Jim Rodgers

dblp:21/2418 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 56% Segmentation and scene understanding · 44%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › semantic segmentation
multi-class segmentation
0.112008
Multi-Class Segmentation with Relative Location Prior · Int. J. Comput. Vis. 2008
Computer vision › Segmentation and scene understanding
semantic segmentation
0.112008
Multi-Class Segmentation with Relative Location Prior · Int. J. Comput. Vis. 2008
Computer vision › 3D vision
3d object detection
0.112006
Object Pose Detection in Range Scan Data · CVPR (2) 2006
Computer vision › 3D vision
articulated model fitting
0.112006
Object Pose Detection in Range Scan Data · CVPR (2) 2006
Computer vision › 3D vision
shape matching
0.112006
Object Pose Detection in Range Scan Data · CVPR (2) 2006
Computer vision › 3D vision
human mesh recovery
0.112005
SCAPE: shape completion and animation of people · ACM Trans. Graph. 2005
Geometric modeling and processing › shape modeling
human body modeling
0.112005
SCAPE: shape completion and animation of people · ACM Trans. Graph. 2005
Computer vision › Segmentation and scene understanding
scene understanding
0.012008
Multi-Class Segmentation with Relative Location Prior · Int. J. Comput. Vis. 2008

Methods — techniques the papers use, named apart from their topics

pose deformation model · 0.1marker-based motion capture · 0.1body shape model · 0.1relative location prior · 0.1markov network optimization · 0.1loopy belief propagation · 0.1iterative closest point · 0.1OpenGL rendering · 0.1
YearPublicationVenuePosition
2008 Multi-Class Segmentation with Relative Location Prior
Stephen Gould, Jim Rodgers, Gal Elidan, Daphne Koller
Int. J. Comput. Vis.2
2006 Object Pose Detection in Range Scan Data
abstract
We address the problem of detecting complex articulated objects and their pose in 3D range scan data. This task is very difficult when the orientation of the object is unknown, and occlusion and clutter are present in the scene. To address the problem, we design an efficient probabilistic framework, based on the articulated model of an object, which combines multiple information sources. Our framework enforces that the surfaces and edge discontinuities of model parts are matched well in the scene while respecting the rules of occlusion, that joint constraints and angles are maintained, and that object parts don’t intersect. Our approach starts by using low-level detectors to suggest part placement hypotheses. In a hypothesis enrichment phase, these original hypotheses are used to generate likely placement suggestions for their neighboring parts. The probabilities over the possible part placement configurations are computed using efficient OpenGL rendering. Loopy belief propagation is used to optimize the resulting Markov network to obtain the most likely object configuration, which is additionally refined using an Iterative Closest Point algorithm adapted for articulated models. Our model is tested on several datasets, where we demonstrate successful pose detection for models consisting of 15 parts or more, even when the object is seen from different viewpoints, and various occluding objects and clutter are present in the scene.
Jim Rodgers, Dragomir Anguelov, Hoi-Cheung Pang, Daphne Koller
CVPR (2)1
2005 SCAPE: shape completion and animation of people
abstract
We introduce the SCAPE method (Shape Completion and Animation for PEople)---a data-driven method for building a human shape model that spans variation in both subject shape and pose. The method is based on a representation that incorporates both articulated and non-rigid deformations. We learn a pose deformation model that derives the non-rigid surface deformation as a function of the pose of the articulated skeleton. We also learn a separate model of variation based on body shape. Our two models can be combined to produce 3D surface models with realistic muscle deformation for different people in different poses, when neither appear in the training set. We show how the model can be used for shape completion --- generating a complete surface mesh given a limited set of markers specifying the target shape. We present applications of shape completion to partial view completion and motion capture animation. In particular, our method is capable of constructing a high-quality animated surface model of a moving person, with realistic muscle deformation, using just a single static scan and a marker motion capture sequence of the person.
Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, James Davis 0001
ACM Trans. Graph.5