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Anurag Koul

dblp:209/9666 · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Planning, search and constraint satisfaction · 27% Reinforcement learning · 22% Trustworthy machine learning · 20%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
retrieval-augmented generation
1.012026
SpecAgent: A Speculative Retrieval and Forecasting Agent for Code Completion · ACL (1) 2026
Program synthesis and code generation
code completion
1.012026
SpecAgent: A Speculative Retrieval and Forecasting Agent for Code Completion · ACL (1) 2026
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
goal-conditioned planning
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent state representation
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Trustworthy machine learning › interpretability › explainable reinforcement learning
policy explanation
0.512021
Re-understanding Finite-State Representations of Recurrent Policy Networks · ICML 2021
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
policy representation
0.412019
Learning Finite State Representations of Recurrent Policy Networks · ICLR (Poster) 2019
Machine learning › Trustworthy machine learning
interpretability
0.312018
Visualizing and Understanding Atari Agents · ICML 2018
Machine learning › Trustworthy machine learning › interpretability › visual explanation
saliency map
0.312018
Visualizing and Understanding Atari Agents · ICML 2018
Machine learning › Reinforcement learning
deep reinforcement learning
0.112018
Visualizing and Understanding Atari Agents · ICML 2018

Methods — techniques the papers use, named apart from their topics

speculative retrieval · 2.0forecasting agent · 2.0variational autoencoder · 0.8multistep inverse dynamics · 0.8finite-state machine minimization · 0.5attention tool · 0.5saliency map · 0.3
YearPublicationVenuePosition
2026 SpecAgent: A Speculative Retrieval and Forecasting Agent for Code Completion
abstract
George Ma, Anurag Koul, Qi Chen, Yawen Wu, Sachit Kuhar, Yu Yu, Aritra Sengupta, Varun Kumar, Murali Krishna Ramanathan. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
George Ma, Anurag Koul, Yawen Wu, Sachit Kuhar, Aritra Sengupta, Murali Krishna Ramanathan
ACL (1)2
2024 PcLast: Discovering Plannable Continuous Latent States
abstract
Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples.
Anurag Koul, Shivakanth Sujit, Shaoru Chen, Ben Evans, Byron Xu, Rajan Chari, Riashat Islam, Raihan Seraj, Yonathan Efroni, Lekan P. Molu, Miroslav Dudík, John Langford 0001, Alex Lamb
ICML1
2021 Re-understanding Finite-State Representations of Recurrent Policy Networks
abstract
We introduce an approach for understanding control policies represented as recurrent neural networks. Recent work has approached this problem by transforming such recurrent policy networks into finite-state machines (FSM) and then analyzing the equivalent minimized FSM. While this led to interesting insights, the minimization process can obscure a deeper understanding of a machine’s operation by merging states that are semantically distinct. To address this issue, we introduce an analysis approach that starts with an unminimized FSM and applies more-interpretable reductions that preserve the key decision points of the policy. We also contribute an attention tool to attain a deeper understanding of the role of observations in the decisions. Our case studies on 7 Atari games and 3 control benchmarks demonstrate that the approach can reveal insights that have not been previously noticed.
Mohamad H. Danesh, Anurag Koul, Alan Fern, Saeed Khorram
ICML2
2019 Learning Finite State Representations of Recurrent Policy Networks
Anurag Koul, Alan Fern, Sam Greydanus
ICLR (Poster)1
2018 Visualizing and Understanding Atari Agents
abstract
While deep reinforcement learning (deep RL) agents are effective at maximizing rewards, it is often unclear what strategies they use to do so. In this paper, we take a step toward explaining deep RL agents through a case study using Atari 2600 environments. In particular, we focus on using saliency maps to understand how an agent learns and executes a policy. We introduce a method for generating useful saliency maps and use it to show 1) what strong agents attend to, 2) whether agents are making decisions for the right or wrong reasons, and 3) how agents evolve during learning. We also test our method on non-expert human subjects and find that it improves their ability to reason about these agents. Overall, our results show that saliency information can provide significant insight into an RL agent’s decisions and learning behavior.
Sam Greydanus, Anurag Koul, Jonathan Dodge, Alan Fern
ICML2