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Vijay Menon 0001

dblp:21/1138-1 · DBLP profile ↗
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7ranked-venue papers
5as first author
2since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 79% Approximation and online algorithms · 10% Distributed computing theory · 6%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
preference elicitation
1.022021
Improving Welfare in One-Sided Matchings using Simple Threshold Queries · IJCAI 2021
Necessarily Optimal One-Sided Matchings · AAAI 2021
Algorithmic game theory and mechanism design
matching
0.512021
Necessarily Optimal One-Sided Matchings · AAAI 2021
Algorithmic game theory and mechanism design › matching
one-sided matching
0.512021
Improving Welfare in One-Sided Matchings using Simple Threshold Queries · IJCAI 2021
Approximation and online algorithms
online algorithms
0.512021
Necessarily Optimal One-Sided Matchings · AAAI 2021
Algorithmic game theory and mechanism design › matching › matching under preferences
rank-maximal matchings
0.512021
Necessarily Optimal One-Sided Matchings · AAAI 2021
Algorithmic game theory and mechanism design
welfare maximization
0.512021
Improving Welfare in One-Sided Matchings using Simple Threshold Queries · IJCAI 2021
Algorithmic game theory and mechanism design › fair division
cake cutting
0.312017
Deterministic, Strategyproof, and Fair Cake Cutting · IJCAI 2017
Distributed computing theory
impossibility results
0.312017
Deterministic, Strategyproof, and Fair Cake Cutting · IJCAI 2017
Algorithmic game theory and mechanism design › social choice
computational social choice
0.212016
Reinstating Combinatorial Protections for Manipulation and Bribery in Single-Peaked and Nearly Single-Peaked Electorates · AAAI 2016
Algorithmic game theory and mechanism design › social choice › computational social choice
manipulation and bribery
0.212016
Reinstating Combinatorial Protections for Manipulation and Bribery in Single-Peaked and Nearly Single-Peaked Electorates · AAAI 2016
Algorithmic game theory and mechanism design › social choice › restricted preference domains
single-peaked preferences
0.112016
Reinstating Combinatorial Protections for Manipulation and Bribery in Single-Peaked and Nearly Single-Peaked Electorates · AAAI 2016

Methods — techniques the papers use, named apart from their topics

approximation algorithm · 0.5mechanism design · 0.3approximation · 0.3
YearPublicationVenuePosition
2021 Necessarily Optimal One-Sided Matchings
abstract
We study the classical problem of matching n agents to n objects, where the agents have ranked preferences over the objects. We focus on two popular desiderata from the matching literature: Pareto optimality and rank-maximality. Instead of asking the agents to report their complete preferences, our goal is to learn a desirable matching from partial preferences, specifically a matching that is necessarily Pareto optimal (NPO) or necessarily rank-maximal (NRM) under any completion of the partial preferences. We focus on the top-k model in which agents reveal a prefix of their preference rankings. We design efficient algorithms to check if a given matching is NPO or NRM, and to check whether such a matching exists given top-k partial preferences. We also study online algorithms for eliciting partial preferences adaptively, and prove bounds on their competitive ratio.
Hadi Hosseini, Vijay Menon 0001, Nisarg Shah 0001, Sujoy Sikdar
AAAI2
2021 Improving Welfare in One-Sided Matchings using Simple Threshold Queries
abstract
We study one-sided matching problems where each agent must be assigned at most one object. In this classic problem it is often assumed that agents specify only ordinal preferences over objects and the goal is to return a matching that satisfies some desirable property such as Pareto optimality or rank-maximality. However, agents may have cardinal utilities describing their preference intensities and ignoring this can result in welfare loss. We investigate how to elicit additional cardinal information from agents using simple threshold queries and use it in turn to design algorithms that return a matching satisfying a desirable matching property, while also achieving a good approximation to the optimal welfare among all matchings satisfying that property. Overall, our results show how one can improve welfare by even non-adaptively asking agents for just one bit of extra information per object.
Thomas Ma, Vijay Menon 0001, Kate Larson
IJCAI2
2019 Mechanism Design for Locating a Facility Under Partial Information
Vijay Menon 0001, Kate Larson
SAGT1
2018 Robust and Approximately Stable Marriages Under Partial Information
Vijay Menon 0001, Kate Larson
WINE1
2017 Deterministic, Strategyproof, and Fair Cake Cutting
abstract
We study the classic cake cutting problem from a mechanism design perspective, in particular focusing on deterministic mechanisms that are strategyproof and fair. We begin by looking at mechanisms that are non-wasteful and primarily show that for even the restricted class of piecewise constant valuations there exists no direct-revelation mechanism that is strategyproof and even approximately proportional. Subsequently, we remove the non-wasteful constraint and show another impossibility result stating that there is no strategyproof and approximately proportional direct-revelation mechanism that outputs contiguous allocations, again, for even the restricted class of piecewise constant valuations. In addition to the above results, we also present some negative results when considering an approximate notion of strategyproofness, show a connection between direct-revelation mechanisms and mechanisms in the Robertson-Webb model when agents have piecewise constant valuations, and finally also present a (minor) modification to the well-known Even-Paz algorithm that has better incentive-compatible properties for the cases when there are two or three agents.
Vijay Menon 0001, Kate Larson
IJCAI1
2017 Computational aspects of strategic behaviour in elections with top-truncated ballots
Vijay Menon 0001, Kate Larson
Auton. Agents Multi Agent Syst.1
2016 Reinstating Combinatorial Protections for Manipulation and Bribery in Single-Peaked and Nearly Single-Peaked Electorates
abstract
Understanding when and how computational complexity can be used to protect elections against different manipulative actions has been a highly active research area over the past two decades. A recent body of work, however, has shown that many of the NP-hardness shields, previously obtained, vanish when the electorate has single-peaked or nearly single-peaked preferences. In light of these results, we investigate whether it is possible to reimpose NP-hardness shields for such electorates by allowing the voters to specify partial preferences instead of insisting they cast complete ballots. In particular, we show that in single-peaked and nearly single-peaked electorates, if voters are allowed to submit top-truncated ballots, then the complexity of manipulation and bribery for many voting rules increases from being in P to being NP-complete.
Vijay Menon 0001, Kate Larson
AAAI1