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Michal Jarzabek

dblp:209/6123 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › natural phenomena simulation
botanical tree modeling
0.312017
Interactive wood combustion for botanical tree models · ACM Trans. Graph. 2017
Computer animation and physical simulation › natural phenomena simulation
combustion simulation
0.312017
Interactive wood combustion for botanical tree models · ACM Trans. Graph. 2017
Computer animation and physical simulation
particle-based simulation
0.112017
Interactive wood combustion for botanical tree models · ACM Trans. Graph. 2017

Methods — techniques the papers use, named apart from their topics

rod physics · 0.3polygonal surface combustion · 0.3particle simulation · 0.3
YearPublicationVenuePosition
2017 Interactive wood combustion for botanical tree models
abstract
We present a novel method for the combustion of botanical tree models. Tree models are represented as connected particles for the branching structure and a polygonal surface mesh for the combustion. Each particle stores biological and physical attributes that drive the kinetic behavior of a plant and the exothermic reaction of the combustion. Coupled with realistic physics for rods, the particles enable dynamic branch motions. We model material properties, such as moisture and charring behavior, and associate them with individual particles. The combustion is efficiently processed in the surface domain of the tree model on a polygonal mesh. A user can dynamically interact with the model by initiating fires and by inducing stress on branches. The flames realistically propagate through the tree model by consuming the available resources. Our method runs at interactive rates and supports multiple tree instances in parallel. We demonstrate the effectiveness of our approach through numerous examples and evaluate its plausibility against the combustion of real wood samples.
Sören Pirk, Michal Jarzabek, Torsten Hädrich, Dominik L. Michels, Wojtek Palubicki
ACM Trans. Graph.2