Demo Data from EDBT 2026 / reviewers in the wild / expert
Noriyuki Takahashi
dblp:21/6602
· DBLP profile ↗
12ranked-venue papers
6as first author
0since 2021 · last 2010
0000-0001-8448-4919ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorSystems, architecture and hardware · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2Artificial intelligence and machine learning · 1Computer networks · 1Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Electronic design automation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Electronic design automation › hardware verification and test › fault simulation
deductive fault simulation |
0.0 | 1 | 1994 | Fault simulation for multiple faults by Boolean function manipulation · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1994 |
Electronic design automation › hardware verification and test
fault simulation |
0.0 | 1 | 1994 | Fault simulation for multiple faults by Boolean function manipulation · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1994 |
Electronic design automation
hardware test |
0.0 | 1 | 1994 | Fault simulation for multiple faults by Boolean function manipulation · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1994 |
Methods — techniques the papers use, named apart from their topics
shared binary decision diagrams · 0.0prime fault dropping · 0.0boolean function manipulation · 0.0FNT coding · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Key Roles of Session State: Not against REST Architectural StyleabstractThe modern Web architecture basically follows the Representational State Transfer (REST) style. This style offers the architectural properties necessary to implement the Internet-scale Web. However, most authentication and delegation technologies that rely on session state actually deviate from the REST style. It must be noted, however, that the diversity of these technologies is imperative for the success of the Web. In this paper, we make a detailed analysis of current authentication and delegation technologies including OpenID and OAuth as well as HTML forms and cookies, and find that session state has an important role in terms of the diversity of the technologies. We also clarify that the negative impact of session state on the REST style is rather limited. On the basis of our analysis, this paper introduces the REST Using Session (RESTUS) architectural style, which is an extended REST style for sessions; this style places a session constraint on component interactions and so induces some properties required for the diversity. Takeru Inoue, Hiroshi Asakura, Noriyuki Takahashi |
COMPSAC | 4 |
| 2010 | Rapid Development of Web Applications by Introducing Database Systems with Web APIs
Takeru Inoue, Hiroshi Asakura, Yukio Uematsu, Noriyuki Takahashi |
DASFAA (2) | 5 |
| 2010 | Link probability control for probabilistic diffusion least-mean squares over resource-constrained networksabstractThis paper presents an efficient link probability control strategy for distributed estimation problems over probabilistic diffusion networks where the mean usage of communication resources is restricted. The proposed algorithm controls link probabilities so that the estimation error is minimized under given resource constraints. Simulation results show that the probabilistic diffusion least-mean squares (LMS) algorithm with the proposed probability control not only outperforms those with static probabilities but also reduces the amount of communications among nodes. Noriyuki Takahashi, Isao Yamada |
ICASSP | 1 |
| 2009 | Diffusion least-mean squares with adaptive combinersabstractThis paper presents an efficient adaptive combination strategy for diffusion algorithms over adaptive networks in order to improve the robustness against the spatial variation of SNR over the network. The diffusion least-mean square (LMS) algorithm with the proposed combination rule and its mean transient analysis are included. Simulation results show that the diffusion LMS algorithm with our combiners outperforms those with existing static combiners and the incremental LMS algorithm. Noriyuki Takahashi, Isao Yamada, Ali H. Sayed |
ICASSP | 1 |
| 2009 | Virtual Scent: Finding Locations of Interest in Ambient Intelligence EnvironmentsabstractIn this paper, we propose a novel method to map locations of interest by utilizing the "scent" model. Location-aware services are being actively developed as they are a key component in realizing the Ambient Intelligence (AmI) world. Our proposal provides the basics needed to create location-aware services including navigation and notification. Users' interests are loosely shared by mirroring the diffusion of a real scent, and the users can "sniff out" the locations that match their interests. Since our model is based on a simple physical phenomenon, data processing is tractable and its user interface is intuitive. Moreover, user privacy is protected by the random "wind" effect without reducing map accuracy. We conduct thorough outdoor experiments in Kanagawa Prefecture, Japan, to demonstrate our model; twelve subjects were given mobile phones with GPS devices. The results show that the "scent" model provides an intriguing map with which to locate points of interest, and that the developed applications are promising. Takeru Inoue, Hideaki Iwamoto, Noriyuki Takahashi |
PDCAT | 4 |
| 2008 | Steady-state performance of hyperslab projection algorithmabstractThis paper presents an analysis of the steady-state mean-square error of an adaptive filtering algorithm using the metric projection onto a closed hyperslab, which we refer to as the hyperslab projection algorithm (HSPA). HSPA is not only a generalization of both the normalized least mean square (NLMS) algorithm and the set-membership NLMS (SM-NLMS) algorithm but also a special case of the adaptive parallel subgradient projection (PSP) method. It is known that HSPA possesses both fast convergence and robustness against noise. The approach of this paper is to employ the energy conservation relation, which enables us to avoid the transient analysis of HSPA. Under different assumptions, we obtain two results, which are generalizations of well-known results of the steady-state performance of NLMS. Extensive simulations show the good match between the theories and experiments. Noriyuki Takahashi, Isao Yamada |
ICASSP | 1 |
| 2007 | Development of an Intelligent Wheelchair with Visual Oral MotionabstractThis paper describes an intelligent wheelchair with a novel interface which uses visual oral motion. The wheelchair runs in various lighting environments, traditional mouth region detection method did not consider these conditions. To achieve detection of mouth region and analysis mouth motion in real-time and in various lighting environments, we proposed mouth cavity region detection method. In our system, the user moves his mouth open and close to run the wheelchair. We carried out six operational experiments and running experiments. Experiments with five subjects obtained our system is supposed to use a certain extent in a campus corridor. Takeshi Saitoh, Noriyuki Takahashi, Ryosuke Konishi |
RO-MAN | 2 |
| 2006 | An Efficient Heuristic Approach to the Infeasible Downlink Power Control ProblemabstractThis paper proposes a novel heuristic approach to the infeasible power control problem [i.e., no power allocation can provide users with specified quality of service (QoS)] in wireless communication systems. In such infeasible cases, it has been in great demand to increase the number of accepted users (i.e., users provided with the specified QoS) by certain distributed algorithms, which require no communication among base stations (BSs). The number of accepted users is often suppressed by a small number of users in severe environments, hence removing such users obviously helps many other users be accepted. The proposed algorithm, which is fully distributed, detects and removes such users based on simple criteria including: (a) the QoS is below the necessary level, and (b) the BS is already transmitting with the maximum possible power to the user. Simulation results demonstrate that the proposed algorithm significantly increases the number of accepted users with low computational complexity Noriyuki Takahashi, Masahiro Yukawa, Isao Yamada |
ICASSP (4) | 1 |
| 2002 | Real-time packet editing using reconfigurable hardware for active networkingabstractAn active network node architecture, called Active Packet Editing (APE), is proposed. The main concept of APE is to accelerate functions essential to active network operation, such as packet classification and NAT (Network Address Translation). The twofold architecture of APE combines a software active packet processor with a high-speed hardware packet editor. Based on preset rules (pattern, action), the packet editor classifies and modifies packets passing through the node. Upon the receipt of active packets, the software active packet processor dynamically configures the packet editor. This paper focuses on introducing the high-speed packet editing mechanism which utilizes FPGAs (Field Programmable Gate Arrays) and CAMs (Content Addressable Memories). A prototype network node based on the architecture performs Gigabit-class throughput with packet editing. Toshiaki Miyazaki, Takahiro Murooka, Noriyuki Takahashi, Masashi Hashimoto |
FPT | 3 |
| 1997 | Evaluation of the number of destination hosts for data networking and its application to address cache designabstractThis paper discuses how to design the capacity of address cache tables for large-scale computer communication networks. We show that destination addresses of packets can, be assumed to be characterized by two types of Zipf's law. Based on the complementary use of these laws, we derive the relation between the number of accesses and the number of destination addresses. Experimental results show that the relation gives a good approximation. Applying this relation, we derive the upper/lower bounds for cache hit probability. Using the probabilities, design issues including the capacity of the cache table and aging algorithm of cache entries are also discussed. Masaki Aida, Noriyuki Takahashi |
ICCCN | 2 |
| 1994 | Fault simulation for multiple faults by Boolean function manipulationabstractWe propose a fault simulation technique for multiple faults based on a deductive fault simulation method. The main difficulty in the development of a technique for multiple fault simulation is handling a very large number of multiple faults. Conventional deductive simulation using Linear lists to store fault sets is not appropriate for such large sets of multiple faults. Our approach to this problem is to represent sets of multiple faults by Boolean functions. We assign a distinct code word to each multiple fault and represent the fault by a minterm corresponding to its code word. Then, set operations in deductive simulation are replaced by logic operations. As an internal representation of fault sets, we use shared binary decision diagrams. The method of coding multiple faults is a key to efficient simulation. We propose a coding method called FNT coding. We also propose a fault dropping method, called prime fault dropping, which is used efficiently with our multiple fault simulation technique. Experimental results show that our technique effectively handles multiple faults at significantly lower computation cost.> Noriyuki Takahashi, Nagisa Ishiura, Shuzo Yajima |
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. | 1 |
| 1991 | Fault Simulation for Multiple Faults Using Shared BDD Representation of Fault SetsabstractThe authors propose a novel fault simulation technique for multiple faults. In order to handle a large number of multiple faults, sets of multiple faults are represented by Boolean functions, in which shared binary decision diagrams (BDDs) are used as an internal representation of Boolean functions. The authors also propose a fault dropping method, prime fault dropping, which is used efficiently to execute multiple fault simulation. The authors have succeeded in simulating 39 million double faults of a circuit of 2300 gates with about 20 Mbyte storage.> Noriyuki Takahashi, Nagisa Ishiura, Shuzo Yajima |
ICCAD | 1 |