple input images, we propose a JAFPro framework that incorporates two modules: an appearance fusion module that adaptively fuses the information in the supplied images and an appearance propagation module that propagates textures through flow-based warping to further improve the result. An attractive feature of JAFPro is that the quality of its results progressively improves as more imitating images are supplied. Furthermore, we build a new dataset containing a large variety of dancing videos in the wild. Extensive experiments conducted on this dataset demonstrate JAFPro outperforms state-of-the-art methods both qualitatively and quantitatively. We will release our code and dataset upon publication of this work. Xianggang Yu, Haolin Liu 0004, Xiaoguang Han 0001, Zhen Li 0026, Zixiang Xiong, Shuguang Cui |
ACM Multimedia | 2 |