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Kai Wilker

dblp:209/9553 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 72% Mathematical optimization · 19% Computational complexity · 9%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › social choice › proportional representation
apportionment
0.412020
Approval-Based Apportionment · AAAI 2020
Algorithmic game theory and mechanism design › social choice
computational social choice
0.412020
Approval-Based Apportionment · AAAI 2020
Algorithmic game theory and mechanism design › cooperative game theory
core stability
0.412020
Approval-Based Apportionment · AAAI 2020
Algorithmic game theory and mechanism design › social choice › computational social choice
multiwinner voting
0.412020
Approval-Based Apportionment · AAAI 2020
Algorithmic game theory and mechanism design › social choice › proportional representation
proportionality axioms
0.412020
Approval-Based Apportionment · AAAI 2020
Mathematical optimization
combinatorial optimization
0.412019
Fair Knapsack · AAAI 2019
Mathematical optimization
knapsack problem
0.412019
Fair Knapsack · AAAI 2019
Computational complexity
parameterized complexity
0.412019
Fair Knapsack · AAAI 2019
Algorithmic game theory and mechanism design › social choice
preference aggregation
0.412019
Fair Knapsack · AAAI 2019
Algorithmic game theory and mechanism design
social choice
0.412019
Fair Knapsack · AAAI 2019

Methods — techniques the papers use, named apart from their topics

polynomial-time algorithm · 0.4axiomatic analysis · 0.4
YearPublicationVenuePosition
2020 Approval-Based Apportionment
abstract
In the apportionment problem, a fixed number of seats must be distributed among parties in proportion to the number of voters supporting each party. We study a generalization of this setting, in which voters cast approval ballots over parties, such that each voter can support multiple parties. This approval-based apportionment setting generalizes traditional apportionment and is a natural restriction of approval-based multiwinner elections, where approval ballots range over individual candidates. Using techniques from both apportionment and multiwinner elections, we are able to provide representation guarantees that are currently out of reach in the general setting of multiwinner elections: First, we show that core-stable committees are guaranteed to exist and can be found in polynomial time. Second, we demonstrate that extended justified representation is compatible with committee monotonicity.
Markus Brill, Paul Gölz, Dominik Peters, Ulrike Schmidt-Kraepelin, Kai Wilker
AAAI5
2019 Fair Knapsack
abstract
We study the following multiagent variant of the knapsack problem. We are given a set of items, a set of voters, and a value of the budget; each item is endowed with a cost and each voter assigns to each item a certain value. The goal is to select a subset of items with the total cost not exceeding the budget, in a way that is consistent with the voters’ preferences. Since the preferences of the voters over the items can vary significantly, we need a way of aggregating these preferences, in order to select the socially best valid knapsack. We study three approaches to aggregating voters’ preferences, which are motivated by the literature on multiwinner elections and fair allocation. This way we introduce the concepts of individually best, diverse, and fair knapsack. We study the computational complexity (including parameterized complexity, and complexity under restricted domains) of the aforementioned multiagent variants of knapsack.
Till Fluschnik, Piotr Skowron 0001, Mervin Triphaus, Kai Wilker
AAAI4