EDBT 2026 Demo / reviewers in the wild / expert
Yu Jiang 0007
dblp:21/4633-7
· DBLP profile ↗
10ranked-venue papers
4as first author
10since 2021 · last 2026
0000-0001-6912-849XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 9 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | HumanPro: Single-view 3D Clothed Human Reconstruction with Progressive Normal GuidanceabstractReconstructing fine-grained geometry of clothed human from single-view image is a challenging task, particularly in accurately recovering complex shapes and generating clothes details. To address these limitations, we propose a novel approach named HumanPro, which estimates high-quality human normals via a generative model, and progressively deforms a parametric body into the final clothed human mesh guided by normals. First, we propose a geometry-aware latent diffusion model with a normal enhancer to estimate high-quality human normals from four views. Then, we propose a progressive mesh optimization consisting of shape-aware deformation alignment and global-to-patch detail refinement for human mesh reconstruction. The shape-aware deformation alignment applies image morphing to learn the shape-level gap of normals, addressing large-scale deformation of complex clothes. It can recover the overall silhouette of a clothed human, and serves as an initialization for the global-to-patch detail refinement. Our detail refinement combines global and patch-wise optimization strategies to iteratively produce the clothed human mesh by minimizing the pixel-level difference of normals. This way effectively recovers fine-grained details while avoiding local minima. Extensive experiments demonstrate that HumanPro can deal with various challenging scenarios and outperforms state-of-the-art methods. Jianchi Sun, Fei Luo 0004, Wenzhuo Fan, Yu Jiang 0007, Chunxia Xiao |
AAAI | 4 |
| 2026 | GUIDE: Dual-Gated semantic conditioning with correctable priors for single-image human material estimation
Yu Jiang 0007, Jianchi Sun, Xiangqian Shen, Chunxia Xiao |
Vis. Comput. | 1 |
| 2026 | DuoLit: dual-level priors and gated lighting injection for human material estimation
Yu Jiang 0007, Jianchi Sun, Xiangqian Shen, Chunxia Xiao |
Vis. Comput. | 1 |
| 2026 | HAFMat: Hybrid priors guided adaptive fusion for single-image human material estimation
Yu Jiang 0007, Jiahao Xia 0001, Jiongming Qin, Jianchi Sun, Chunxia Xiao |
Vis. Comput. | 1 |
| 2025 | iG-6DoF: Model-free 6DoF Pose Estimation for Unseen Object via Iterative 3D Gaussian SplattingabstractTraditional methods in pose estimation often rely on precise 3D models or additional data such as depth and normals, limiting their generalization, especially when objects undergo large translations or rotations. We propose iG6DoF, a novel model-free 6D pose estimation method using iterative 3D Gaussian Splatting to estimate the pose of unseen objects. We first estimates an initial pose by leveraging multi-scale data augmentation and the rotation-equivariant features to create a better pose hypothesis from a set of candidates. Then, we propose an iterative 3DGS approach through iteratively rendering and comparing the rendered image with the input image to further progressively improve pose estimation accuracy. The proposed method consists of an object detector, a multi-scale rotation-equivariant feature based initial pose estimator, and a coarse-to-fine pose refiner. Such combination allows our method to focus on the target object in a complex scene dealing with large movement and weak textures. Our method achieves state-of-the-art results on the LINEMOD, OnePose-LowTexture, GenMOP datasets and our self-captured data, demonstrating its strong generalization to unseen objects and robustness across various scenes. Tuo Cao, Fei Luo 0004, Jiongming Qin, Yu Jiang 0007, Yusen Wang 0002, Chunxia Xiao |
CVPR | 4 |
| 2025 | Robust Gaussian Surface Reconstruction with Semantic Aware Progressive Propagation
Yusen Wang 0002, Yu Jiang 0007, Chunxia Xiao |
ACM Multimedia | 3 |
| 2025 | JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene RenderingabstractExisting 3D Gaussian (3DGS) based methods tend to produce blurriness and artifacts on delicate textures (small objects and high-frequency textures) in aerial large-scale scenes. The reason is that the delicate textures usually occupy a relatively small number of pixels, and the accumulated gradients from loss function are difficult to promote the splitting of 3DGS. To minimize the rendering error, the model will use a small number of large Gaussians to cover these details, resulting in blurriness and artifacts. To solve the above problem, we propose a novel hierarchical Gaussian: JumpingGS. JumpingGS assigns different levels to Gaussians to establish a hierarchical representation. Low-level Gaussians are responsible for the coarse appearance, while high-level Gaussians are responsible for the details. First, we design a splitting strategy that allows low-level Gaussians to skip intermediate levels and directly split the appropriate high-level Gaussians for delicate textures. This level-jump splitting ensures that the weak gradients of delicate textures can always activate a higher level instead of being ignored by the intermediate levels. Second, JumpingGS reduces the gradient and opacity thresholds for density control according to the representation levels, which improves the sensitivity of high-level Gaussians to delicate textures. Third, we design a novel training strategy to detect training views in hard-to-observe regions, and train the model multiple times on these views to alleviate underfitting. Experiments on aerial large-scale scenes demonstrate that JumpingGS outperforms existing 3DGS-based methods, accurately and efficiently recovering delicate textures in large scenes. Jiongming Qin, Kaixuan Zhou, Yu Jiang 0007, Huizhi Zhu, Fei Luo 0004, Chunxia Xiao |
ACM Trans. Graph. | 3 |
| 2025 | HumanIR-MGI: human inverse rendering via jointly optimizing geometry, material, and illumination
Ruhao Wang, Yu Jiang 0007, Huizhi Zhu, Fei Luo 0004, Chunxia Xiao |
Vis. Comput. | 2 |
| 2022 | WRICNet: A Weighted Rich-Scale Inception Coder Network for Remote Sensing Image Change DetectionabstractThe majority of remote sensing image change detection models focus on extracting high-level semantic features. However, it is difficult to detect the changing area with large differences in size simultaneously, and the accurate changing area edge is difficult. To solve these problems, we propose a weighted rich-scale inception coder network (WRICNet), consisting of the weighted rich-scale inception module and the weighted rich-scale coder module. The former can retain the low-level multiscale feature (LMF), and the latter can extract the high-level multiscale feature (HMF). By fusing LMF and HMF, both large and small changing areas can be detected and make changing area edge accurate. To complement LMF and HMF well, we propose a weighted scale block, which assigns appropriate weights to multiscale features. Compared to comparative methods, performance experiments on datasets demonstrate that our proposed method can further reduce false alarms and miss alarms and make the changing area edge more accurate. Furthermore, ablation studies show that our training strategy, model settings, and improvements of the inception and rich-scale blocks are effective. Yu Jiang 0007, Lei Hu 0009, Yongmei Zhang |
IEEE Trans. Geosci. Remote. Sens. | 1 |
| 2022 | NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene ReconstructionabstractWe present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct surfaces from multiview images due to their high-quality results and simplicity. However, implicit neural representations usually cannot reconstruct indoor scenes well because they suffer severe shape-radiance ambiguity. We assume that the indoor scene consists of texture-rich and flat texture-less regions. In texture-rich regions, the multiview stereo can obtain accurate results. In the flat area, normal estimation networks usually obtain a good normal estimation. Based on the above observations, we reduce the possible spatial variation range of implicit neural surfaces by reliable geometric priors to alleviate shape-radiance ambiguity. Specifically, we use multiview stereo results to limit the NeuralRoom optimization space and then use reliable geometric priors to guide NeuralRoom training. Then the NeuralRoom would produce a neural scene representation that can render an image consistent with the input training images. In addition, we propose a smoothing method called perturbation-residual restrictions to improve the accuracy and completeness of the flat region, which assumes that the sampling points in a local surface should have the same normal and similar distance to the observation center. Experiments on the ScanNet dataset show that our method can reconstruct the texture-less area of indoor scenes while maintaining the accuracy of detail. We also apply NeuralRoom to more advanced multiview reconstruction algorithms and significantly improve their reconstruction quality. Yusen Wang 0002, Zongcheng Li, Yu Jiang 0007, Kaixuan Zhou, Tuo Cao, Yanping Fu, Chunxia Xiao |
ACM Trans. Graph. | 3 |