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Chen-Yuan Hsu

dblp:209/6059 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2020
0009-0008-8540-1992ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 70% Computational fabrication · 30%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
geometry synthesis
0.312017
Tensor field design in volumes · ACM Trans. Graph. 2017
Geometric modeling and processing › vector field analysis › directional fields
tensor field design
0.312017
Tensor field design in volumes · ACM Trans. Graph. 2017

Methods — techniques the papers use, named apart from their topics

user study · 0.9topology editing · 0.3
YearPublicationVenuePosition
2020 Autocomplete Element Fields
abstract
Aggregate elements are ubiquitous in natural and man-made objects. Interactively authoring these elements with varying anisotropy and deformability can require high artistic skills and manual labor. To reduce input workload and enhance output quality, we present an autocomplete system that can help users distribute and align such elements over different domains. Through a brushing interface, users can place and mix a few elements, and let our system automatically populate more elements for the remaining output. Furthermore, aggregate elements often require proper direction/scalar fields for proper arrangements, but fully specifying such fields across entire domains can be difficult or inconvenient for ordinary users. To address this usability challenge, we formulate element fields that can smoothly orient all the elements based on partial user specifications without requiring full input fields in any step. We validate our prototype system with a pilot user study and show applications in design, collage, and modeling.
Chen-Yuan Hsu, Li-Yi Wei, Lihua You, Jian J. Zhang 0001
CHI1
2017 Tensor field design in volumes
abstract
3D tensor field design is important in several graphics applications such as procedural noise, solid texturing, and geometry synthesis. Different fields can lead to different visual effects. The topology of a tensor field, such as degenerate tensors, can cause artifacts in these applications. Existing 2D tensor field design systems cannot be used to handle the topology of a 3D tensor field. In this paper, we present to our knowledge the first 3D tensor field design system. At the core of our system is the ability to edit the topology of tensor fields. We demonstrate the power of our design system with applications in solid texturing and geometry synthesis.
Jonathan Palacios, Lawrence Roy, Chen-Yuan Hsu, Weikai Chen 0001, Chongyang Ma, Li-Yi Wei, Eugene Zhang
ACM Trans. Graph.4