Demo Data from EDBT 2026 / reviewers in the wild / expert
Michal Jarzabek
dblp:209/6123
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › natural phenomena simulation
botanical tree modeling |
0.3 | 1 | 2017 | Interactive wood combustion for botanical tree models · ACM Trans. Graph. 2017 |
Computer animation and physical simulation › natural phenomena simulation
combustion simulation |
0.3 | 1 | 2017 | Interactive wood combustion for botanical tree models · ACM Trans. Graph. 2017 |
Computer animation and physical simulation
particle-based simulation |
0.1 | 1 | 2017 | Interactive wood combustion for botanical tree models · ACM Trans. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
rod physics · 0.3polygonal surface combustion · 0.3particle simulation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Interactive wood combustion for botanical tree modelsabstractWe present a novel method for the combustion of botanical tree models. Tree models are represented as connected particles for the branching structure and a polygonal surface mesh for the combustion. Each particle stores biological and physical attributes that drive the kinetic behavior of a plant and the exothermic reaction of the combustion. Coupled with realistic physics for rods, the particles enable dynamic branch motions. We model material properties, such as moisture and charring behavior, and associate them with individual particles. The combustion is efficiently processed in the surface domain of the tree model on a polygonal mesh. A user can dynamically interact with the model by initiating fires and by inducing stress on branches. The flames realistically propagate through the tree model by consuming the available resources. Our method runs at interactive rates and supports multiple tree instances in parallel. We demonstrate the effectiveness of our approach through numerous examples and evaluate its plausibility against the combustion of real wood samples. Sören Pirk, Michal Jarzabek, Torsten Hädrich, Dominik L. Michels, Wojtek Palubicki |
ACM Trans. Graph. | 2 |