EDBT 2026 Demo / reviewers in the wild / expert
James Pinkerton
dblp:209/6887
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 75% Planning, search and constraint satisfaction · 25% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › deep reinforcement learning
alphazero |
0.4 | 1 | 2019 | ELF OpenGo: an analysis and open reimplementation of AlphaZero · ICML 2019 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2019 | ELF OpenGo: an analysis and open reimplementation of AlphaZero · ICML 2019 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.4 | 1 | 2019 | ELF OpenGo: an analysis and open reimplementation of AlphaZero · ICML 2019 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
self-play |
0.4 | 1 | 2019 | ELF OpenGo: an analysis and open reimplementation of AlphaZero · ICML 2019 |
Games and playful interaction
board games |
0.4 | 1 | 2019 | ELF OpenGo: an analysis and open reimplementation of AlphaZero · ICML 2019 |
Methods — techniques the papers use, named apart from their topics
monte carlo tree search · 0.8deep neural network · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | ELF OpenGo: an analysis and open reimplementation of AlphaZeroabstractThe AlphaGo, AlphaGo Zero, and AlphaZero series of algorithms are remarkable demonstrations of deep reinforcement learning’s capabilities, achieving superhuman performance in the complex game of Go with progressively increasing autonomy. However, many obstacles remain in the understanding of and usability of these promising approaches by the research community. Toward elucidating unresolved mysteries and facilitating future research, we propose ELF OpenGo, an open-source reimplementation of the AlphaZero algorithm. ELF OpenGo is the first open-source Go AI to convincingly demonstrate superhuman performance with a perfect (20:0) record against global top professionals. We apply ELF OpenGo to conduct extensive ablation studies, and to identify and analyze numerous interesting phenomena in both the model training and in the gameplay inference procedures. Our code, models, selfplay datasets, and auxiliary data are publicly available. Yuandong Tian, Jerry Ma, Qucheng Gong, Shubho Sengupta, Zhuoyuan Chen, James Pinkerton, C. Lawrence Zitnick |
ICML | 6 |