Demo Data from EDBT 2026 / reviewers in the wild / expert
Chris Buehler
dblp:21/3298 · also Christopher James Buehler
· DBLP profile ↗
7ranked-venue papers
3as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-authorArtificial intelligence and machine learning · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Image and video processing · 29% Virtual and augmented reality · 26% Computational photography and imaging · 26% | |
| Artificial intelligence
4 papers |
Vision and language · 94% 3D vision · 6% |
Topics — the 15 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
video stabilization |
0.4 | 2 | 2018 | Semantic-Driven Generation of Hyperlapse from 360 Degree Video · IEEE Trans. Vis. Comput. Graph. 2018 Non-Metric Image-Based Rendering for Video Stabilization · CVPR (2) 2001 |
Computer vision › Vision and language › image captioning › neural image captioning
attention-based image captioning |
0.3 | 1 | 2018 | Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering · CVPR 2018 |
Computer vision › Vision and language
image captioning |
0.3 | 1 | 2018 | Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering · CVPR 2018 |
Computer vision › Vision and language
visual question answering |
0.3 | 1 | 2018 | Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering · CVPR 2018 |
Virtual and augmented reality › immersive video
360-degree video |
0.3 | 1 | 2018 | Semantic-Driven Generation of Hyperlapse from 360 Degree Video · IEEE Trans. Vis. Comput. Graph. 2018 |
Computational photography and imaging › time-lapse imaging
hyperlapse |
0.3 | 1 | 2018 | Semantic-Driven Generation of Hyperlapse from 360 Degree Video · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics
visual saliency |
0.1 | 1 | 2018 | Semantic-Driven Generation of Hyperlapse from 360 Degree Video · IEEE Trans. Vis. Comput. Graph. 2018 |
Rendering
image-based rendering |
0.1 | 3 | 2001 | Unstructured lumigraph rendering · SIGGRAPH 2001 Non-Metric Image-Based Rendering for Video Stabilization · CVPR (2) 2001 Image-based visual hulls · SIGGRAPH 2000 |
Computer vision › 3D vision
stereo vision |
0.0 | 1 | 2002 | Minimal Surfaces for Stereo · ECCV (3) 2002 |
Rendering › image-based rendering
visual hull rendering |
0.0 | 1 | 2000 | Image-based visual hulls · SIGGRAPH 2000 |
Mathematical optimization
variational methods |
0.0 | 1 | 2002 | Minimal Surfaces for Stereo · ECCV (3) 2002 |
Computer vision › 3D vision › motion estimation
camera motion estimation |
0.0 | 1 | 2001 | Non-Metric Image-Based Rendering for Video Stabilization · CVPR (2) 2001 |
Rendering › texture mapping
view-dependent texture mapping |
0.0 | 1 | 2001 | Unstructured lumigraph rendering · SIGGRAPH 2001 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.0 | 1 | 2000 | Image-based visual hulls · SIGGRAPH 2000 |
Computer vision › 3D vision › 3d reconstruction › shape from silhouette
visual hull reconstruction |
0.0 | 1 | 2000 | Image-based visual hulls · SIGGRAPH 2000 |
Methods — techniques the papers use, named apart from their topics
top-down attention · 0.3saliency-aware frame selection · 0.3bottom-up attention · 0.3Faster R-CNN · 0.32d video stabilization · 0.3variational optimization · 0.1minimal surfaces · 0.1non-metric reconstruction · 0.1image-based rendering · 0.1incremental computation · 0.1epipolar geometry · 0.1constructive solid geometry · 0.1ray casting · 0.0linear interpolation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | ICU Cockpit: a platform for collecting multimodal waveform data, AI-based computational disease modeling and real-time decision support in the intensive care unitabstractICU Cockpit: a secure, fast, and scalable platform for collecting multimodal waveform data, online and historical data visualization, and online validation of algorithms in the intensive care unit. We present a network of software services that continuously stream waveforms from ICU beds to databases and a web-based user interface. Machine learning algorithms process the data streams and send outputs to the user interface. The architecture and capabilities of the platform are described. Since 2016, the platform has processed over 89 billion data points (N = 979 patients) from 200 signals (0.5-500 Hz) and laboratory analyses (once a day). We present an infrastructure-based framework for deploying and validating algorithms for critical care. The ICU Cockpit is a Big Data platform for critical care medicine, especially for multimodal waveform data. Uniquely, it allows algorithms to seamlessly integrate into the live data stream to produce clinical decision support and predictions in clinical practice. Jens Michael Boss, Gagan Narula, Christian Strässle, Jan Willms, Jan Azzati, Dominique Brodbeck, Rahel Luethy, Susanne K. Suter, Chris Buehler, Carl Muroi, David J. Mack, Marko Seric, Daniel Baumann, Emanuela Keller |
J. Am. Medical Informatics Assoc. | 9 |
| 2018 | Bottom-Up and Top-Down Attention for Image Captioning and Visual Question AnsweringabstractTop-down visual attention mechanisms have been used extensively in image captioning and visual question answering (VQA) to enable deeper image understanding through fine-grained analysis and even multiple steps of reasoning. In this work, we propose a combined bottom-up and top-down attention mechanism that enables attention to be calculated at the level of objects and other salient image regions. This is the natural basis for attention to be considered. Within our approach, the bottom-up mechanism (based on Faster R-CNN) proposes image regions, each with an associated feature vector, while the top-down mechanism determines feature weightings. Applying this approach to image captioning, our results on the MSCOCO test server establish a new state-of-the-art for the task, achieving CIDEr / SPICE / BLEU-4 scores of 117.9, 21.5 and 36.9, respectively. Demonstrating the broad applicability of the method, applying the same approach to VQA we obtain first place in the 2017 VQA Challenge. Peter Anderson 0001, Xiaodong He 0001, Chris Buehler, Damien Teney, Mark Johnson 0001, Stephen Gould, Lei Zhang 0001 |
CVPR | 3 |
| 2018 | Semantic-Driven Generation of Hyperlapse from 360 Degree VideoabstractWe present a system for converting a fully panoramic (360 degree) video into a normal field-of-view (NFOV) hyperlapse for an optimal viewing experience. Our system exploits visual saliency and semantics to non-uniformly sample in space and time for generating hyperlapses. In addition, users can optionally choose objects of interest for customizing the hyperlapses. We first stabilize an input 360 degree video by smoothing the rotation between adjacent frames and then compute regions of interest and saliency scores. An initial hyperlapse is generated by optimizing the saliency and motion smoothness followed by the saliency-aware frame selection. We further smooth the result using an efficient 2D video stabilization approach that adaptively selects the motion model to generate the final hyperlapse. We validate the design of our system by showing results for a variety of scenes and comparing against the state-of-the-art method through a large-scale user study. Wei-Sheng Lai, Yujia Huang, Neel Joshi, Chris Buehler, Ming-Hsuan Yang 0001, Sing Bing Kang |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2002 | Minimal Surfaces for Stereo
Chris Buehler, Steven J. Gortler, Michael F. Cohen, Leonard McMillan |
ECCV (3) | 1 |
| 2001 | Non-Metric Image-Based Rendering for Video StabilizationabstractWe consider the problem of video stabilization: removing unwanted image perturbations due to unstable camera motions. We approach this problem from an image-based rendering (IBR) standpoint. Given an unstabilized video sequence, the task is to synthesize a new sequence as seen from a stabilized camera trajectory. This task is relatively straightforward if one has a Euclidean reconstruction of the unstabilized camera trajectory and a suitable IBR algorithm. However, it is often not feasible to obtain a Euclidean reconstruction from an arbitrary video sequence. In light of this problem, we describe IBR techniques for non-metric reconstructions, which are often much easier to obtain since they do not require camera calibration. These rendering techniques are well suited to the video stabilization problem. The key idea behind our techniques is that all measurements are specified in the image space, rather than in the non-metric space. Chris Buehler, Michael Bosse, Leonard McMillan |
CVPR (2) | 1 |
| 2001 | Unstructured lumigraph renderingabstractWe describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input cameras in arbitrary configurations (i.e., not restricted to a plane or to any specific manifold). In the case of regular and planar input camera positions, our algorithm reduces to a typical lumigraph approach. When presented with fewer cameras and good approximate geometry, our algorithm behaves like view-dependent texture mapping. The algorithm achieves this flexibility because it is designed to meet a set of specific goals that we describe. We demonstrate this flexibility with a variety of examples. Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen |
SIGGRAPH | 1 |
| 2000 | Image-based visual hullsabstractIn this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel. It does not suffer from the computation complexity, limited resolution, or quantization artifacts of previous volumetric approaches. We demonstrate the use of this algorithm in a real-time virtualized reality application running off a small number of video streams. Keywords: Computer Vision, Image-Based Rendering, Constructive Solid Geometry, Misc. Rendering Algorithms. 1 Introduction Visualizing and navigating within virtual environments composed of both real and synthetic objects has been a long-standing goal of computer graphics. The term "Virtualized Reality^TM", as popularized by Kanade [23], describes a setting where a real-world scene is "captured" by a collection of cameras and then viewed through a virtual camera, a... Wojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J. Gortler, Leonard McMillan |
SIGGRAPH | 2 |