EDBT 2026 Demo / reviewers in the wild / expert
Peng Liu 0039
dblp:21/6121-39
· DBLP profile ↗
12ranked-venue papers
5as first author
3since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 7 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Security and privacy · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Face, body and person analysis · 73% Generative modeling · 27% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
facial action unit analysis |
0.8 | 1 | 2024 | AUEditNet: Dual-Branch Facial Action Unit Intensity Manipulation with Implicit Disentanglement · CVPR 2024 |
Computer vision › Face, body and person analysis › face manipulation
facial attribute editing |
0.8 | 1 | 2024 | AUEditNet: Dual-Branch Facial Action Unit Intensity Manipulation with Implicit Disentanglement · CVPR 2024 |
Machine learning › Generative modeling
generative adversarial network |
0.8 | 1 | 2024 | AUEditNet: Dual-Branch Facial Action Unit Intensity Manipulation with Implicit Disentanglement · CVPR 2024 |
Computer vision › Face, body and person analysis
facial action unit recognition |
0.2 | 1 | 2016 | Multimodal Spontaneous Emotion Corpus for Human Behavior Analysis · CVPR 2016 |
Computer vision › Face, body and person analysis
facial expression analysis |
0.2 | 1 | 2016 | Multimodal Spontaneous Emotion Corpus for Human Behavior Analysis · CVPR 2016 |
Methods — techniques the papers use, named apart from their topics
pseudo-labeling · 0.8implicit disentanglement · 0.8dual-branch architecture · 0.8facial action coding system · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | AUEditNet: Dual-Branch Facial Action Unit Intensity Manipulation with Implicit DisentanglementabstractFacial action unit (AU) intensity plays a pivotal role in quantifying fine-grained expression behaviors, which is an effective condition for facial expression manipulation. How-ever, publicly available datasets containing intensity annotations for multiple AUs remain severely limited, often featuring a restricted number of subjects. This limitation places challenges to the AU intensity manipulation in images due to disentanglement issues, leading researchers to resort to other large datasets with pretrained AU intensity estimators for pseudo labels. In addressing this constraint and fully leveraging manual annotations of AU intensities for precise manipulation, we introduce AUEditNet. Our proposed model achieves impressive intensity manipulation across 12 AUs, trained effectively with only 18 subjects. Utilizing a dual-branch architecture, our approach achieves comprehensive disentanglement of facial attributes and identity without necessitating additional loss functions or implementing with large batch sizes. This approach offers a potential solution to achieve desired facial attribute editing despite the dataset's limited subject count. Our experiments demonstrate AUEdit-Net's superior accuracy in editing AU intensities, affirming its capability in disentangling facial attributes and identity within a limited subject pool. AUEditNet allows conditioning by either intensity values or target images, eliminating the need for constructing AU combinations for specific facial expression synthesis. Moreover, AU intensity estimation, as a downstream task, validates the consistency between real and edited images, confirming the effectiveness of our proposed AU intensity manipulation method. Shiwei Jin, Zhen Wang 0009, Lei Wang 0018, Peng Liu 0039, Ning Bi, Truong Q. Nguyen |
CVPR | 4 |
| 2023 | StyleAU: StyleGAN based Facial Action Unit Manipulation for Expression EditingabstractFacial expression editing has a wide range of applications, such as emotion detection, human-computer interaction, and social entertainment. However, existing expression editing methods either fail to allow for fine-grained editing, resulting in unnatural and unrealistic facial expressions, or generate artifacts and blurs, leading to poor image quality. In this paper, we propose a novel framework called StyleAU, which is based on StyleGAN and facial action units, to address these problems. Our framework leverages the pre-trained StyleGAN prior knowledge to enable action unit editing of the face in the StyleGAN latent space, allowing precise expression editing. In addition, we use an encoder to extract multi-scale content features to achieve high-fidelity image reconstruction. Our approach qualitatively and quantitatively outperforms competing methods for action unit manipulation and expression editing. Yanliang Guo, Xianxu Hou, Feng Liu 0013, LinLin Shen, Lei Wang 0018, Zhen Wang 0009, Peng Liu 0039 |
IJCB | 7 |
| 2023 | CCF-Net: A Cascade Center-Based Framework Towards Efficient Human Parts Detection
Kai Ye 0004, Haoqin Ji, Lei Wang 0018, Peng Liu 0039, LinLin Shen |
MMM (2) | 5 |
| 2019 | Multi-Modality Empowered Network for Facial Action Unit DetectionabstractThis paper presents a new thermal empowered multi-task network (TEMT-Net) to improve facial action unit detection. Our primary goal is to leverage the situation that the training set has multi-modality data while the application scenario only has one modality. Thermal images are robust to illumination and face color. In the proposed multi-task framework, we utilize both modality data. Action unit detection and facial landmark detection are correlated tasks. To utilize the advantage and the correlation of different modalities and different tasks, we propose a novel thermal empowered multi-task deep neural network learning approach for action unit detection, facial landmark detection and thermal image reconstruction simultaneously. The thermal image generator and facial landmark detection provide regularization on the learned features with shared factors as the input color images. Extensive experiments are conducted on the BP4D and MMSE databases, with the comparison to the state of the art methods. The experiments show that the multi-modality framework improves the AU detection significantly. Peng Liu 0039, Zheng Zhang 0023, Huiyuan Yang, Lijun Yin 0001 |
WACV | 1 |
| 2018 | Clinical Valid Pain Database with Biomarker and Visual Information for Pain Level AnalysisabstractPain is one of the most common and distressing symptoms reported by emergency room patients. Valid and reliable assessment of pain is essential for both clinical trials and effective pain management. A major limitation of automatic pain assessment by the facial expression is the lack of clinically validated data. This work aims at collecting a pain expression database for pain intensity analysis in clinical settings. The database includes 140 color video sequences, 140 multi-sensor sequences obtained by the Kinect 2, patients' sequence-level self-report, Cyclooxygenases (COXs) level, and inducible nitric oxide synthase (iNOS) level in the blood samples. The database also includes head poses and derived facial landmarks from the 2D video. The relationships of their self-report, Cyclooxygenases (COXs), inducible nitric oxide synthase (iNOS), head pose and facial expression are analyzed. The correlation between the clinical and non-clinical pain facial expressions have been evaluated as well. Peng Liu 0039, Idris Yazgan, Sarah Olsen, Alecia Moser, Umur A. Ciftci, Saeed Bajwa, Christian Tvetenstrand, Peter Gerhardstein, Omowunmi Sadik, Lijun Yin 0001 |
FG | 1 |
| 2017 | Spontaneous thermal facial expression analysis based on trajectory-pooled fisher vector descriptorabstractWe present a new descriptor for spontaneous facial expression recognition from videos acquired by a thermal sensor. Previous descriptors mostly compute features from RGB videos. It is difficult to process mixed and varied spontaneous expressions with a large ambiguity of facial appearances. In contrast, thermal imaging can measure autonomic activities, which are the physiological changes evoked by the autonomic nervous system regardless of the variety and ambiguity of facial appearances. This paper presents a new thermal video representation as so-called trajectory-pooled fisher vector descriptor (TFD). To get the local energy and temperature changes, we propose to use spatio-temporal orientation energy and acceleration of dense trajectory as low level features and further improve the discriminative capacity by aggregating the local feature using an improved fisher vector. The benefits of TFD in comparison with existing approaches are illustrated in two databases using different modalities: USTC-NVIE database and MMSE (a.k.a. BP4D+) database. Peng Liu 0039, Lijun Yin 0001 |
ICME | 1 |
| 2016 | Multimodal Spontaneous Emotion Corpus for Human Behavior AnalysisabstractEmotion is expressed in multiple modalities, yet most research has considered at most one or two. This stems in part from the lack of large, diverse, well-annotated, multimodal databases with which to develop and test algorithms. We present a well-annotated, multimodal, multidimensional spontaneous emotion corpus of 140 participants. Emotion inductions were highly varied. Data were acquired from a variety of sensors of the face that included high-resolution 3D dynamic imaging, high-resolution 2D video, and thermal (infrared) sensing, and contact physiological sensors that included electrical conductivity of the skin, respiration, blood pressure, and heart rate. Facial expression was annotated for both the occurrence and intensity of facial action units from 2D video by experts in the Facial Action Coding System (FACS). The corpus further includes derived features from 3D, 2D, and IR (infrared) sensors and baseline results for facial expression and action unit detection. The entire corpus will be made available to the research community. Zheng Zhang 0023, Jeffrey M. Girard, Yue Wu 0002, Xing Zhang 0012, Peng Liu 0039, Umur A. Ciftci, Shaun J. Canavan, Michael Reale, Andrew Horowitz, Huiyuan Yang, Jeffrey F. Cohn, Lijun Yin 0001 |
CVPR | 5 |
| 2015 | Landmark localization on 3D/4D range data using a shape index-based statistical shape model with global and local constraints
Shaun J. Canavan, Peng Liu 0039, Xing Zhang 0012, Lijun Yin 0001 |
Comput. Vis. Image Underst. | 2 |
| 2014 | BP4D-Spontaneous: a high-resolution spontaneous 3D dynamic facial expression database
Xing Zhang 0012, Lijun Yin 0001, Jeffrey F. Cohn, Shaun J. Canavan, Michael Reale, Andy Horowitz, Peng Liu 0039, Jeffrey M. Girard |
Image Vis. Comput. | 7 |
| 2013 | Saliency-guided 3D head pose estimation on 3D expression modelsabstractHead pose is an important indicator of a person's attention, gestures, and communicative behavior with applications in human-computer interaction, multimedia, and vision systems. Robust head pose estimation is a prerequisite for spontaneous facial biometrics-related applications. However, most previous head pose estimation methods do not consider the facial expression and hence are more likely to be influenced by the facial expression. In this paper, we develop a saliency-guided 3D head pose estimation on 3D expression models. We address the problem of head pose estimation based on a generic model and saliency guided segmentation on a Laplacian fairing model. We propose to perform mesh Laplacian fairing to remove noise and outliers on the 3D facial model. The salient regions are detected and segmented from the model. The salient region Iterative Closest Point (ICP) then register the test face model with the generic head model. The algorithms for pose estimation are evaluated through both static and dynamic 3D facial databases. Overall, the extensive results demonstrate the effectiveness and accuracy of our approach. Peng Liu 0039, Michael Reale, Xing Zhang 0012, Lijun Yin 0001 |
ICMI | 1 |
| 2013 | Art Critic: Multisignal Vision and Speech Interaction System in a Gaming ContextabstractTrue immersion of a player within a game can only occur when the world simulated looks and behaves as close to reality as possible. This implies that the game must correctly read and understand, among other things, the player's focus, attitude toward the objects/persons in focus, gestures, and speech. In this paper, we proposed a novel system that integrates eye gaze estimation, head pose estimation, facial expression recognition, speech recognition, and text-to-speech components for use in real-time games. Both the eye gaze and head pose components utilize underlying 3-D models, and our novel head pose estimation algorithm uniquely combines scene flow with a generic head model. The facial expression recognition module uses the local binary patterns with three orthogonal planes approach on the 2-D shape index domain rather than the pixel domain, resulting in improved classification. Our system has also been extended to use a pan-tilt-zoom camera driven by the Kinect, allowing us to track a moving player. A test game, Art Critic, is also presented, which not only demonstrates the utility of our system but also provides a template for player/non-player character (NPC) interaction in a gaming context. The player alters his/her view of the 3-D world using head pose, looks at paintings/NPCs using eye gaze, and makes an evaluation based on the player's expression and speech. The NPC artist will respond with facial expression and synthetic speech based on its personality. Both qualitative and quantitative evaluations of the system are performed to illustrate the system's effectiveness. Michael Reale, Peng Liu 0039, Lijun Yin 0001, Shaun J. Canavan |
IEEE Trans. Cybern. | 2 |
| 2012 | 3D Head Pose Estimation Based on Scene Flow and Generic Head ModelabstractHead pose is an important indicator of a person's attention, gestures, and communicative behavior with applications in human computer interaction, multimedia and vision systems. In this paper, we present a novel head pose estimation system by performing head region detection using the Kinect [2], followed by face detection, feature tracking, and finally head pose estimation using an active camera. Ten feature points on the face are defined and tracked by an Active Appearance Model (AAM). We propose to use the scene flow approach to estimate the head pose from 2D video sequences. This estimation is based upon a generic 3D head model through the prior knowledge of the head shape and the geometric relationship between the 2D images and a 3D generic model. We have tested our head pose estimation algorithm with various cameras at various distances in real time. The experiments demonstrate the feasibility and advantages of our system. Peng Liu 0039, Michael Reale, Lijun Yin 0001 |
ICME | 1 |