EDBT 2026 Demo / reviewers in the wild / expert
Eric Undersander
dblp:209/9989
· DBLP profile ↗
6ranked-venue papers
0as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Robot navigation and mapping · 38% Robot manipulation · 34% Planning, search and constraint satisfaction · 8% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 100% |
Topics — the 15 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
object goal navigation |
1.3 | 2 | 2024 | Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation · CVPR 2024 Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale · CVPR 2022 |
Robotics › Robot manipulation
mobile manipulation |
1.2 | 2 | 2023 | Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Second · CVPR 2023 Habitat 2.0: Training Home Assistants to Rearrange their Habitat · NeurIPS 2021 |
Robotics › Robot manipulation › human-robot interaction
human-robot collaboration |
0.9 | 1 | 2025 | PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning |
0.9 | 1 | 2025 | PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025 |
Human-robot interaction
collaborative task |
0.9 | 1 | 2025 | PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025 |
Computer vision › 3D vision
3d scene understanding |
0.8 | 1 | 2024 | Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation · CVPR 2024 |
Robotics › Robot navigation and mapping
embodied navigation |
0.8 | 1 | 2024 | Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation · CVPR 2024 |
Robotics › Robot navigation and mapping
social navigation |
0.8 | 1 | 2024 | Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots · ICLR 2024 |
Robotics › Robot navigation and mapping
embodied AI simulation |
0.7 | 2 | 2024 | Habitat 2.0: Training Home Assistants to Rearrange their Habitat · NeurIPS 2021 Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots · ICLR 2024 |
Machine learning › Reinforcement learning
large-scale reinforcement learning |
0.7 | 1 | 2023 | Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Second · CVPR 2023 |
Robotics › Robot manipulation
object rearrangement |
0.7 | 1 | 2023 | Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Second · CVPR 2023 |
Robotics › Robot manipulation › grasping
pick-and-place |
0.6 | 1 | 2022 | Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale · CVPR 2022 |
Machine learning › Transfer learning and domain adaptation › domain generalization
synthetic-to-real generalization |
0.2 | 1 | 2024 | Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation · CVPR 2024 |
Robotics › Robot navigation and mapping › learning-based navigation
imitation learning for navigation |
0.2 | 1 | 2022 | Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale · CVPR 2022 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.1 | 1 | 2021 | Habitat 2.0: Training Home Assistants to Rearrange their Habitat · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
simulation-in-the-loop · 1.7large language model · 1.7fine-tuning · 1.7humanoid simulation · 1.5VR interface · 1.5reinforcement learning · 1.2learned policy · 0.8learned policies · 0.8embodied agent training · 0.8dataset construction · 0.8physics simulation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent TasksabstractWe present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We employ a semi-automated task generation pipeline using Large Language Models (LLMs), incorporating simulation-in-the-loop for the grounding and verification. PARTNR stands as the largest benchmark of its kind, comprising 100,000 natural language tasks, spanning 60 houses and 5,819 unique objects. We analyze state-of-the-art LLMs on PARTNR tasks, across the axes of planning, perception and skill execution. The analysis reveals significant limitations in SoTA models, such as poor coordination and failures in task tracking and recovery from errors. When LLMs are paired with 'real' humans, they require 1.5x as many steps as two humans collaborating and 1.1x more steps than a single human, underscoring the potential for improvement in these models. We further show that fine-tuning smaller LLMs with planning data can achieve performance on par with models 9 times larger, while being 8.6x faster at inference. Overall, PARTNR highlights significant challenges facing collaborative embodied agents and aims to drive research in this direction. Matthew Chang, Gunjan Chhablani, Alexander Clegg, Mikael Dallaire Cote, Ruta Desai, Michal Hlavac, Vladimir Karashchuk, Jacob Krantz, Roozbeh Mottaghi, Priyam Parashar, Siddharth Patki, Ishita Prasad, Xavier Puig, Akshara Rai, Ram Ramrakhya, Daniel Tran, Joanne Truong, John M. Turner, Eric Undersander, Tsung-Yen Yang |
ICLR | 19 |
| 2024 | Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal NavigationabstractWe contribute the Habitat Synthetic Scenes Dataset (HSSD-200), a dataset of 211 high-quality 3D scenes, and use it to test navigation agent generalization to realistic 3D environments. Our dataset represents real interiors and contains a diverse set of 18,656 models of real-world objects. We investigate the impact of synthetic 3D scene dataset scale and realism on the task of training embodied agents to find and navigate to objects (ObjectGoal navigation). By comparing to synthetic 3D scene datasets from prior work, we find that scale helps in generalization, but the benefits quickly saturate, making visual fidelity and correlation to real-world scenes more important. Our experiments show that agents trained on our smaller-scale dataset can outperform agents trained on much larger datasets. Surprisingly, we observe that agents trained on just 122 scenes from our dataset outperform agents trained on 10,000 scenes from the ProcTHOR-10K dataset in terms of zero-shot generalization in real-world scanned environments. Mukul Khanna, Yongsen Mao, Hanxiao Jiang 0001, Sanjay Haresh, Brennan Shacklett, Dhruv Batra, Alexander Clegg, Eric Undersander, Angel X. Chang, Manolis Savva |
CVPR | 8 |
| 2024 | Habitat 3.0: A Co-Habitat for Humans, Avatars, and RobotsabstractWe present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities. For more details and visualizations, visit: https://aihabitat.org/habitat3. Xavier Puig, Eric Undersander, Andrew Szot, Mikael Dallaire Cote, Tsung-Yen Yang, Ruslan Partsey, Ruta Desai, Alexander Clegg, Michal Hlavac, So Yeon Min, Vladimir Vondrus, Théophile Gervet, Vincent-Pierre Berges, John M. Turner, Oleksandr Maksymets, Zsolt Kira, Mrinal Kalakrishnan, Jitendra Malik, Devendra Singh Chaplot, Unnat Jain, Dhruv Batra, Akshara Rai, Roozbeh Mottaghi |
ICLR | 2 |
| 2023 | Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-SecondabstractWe present Galactic, a large-scale simulation and reinforcement-learning (RL) framework for robotic mobile manipulation in indoor environments. Specifically, a Fetch robot (equipped with a mobile base, 7DoF arm, RGBD camera, egomotion, and onboard sensing) is spawned in a home environment and asked to rearrange objects - by navigating to an object, picking it up, navigating to a target location, and then placing the object at the target location. Galactic is fast. In terms of simulation speed (rendering + physics), Galactic achieves over 421,000 steps-per-second (SPS) on an 8-GPU node, which is 54x faster than Habitat 2.0 [55] (7699 SPS). More importantly, Galactic was designed to optimize the entire rendering+physics+RL interplay since any bottleneck in the interplay slows down training. In terms of simulation+RL speed (rendering + physics + inference + learning), Galactic achieves over 108,000 SPS, which 88x faster than Habitat 2.0 (1243 SPS). These massive speedups not only drastically cut the wall-clock training time of existing experiments, but also unlock an unprecedented scale of new experiments. First, Galactic can train a mobile pick skill to > 80% accuracy in under 16 minutes, a 100x speedup compared to the over 24 hours it takes to train the same skill in Habitat 2.0. Second, we use Galactic to perform the largest-scale experiment to date for rearrangement using 5B steps of experience in 46 hours, which is equivalent to 20 years of robot experience. This scaling results in a single neural network composed of task-agnostic components achieving 85% success in GeometricGoal rearrangement, compared to 0% success reported in Habitat 2.0 for the same approach. The code is available at github.com/facebookresearch/galactic. Vincent-Pierre Berges, Andrew Szot, Devendra Singh Chaplot, Aaron Gokaslan, Roozbeh Mottaghi, Dhruv Batra, Eric Undersander |
CVPR | 7 |
| 2022 | Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at ScaleabstractWe present a large-scale study of imitating human demonstrations on tasks that require a virtual robot to search for objects in new environments - (1) ObjectGoal Navigation (e.g. 'find & go to a chair’) and (2) Pick&place (e.g. 'find mug, pick mug, find counter, place mug on counter’). First, we develop a virtual teleoperation data-collection infrastructure - connecting Habitat simulator running in a web browser to Amazon Mechanical Turk, allowing remote users to teleoperate virtual robots, safely and at scale. We collect 80k demonstrations for OBJECTNAV and 12k demonstrations for PICK&PLACE, which is an order of magnitude larger than existing human demonstration datasets in simulation or on real robots. Our virtual teleoperation data contains 29.3M actions, and is equivalent to 22.6k hours of real-world teleoperation time, and illustrates rich, diverse strategies for solving the tasks. Second, we use this data to answer the question - how does large-scale imitation learning (IL) (which has not been hitherto possible) compare to reinforcement learning (RL) (which is the status quo)? On OBJECTNAV, we find that IL (with no bells or whistles) using 70k human demonstrations outperforms RL using 240k agent-gathered trajectories. This effectively establishes an ‘exchange rate’ - a single human demonstration appears to be worth ~4 agent-gathered ones. More importantly, we find the IL-trained agent learns efficient object-search behavior from humans - it peeks into rooms, checks corners for small objects, turns in place to get a panoramic view - none of these are exhibited as prominently by the RL agent, and to induce these behaviors via contemporary RL techniques would require tedious reward engineering. Finally, accuracy vs. training data size plots show promising scaling behavior, suggesting that simply collecting more demonstrations is likely to advance the state of art further. On PICK&PLACE, the comparison is starker - IL agents achieve ~18% success on episodes with new object-receptacle locations when trained with 9.5k human demonstrations, while RL agents fail to get beyond 0%. Overall, our work provides compelling evidence for investing in large-scale imitation learning. Ram Ramrakhya, Eric Undersander, Dhruv Batra |
CVPR | 2 |
| 2021 | Habitat 2.0: Training Home Assistants to Rearrange their HabitatabstractWe introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e.g. cabinets and drawers that can open/close); (ii) H2.0: a high-performance physics-enabled 3D simulator with speeds exceeding 25,000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, stock groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from ‘hand-off problems’, and (3) SPA pipelines are more brittle than RL policies. Andrew Szot, Alexander Clegg, Eric Undersander, Erik Wijmans, John M. Turner, Noah Maestre, Mustafa Mukadam, Devendra Singh Chaplot, Oleksandr Maksymets, Aaron Gokaslan, Vladimir Vondrus, Sameer Dharur, Franziska Meier, Wojciech Galuba, Angel X. Chang, Zsolt Kira, Vladlen Koltun, Jitendra Malik, Manolis Savva, Dhruv Batra |
NeurIPS | 3 |