James Pinkerton

dblp:209/6887 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 75% Planning, search and constraint satisfaction · 25%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › deep reinforcement learning
alphazero
0.412019
ELF OpenGo: an analysis and open reimplementation of AlphaZero · ICML 2019
Machine learning › Reinforcement learning
deep reinforcement learning
0.412019
ELF OpenGo: an analysis and open reimplementation of AlphaZero · ICML 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.412019
ELF OpenGo: an analysis and open reimplementation of AlphaZero · ICML 2019
Machine learning › Reinforcement learning › multi-agent reinforcement learning
self-play
0.412019
ELF OpenGo: an analysis and open reimplementation of AlphaZero · ICML 2019
Games and playful interaction
board games
0.412019
ELF OpenGo: an analysis and open reimplementation of AlphaZero · ICML 2019

Methods — techniques the papers use, named apart from their topics

monte carlo tree search · 0.8deep neural network · 0.8
YearPublicationVenuePosition
2019 ELF OpenGo: an analysis and open reimplementation of AlphaZero
abstract
The AlphaGo, AlphaGo Zero, and AlphaZero series of algorithms are remarkable demonstrations of deep reinforcement learning’s capabilities, achieving superhuman performance in the complex game of Go with progressively increasing autonomy. However, many obstacles remain in the understanding of and usability of these promising approaches by the research community. Toward elucidating unresolved mysteries and facilitating future research, we propose ELF OpenGo, an open-source reimplementation of the AlphaZero algorithm. ELF OpenGo is the first open-source Go AI to convincingly demonstrate superhuman performance with a perfect (20:0) record against global top professionals. We apply ELF OpenGo to conduct extensive ablation studies, and to identify and analyze numerous interesting phenomena in both the model training and in the gameplay inference procedures. Our code, models, selfplay datasets, and auxiliary data are publicly available.
Yuandong Tian, Jerry Ma, Qucheng Gong, Shubho Sengupta, Zhuoyuan Chen, James Pinkerton, C. Lawrence Zitnick
ICML6