Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuhui Fu 0004
dblp:209/7577-4
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2026
0009-0008-7719-2684ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot manipulation · 44% Reinforcement learning · 38% Motion planning and robot control · 10% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
dexterous manipulation |
1.9 | 2 | 2026 | Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrations · AAAI 2026 Cross-Embodiment Dexterous Grasping with Reinforcement Learning · ICLR 2025 |
Robotics › Robot manipulation › dexterous manipulation
bimanual dexterous manipulation |
1.0 | 1 | 2026 | Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrations · AAAI 2026 |
Robotics › Robot manipulation › grasping
multifingered grasping |
0.9 | 1 | 2025 | Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping · ICLR 2025 |
Machine learning › Reinforcement learning › policy optimization
residual policy learning |
0.9 | 1 | 2025 | Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping · ICLR 2025 |
Robotics › Motion planning and robot control
robot learning |
0.9 | 1 | 2025 | Cross-Embodiment Dexterous Grasping with Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning
exploration |
0.8 | 1 | 2024 | Pre-Trained Multi-Goal Transformers with Prompt Optimization for Efficient Online Adaptation · NeurIPS 2024 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.8 | 1 | 2024 | Pre-Trained Multi-Goal Transformers with Prompt Optimization for Efficient Online Adaptation · NeurIPS 2024 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.8 | 1 | 2024 | Pre-Trained Multi-Goal Transformers with Prompt Optimization for Efficient Online Adaptation · NeurIPS 2024 |
Natural language and speech › Language models and text generation › prompting › prompt engineering
prompt optimization |
0.8 | 1 | 2024 | Pre-Trained Multi-Goal Transformers with Prompt Optimization for Efficient Online Adaptation · NeurIPS 2024 |
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2025 | Cross-Embodiment Dexterous Grasping with Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.3 | 1 | 2025 | Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.9teacher-student policy learning · 1.0knowledge distillation · 1.0vision-based policy · 0.9retargeting mapping · 0.9residual policy learning · 0.9mixture of experts · 0.9eigengrasp action space · 0.9hindsight relabeling · 0.8behavior cloning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning Diverse Bimanual Dexterous Manipulation Skills from Human DemonstrationsabstractBimanual dexterous manipulation is a critical yet underexplored area in robotics. Its high-dimensional action space and inherent task complexity present significant challenges for policy learning, and the limited task diversity in existing benchmarks hinders general-purpose skill development. Existing approaches largely depend on reinforcement learning, often constrained by intricately designed reward functions tailored to a narrow set of tasks. In this work, we present a novel approach for efficiently learning diverse bimanual dexterous skills from abundant human demonstrations. Specifically, we introduce BiDexHD, a framework that unifies task construction from existing bimanual datasets and employs teacher-student policy learning to address all tasks. The teacher learns state-based policies using a general two-stage reward function across tasks with shared behaviors, while the student distills the learned multi-task policies into a vision-based policy. With BiDexHD, scalable learning of numerous bimanual dexterous skills from auto-constructed tasks becomes feasible, offering promising advances toward universal bimanual dexterous manipulation. Experiments on TACO tool-using dataset spanning 141 tasks across 6 categories demonstrate a task fulfillment rate of 74.59% on trained tasks and 51.07% on unseen tasks. We further transfer BiDexHD to 11 ARCTIC collaborative tasks and achieve an average of 80.49% task fulfillment rate on trained tasks and 65.99% on unseen task. All empirical results demonstrate the effectiveness and competitive zero-shot generalization capabilities of BiDexHD. Haoqi Yuan, Yuhui Fu 0004, Zongqing Lu 0002 |
AAAI | 3 |
| 2025 | Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous GraspingabstractUniversal dexterous grasping across diverse objects presents a fundamental yet formidable challenge in robot learning. Existing approaches using reinforcement learning (RL) to develop policies on extensive object datasets face critical limitations, including complex curriculum design for multi-task learning and limited generalization to unseen objects.
To overcome these challenges, we introduce ResDex, a novel approach that integrates residual policy learning with a mixture-of-experts (MoE) framework. ResDex is distinguished by its use of geometry-agnostic base policies that are efficiently acquired on individual objects and capable of generalizing across a wide range of unseen objects. Our MoE framework incorporates several base policies to facilitate diverse grasping styles suitable for various objects. By learning residual actions alongside weights that combine these base policies, ResDex enables efficient multi-task RL for universal dexterous grasping.
ResDex achieves state-of-the-art performance on the DexGraspNet dataset comprising 3,200 objects with an 88.8% success rate. It exhibits no generalization gap with unseen objects and demonstrates superior training efficiency, mastering all tasks within only 12 hours on a single GPU. For further details and videos, visit our project page. Ziye Huang, Haoqi Yuan, Yuhui Fu 0004, Zongqing Lu 0002 |
ICLR | 3 |
| 2025 | Cross-Embodiment Dexterous Grasping with Reinforcement LearningabstractDexterous hands exhibit significant potential for complex real-world grasping tasks. While recent studies have primarily focused on learning policies for specific robotic hands, the development of a universal policy that controls diverse dexterous hands remains largely unexplored.
In this work, we study the learning of cross-embodiment dexterous grasping policies using reinforcement learning (RL). Inspired by the capability of human hands to control various dexterous hands through teleoperation, we propose a universal action space based on the human hand's eigengrasps. The policy outputs eigengrasp actions that are then converted into specific joint actions for each robot hand through a retargeting mapping. We simplify the robot hand's proprioception to include only the positions of fingertips and the palm, offering a unified observation space across different robot hands. Our approach demonstrates an 80\% success rate in grasping objects from the YCB dataset across four distinct embodiments using a single vision-based policy. Additionally, our policy exhibits zero-shot generalization to two previously unseen embodiments and significant improvement in efficient finetuning. For further details and videos, visit our project page (https://sites.google.com/view/crossdex). Haoqi Yuan, Yuhui Fu 0004, Zongqing Lu 0002 |
ICLR | 3 |
| 2025 | Creative Agents: Empowering Agents with Imagination for Creative TasksabstractWe study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity – the ability to give novel and diverse solutions implicit in the language instructions. This limitation comes from their inability to convert abstract language instructions into concrete goals and perform long-horizon planning for such complicated goals. Given the observation that humans perform creative tasks with imagination, we propose a class of solutions, where the controller is enhanced with an imaginator generating detailed imaginations of task outcomes conditioned on language instructions. We introduce several approaches to implementing the components of creative agents. We implement the imaginator with either a large language model for textual imagination or a diffusion model for visual imagination. The controller can either be a behavior-cloning policy or a pre-trained foundation model generating executable codes in the environment. We benchmark creative tasks with the challenging open-world game Minecraft, where the agents create diverse buildings given free-form language instructions. We propose novel evaluation metrics for open-ended creative tasks utilizing GPT-4V, which holds many advantages over existing metrics. We perform a detailed experimental analysis of creative agents, showing that creative agents are the first AI agents accomplishing diverse building creation in the survival mode of Minecraft. Our benchmark and models are open-source for future research on creative agents (https://github.com/PKU-RL/Creative-Agents). Penglin Cai, Yuhui Fu 0004, Haoqi Yuan, Zongqing Lu 0002 |
UAI | 3 |
| 2024 | Pre-Trained Multi-Goal Transformers with Prompt Optimization for Efficient Online AdaptationabstractEfficiently solving unseen tasks remains a challenge in reinforcement learning (RL), especially for long-horizon tasks composed of multiple subtasks.
Pre-training policies from task-agnostic datasets has emerged as a promising approach, yet existing methods still necessitate substantial interactions via RL to learn new tasks.
We introduce MGPO, a method that leverages the power of Transformer-based policies to model sequences of goals, enabling efficient online adaptation through prompt optimization.
In its pre-training phase, MGPO utilizes hindsight multi-goal relabeling and behavior cloning. This combination equips the policy to model diverse long-horizon behaviors that align with varying goal sequences.
During online adaptation, the goal sequence, conceptualized as a prompt, is optimized to improve task performance. We adopt a multi-armed bandit framework for this process, enhancing prompt selection based on the returns from online trajectories.
Our experiments across various environments demonstrate that MGPO holds substantial advantages in sample efficiency, online adaptation performance, robustness, and interpretability compared with existing methods. Haoqi Yuan, Yuhui Fu 0004, Feiyang Xie, Zongqing Lu 0002 |
NeurIPS | 2 |