EDBT 2026 Demo / reviewers in the wild / expert
Xinna Ji
dblp:209/6878
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Network optimization and economics · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Network optimization and economics › mechanism design › incentive mechanism
crowdsourcing incentive mechanism |
0.5 | 1 | 2021 | Generalized Lottery Trees: Budget-Balanced Incentive Tree Mechanisms for Crowdsourcing · IEEE Trans. Mob. Comput. 2021 |
Network optimization and economics › mechanism design
incentive mechanism |
0.5 | 1 | 2021 | Generalized Lottery Trees: Budget-Balanced Incentive Tree Mechanisms for Crowdsourcing · IEEE Trans. Mob. Comput. 2021 |
Algorithmic game theory and mechanism design › mechanism design › algorithmic mechanism design
budget-feasible mechanism |
0.5 | 1 | 2021 | Generalized Lottery Trees: Budget-Balanced Incentive Tree Mechanisms for Crowdsourcing · IEEE Trans. Mob. Comput. 2021 |
Collaborative and social computing
crowdsourcing |
0.1 | 1 | 2021 | Generalized Lottery Trees: Budget-Balanced Incentive Tree Mechanisms for Crowdsourcing · IEEE Trans. Mob. Comput. 2021 |
Methods — techniques the papers use, named apart from their topics
sybil attack resistance analysis · 1.5cumulative prospect theory · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Generalized Lottery Trees: Budget-Balanced Incentive Tree Mechanisms for CrowdsourcingabstractIncentive mechanism design has aroused extensive attention for crowdsourcing applications in recent years. Most research assumes that participants are already in the system and aware of the existence of crowdsourcing tasks. Whereas in real-life scenarios without this assumption, it is more effective to leverage incentive tree mechanisms that incentivize both users' direct contributions and solicitations to other users. Although such mechanisms have been investigated, we are the first to propose budget-balanced incentive tree mechanisms, called generalized lottrees, which require the total payout to be equal to the announced budget, while guaranteeing several desirable properties including continuing contribution incentive, continuing solicitation incentive, value proportional to contribution, unprofitable solicitor bypassing, and unprofitable Sybil attack. Moreover, three types of generalized lottree mechanisms, 1-Pachira, K-Pachira and Sharing-Pachira, are presented for supporting diversified requirements. A solid theoretical guideline on the mechanism selection is provided based on the Cumulative Prospect Theory. Both extensive simulations and realistic experiments with 82 users are conducted to confirm our theoretical analysis. Dong Zhao 0001, Huadong Ma, Xinna Ji |
IEEE Trans. Mob. Comput. | 3 |