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Martin Seiler

dblp:21/9663 · also Martin U. Seiler · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 67% Geometric modeling and processing · 33%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
collision handling
0.212014
Data-Driven Simulation of Detailed Surface Deformations for Surgery Training Simulators · IEEE Trans. Vis. Comput. Graph. 2014
Geometric modeling and processing › shape deformation
data-driven deformation
0.212014
Data-Driven Simulation of Detailed Surface Deformations for Surgery Training Simulators · IEEE Trans. Vis. Comput. Graph. 2014
Computer animation and physical simulation › deformable body simulation
soft tissue simulation
0.212014
Data-Driven Simulation of Detailed Surface Deformations for Surgery Training Simulators · IEEE Trans. Vis. Comput. Graph. 2014

Methods — techniques the papers use, named apart from their topics

non-negative least squares · 0.4influence map · 0.4frequency-space compression · 0.4
YearPublicationVenuePosition
2014 Data-Driven Simulation of Detailed Surface Deformations for Surgery Training Simulators
abstract
Data-driven methods have received increasing attention in recent years in order to meet real-time requirements in computationally intensive tasks. In our current work we examine the application of such approaches in soft-tissue simulation. The core idea is to split deformations into a coarse approximation and a differential part that contains the details. We employ the data-driven stamping approach to enrich a fast simulation surface with details that have been extracted from a set of example deformations obtained in offline computations. In this paper we detail our technique, and suggest further extensions over our previous work. First, we propose an improved method for correlating the current coarse approximation to the examples in the database. The new correlation metric combines Euclidean distances with cosine similarity. It allows for better example discrimination, resulting in a well-conditioned linear system. This also enables us to use a non-negative least squares solver that leads to a better regression and guarantees positive stamp blending weights. Second, we suggest a frequency-space stamp compression scheme that saves memory and, in most instances, is faster, since many operations can be done in the compressed space. Third, cutting is included by employing a physically-inspired influence map that allows for proper handling of material discontinuities that were not present in the original examples. We thoroughly evaluate our method and demonstrate its practical application in a surgical simulator prototype.
Martin Seiler, Jonas Spillmann, Matthias Harders
IEEE Trans. Vis. Comput. Graph.1
2011 Robust interactive cutting based on an adaptive octree simulation mesh
Martin Seiler, Denis Steinemann, Jonas Spillmann, Matthias Harders
Vis. Comput.1