Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Marko Mahnic

dblp:21/10332 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › robot learning
interactive learning
0.212013
Robot george: interactive continuous learning of visual concepts · HRI 2013
Human-robot interaction › robot perception
robot vision
0.012013
Robot george: interactive continuous learning of visual concepts · HRI 2013

Methods — techniques the papers use, named apart from their topics

interactive learning · 0.2
YearPublicationVenuePosition
2016 An integrated system for interactive continuous learning of categorical knowledge
abstract
This article presents an integrated robot system capable of interactive learning in dialogue with a human. Such a system needs to have several competencies and must be able to process different types of representations. In this article, we describe a collection of mechanisms that enable integration of heterogeneous competencies in a principled way. Central to our design is the creation of beliefs from visual and linguistic information, and the use of these beliefs for planning system behaviour to satisfy internal drives. The system is able to detect gaps in its knowledge and to plan and execute actions that provide information needed to fill these gaps. We propose a hierarchy of mechanisms which are capable of engaging in different kinds of learning interactions, e.g. those initiated by a tutor or by the system itself. We present the theory these mechanisms are build upon and an instantiation of this theory in the form of an integrated robot system. We demonstrate the operation of the system in the case of learning conceptual models of objects and their visual properties.
Danijel Skocaj, Alen Vrecko, Marko Mahnic, Miroslav Janícek, Geert-Jan M. Kruijff, Marc Hanheide, Nick Hawes, Jeremy L. Wyatt, Thomas Keller 0001, Kai Zhou 0003, Michael Zillich, Matej Kristan
J. Exp. Theor. Artif. Intell.3
2013 Robot george: interactive continuous learning of visual concepts
Michael Zillich, Kai Zhou 0003, Danijel Skocaj, Matej Kristan, Alen Vrecko, Miroslav Janícek, Geert-Jan M. Kruijff, Thomas Keller 0001, Marc Hanheide, Nick Hawes, Marko Mahnic
HRI11
2011 A system for interactive learning in dialogue with a tutor
abstract
In this paper we present representations and mechanisms that facilitate continuous learning of visual concepts in dialogue with a tutor and show the implemented robot system. We present how beliefs about the world are created by processing visual and linguistic information and show how they are used for planning system behaviour with the aim at satisfying its internal drive - to extend its knowledge. The system facilitates different kinds of learning initiated by the human tutor or by the system itself. We demonstrate these principles in the case of learning about object colours and basic shapes.
Danijel Skocaj, Matej Kristan, Alen Vrecko, Marko Mahnic, Miroslav Janícek, Geert-Jan M. Kruijff, Marc Hanheide, Nick Hawes, Thomas Keller 0001, Michael Zillich, Kai Zhou 0003
IROS4