EDBT 2026 Demo / reviewers in the wild / expert
Jonathan Scholz
dblp:21/9965 · also Jon Scholz
· DBLP profile ↗
17ranked-venue papers
4as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 4 first-author · 7 since 2021Systems, architecture and hardware · 10 · 3 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DemoStart: Demonstration-Led Auto-Curriculum Applied to Sim-to-Real with Multi-Fingered RobotsabstractWe present DemoStart, a novel auto-curriculum reinforcement learning method capable of learning complex manipulation behaviors on an arm equipped with a three- fingered robotic hand, from only a sparse reward and a handful of demonstrations in simulation. Learning from simulation drastically reduces the development cycle of behavior generation, and domain randomization techniques are leveraged to achieve successful zero-shot sim-to- real transfer. Transferred policies are learned directly from raw pixels from multiple cameras and robot proprioception. Our approach outperforms policies learned from demonstrations on the real robot and requires 100 times fewer demonstrations, collected in simulation. More details and videos in sites.google.com/view/demostart. Maria Bauzá 0001, Jose Enriaue Chen, Valentin Dalibard, Nimrod Gileadi, Roland Hafner, Murilo Fernandes Martins, Joss Moore, Rugile Pevceviciute, Antoine Laurens, Dushyant Rao, Martina Zambelli, Martin A. Riedmiller, Jonathan Scholz, Konstantinos Bousmalis, Francesco Nori, Nicolas Heess |
ICRA | 13 |
| 2024 | Deep SE(3)-Equivariant Geometric Reasoning for Precise Placement TasksabstractMany robot manipulation tasks can be framed as geometric reasoning tasks, where an agent must be able to precisely manipulate an object into a position that satisfies the task from a set of initial conditions. Often, task success is defined based on the relationship between two objects - for instance, hanging a mug on a rack. In such cases, the solution should be equivariant to the initial position of the objects as well as the agent, and invariant to the pose of the camera. This poses a challenge for learning systems which attempt to solve this task by learning directly from high-dimensional demonstrations: the agent must learn to be both equivariant as well as precise, which can be challenging without any inductive biases about the problem. In this work, we propose a method for precise relative pose prediction which is provably SE(3)-equivariant, can be learned from only a few demonstrations, and can generalize across variations in a class of objects. We accomplish this by factoring the problem into learning an SE(3) invariant task-specific representation of the scene and then interpreting this representation with novel geometric reasoning layers which are provably SE(3) equivariant. We demonstrate that our method can yield substantially more precise placement predictions in simulated placement tasks than previous methods trained with the same amount of data, and can accurately represent relative placement relationships data collected from real-world demonstrations. Supplementary information and videos can be found at https://sites.google.com/view/reldist-iclr-2023. Ben Eisner, Yi Yang 0007, Todor Davchev, Mel Vecerík, Jonathan Scholz, David Held |
ICLR | 5 |
| 2024 | RoboTAP: Tracking Arbitrary Points for Few-Shot Visual ImitationabstractFor robots to be useful outside labs and specialized factories we need a way to teach them new useful behaviors quickly. Current approaches lack either the generality to onboard new tasks without task-specific engineering, or else lack the data-efficiency to do so in an amount of time that enables practical use. In this work we explore dense tracking as a representational vehicle to allow faster and more general learning from demonstration. Our approach utilizes Track-Any-Point (TAP) models to isolate the relevant motion in a demonstration, and parameterize a low-level controller to reproduce this motion across changes in the scene configuration. We show this results in robust robot policies that can solve complex object-arrangement tasks such as shape-matching, stacking, and even full path-following tasks such as applying glue and sticking objects together, all from demonstrations that can be collected in minutes. Mel Vecerík, Carl Doersch, Yi Yang 0007, Todor Davchev, Yusuf Aytar, Raia Hadsell, Lourdes Agapito, Jonathan Scholz |
ICRA | 9 |
| 2023 | Lossless Adaptation of Pretrained Vision Models For Robotic Manipulation
Mohit Sharma 0001, Claudio Fantacci, Skanda Koppula, Nicolas Heess, Jonathan Scholz, Yusuf Aytar |
ICLR | 6 |
| 2022 | Wish you were here: Hindsight Goal Selection for long-horizon dexterous manipulation
Todor Davchev, Oleg Sushkov, Jean-Baptiste Regli, Stefan Schaal, Yusuf Aytar, Markus Wulfmeier, Jonathan Scholz |
ICLR | 7 |
| 2022 | Few-Shot Keypoint Detection as Task Adaptation via Latent EmbeddingsabstractDense object tracking, the ability to localize specific object points with pixel-level accuracy, is an important computer vision task with numerous downstream applications in robotics. Existing approaches either compute dense keypoint embeddings in a single forward pass, meaning the model is trained to track everything at once, or allocate their full capacity to a sparse predefined set of points, trading generality for accuracy. In this paper we explore a middle ground based on the observation that the number of relevant points at a given time are typically relatively few, e.g. grasp points on a target object. Our main contribution is a novel architecture, inspired by few-shot task adaptation, which allows a sparse-style network to condition on a keypoint embedding that indicates which point to track. Our central finding is that this approach provides the generality of dense-embedding models, while offering accuracy significantly closer to sparse-keypoint approaches. We present results illustrating this capacity vs. accuracy trade-off, and demonstrate the ability to zero-shot transfer to new object instances (within-class) using a real-robot pick-and-place task. Mel Vecerík, Jackie Kay, Raia Hadsell, Lourdes Agapito, Jonathan Scholz |
ICRA | 5 |
| 2022 | Offline Meta-Reinforcement Learning for Industrial InsertionabstractReinforcement learning (RL) can in principle let robots automatically adapt to new tasks, but current RL methods require a large number of trials to accomplish this. In this paper, we tackle rapid adaptation to new tasks through the framework of meta-learning, which utilizes past tasks to learn to adapt with a specific focus on industrial insertion tasks. Fast adaptation is crucial because prohibitively large number of on-robot trials will potentially damage hardware pieces. Additionally, effective adaptation is also feasible in that experience among different insertion applications can be largely leveraged by each other. In this setting, we address two specific challenges when applying meta-learning. First, conventional meta-RL algorithms require lengthy online meta-training. We show that this can be replaced with appropriately chosen offline data, resulting in an offline meta- RL method that only requires demonstrations and trials from each of the prior tasks, without the need to run costly meta-RL procedures online. Second, meta-RL methods can fail to generalize to new tasks that are too different from those seen at meta-training time, which poses a particular challenge in industrial applications, where high success rates are critical. We address this by combining contextual meta-learning with direct online finetuning: if the new task is similar to those seen in the prior data, then the contextual meta-learner adapts immediately, and if it is too different, it gradually adapts through finetuning. We show that our approach is able to quickly adapt to a variety of different insertion tasks, with a success rate of 100% using only a fraction of the samples needed for learning the tasks from scratch. Experiment videos and details are available at //sites.google.com/view/offline-metarl-insertion.https: Tony Z. Zhao, Jianlan Luo, Oleg Sushkov, Rugile Pevceviciute, Nicolas Heess, Jonathan Scholz, Stefan Schaal, Sergey Levine |
ICRA | 6 |
| 2019 | Generative predecessor models for sample-efficient imitation learning
Yannick Schroecker, Mel Vecerík, Jonathan Scholz |
ICLR (Poster) | 3 |
| 2019 | A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement LearningabstractInsertion is a challenging haptic and visual control problem with significant practical value for manufacturing. Existing approaches in the model-based robotics community can be highly effective when task geometry is known, but are complex and cumbersome to implement, and must be tailored to each individual problem by a qualified engineer. Within the learning community there is a long history of insertion research, but existing approaches are either too sample-inefficient to run on real robots, or assume access to high-level object features, e.g. socket pose. In this paper we show that relatively minor modifications to an off-the-shelf Deep-RL algorithm (DDPG), combined with a small number of human demonstrations, allows the robot to quickly learn to solve these tasks efficiently and robustly. Our approach requires no modeling or simulation, no parameterized search or alignment behaviors, no vision system aside from raw images, and no reward shaping. We evaluate our approach on a narrow-clearance peg-insertion task and a deformable clip-insertion task, both of which include variability in the socket position. Our results show that these tasks can be solved reliably on the real robot in less than 10 minutes of interaction time, and that the resulting policies are robust to variance in the socket position and orientation. Mel Vecerík, Oleg Sushkov, David Barker, Thomas Rothörl, Todd Hester, Jonathan Scholz |
ICRA | 6 |
| 2019 | Improved Exploration through Latent Trajectory Optimization in Deep Deterministic Policy GradientabstractModel-free reinforcement learning algorithms such as Deep Deterministic Policy Gradient (DDPG) often require additional exploration strategies, especially if the actor is of deterministic nature. This work evaluates the use of model-based trajectory optimization methods used for exploration in Deep Deterministic Policy Gradient when trained on a latent image embedding. In addition, an extension of DDPG is derived using a value function as critic, making use of a learned deep dynamics model to compute the policy gradient. This approach leads to a symbiotic relationship between the deep reinforcement learning algorithm and the latent trajectory optimizer. The trajectory optimizer benefits from the critic learned by the RL algorithm and the latter from the enhanced exploration generated by the planner. The developed methods are evaluated on two continuous control tasks, one in simulation and one in the real world. In particular, a Baxter robot is trained to perform an insertion task, while only receiving sparse rewards and images as observations from the environment. Kevin S. Luck, Mel Vecerík, Simon Stepputtis, Heni Ben Amor, Jonathan Scholz |
IROS | 5 |
| 2016 | Navigation Among Movable Obstacles with learned dynamic constraintsabstractIn this paper we present the first planner for the problem of Navigation Among Movable Obstacles (NAMO) on a real robot that can handle environments with under-specified object dynamics. This result makes use of recent progress from two threads of the Reinforcement Learning literature. The first is a hierarchical Markov-Decision Process formulation of the NAMO problem designed to handle dynamics uncertainty. The second is a physics-based Reinforcement Learning framework which offers a way to ground this uncertainty in a compact model space that can be efficiently updated from data received by the robot online. Our results demonstrate the ability of a robot to adapt to unexpected object behavior in a real office scenario. Jonathan Scholz, Nehchal Jindal, Martin Levihn, Charles L. Isbell Jr., Henrik I. Christensen |
IROS | 1 |
| 2015 | Learning non-holonomic object models for mobile manipulationabstractFor a mobile manipulator to interact with large everyday objects, such as office tables, it is often important to have dynamic models of these objects. However, as it is infeasible to provide the robot with models for every possible object it may encounter, it is desirable that the robot can identify common object models autonomously. Existing methods for addressing this challenge are limited by being either purely kinematic, or inefficient due to a lack of physical structure. In this paper, we present a physics-based method for estimating the dynamics of common non-holonomic objects using a mobile manipulator, and demonstrate its efficiency compared to existing approaches. Jonathan Scholz, Martin Levihn, Charles L. Isbell Jr., Henrik I. Christensen, Mike Stilman |
ICRA | 1 |
| 2014 | A Physics-Based Model Prior for Object-Oriented MDPsabstractOne of the key challenges in using reinforcement learning in robotics is the need for models that capture natural world structure. There are, methods that formalize multi-object dynamics using relational representations, but these methods are not sufficiently compact for real-world robotics. We present a physics-based approach that exploits modern simulation tools to efficiently parameterize physical dynamics. Our results show that this representation can result in much faster learning, by virtue of its strong but appropriate inductive bias in physical environments. Jonathan Scholz, Martin Levihn, Charles L. Isbell Jr., David Wingate |
ICML | 1 |
| 2013 | Planning with movable obstacles in continuous environments with uncertain dynamicsabstractIn this paper we present a decision theoretic planner for the problem of Navigation Among Movable Obstacles (NAMO) operating under conditions faced by real robotic systems. While planners for the NAMO domain exist, they typically assume a deterministic environment or rely on discretization of the configuration and action spaces, preventing their use in practice. In contrast, we propose a planner that operates in real-world conditions such as uncertainty about the parameters of workspace objects and continuous configuration and action (control) spaces. To achieve robust NAMO planning despite these conditions, we introduce a novel integration of Monte Carlo simulation with an abstract MDP construction. We present theoretical and empirical arguments for time complexity linear in the number of obstacles as well as a detailed implementation and examples from a dynamic simulation environment. Martin Levihn, Jonathan Scholz, Mike Stilman |
ICRA | 2 |
| 2013 | Policy Shaping: Integrating Human Feedback with Reinforcement LearningabstractA long term goal of Interactive Reinforcement Learning is to incorporate non-expert human feedback to solve complex tasks. State-of-the-art methods have approached this problem by mapping human information to reward and value signals to indicate preferences and then iterating over them to compute the necessary control policy. In this paper we argue for an alternate, more effective characterization of human feedback: Policy Shaping. We introduce Advise, a Bayesian approach that attempts to maximize the information gained from human feedback by utilizing it as direct labels on the policy. We compare Advise to state-of-the-art approaches and highlight scenarios where it outperforms them and importantly is robust to infrequent and inconsistent human feedback. Shane Griffith, Kaushik Subramanian, Jonathan Scholz, Charles L. Isbell Jr., Andrea Thomaz |
NIPS | 3 |
| 2012 | Hierarchical Decision Theoretic Planning for Navigation Among Movable Obstacles
Martin Levihn, Jonathan Scholz, Mike Stilman |
WAFR | 2 |
| 2011 | Cart pushing with a mobile manipulation system: Towards navigation with moveable objectsabstractRobust navigation in cluttered environments has been well addressed for mobile robotic platforms, but the problem of navigating with a moveable object like a cart has not been widely examined. In this work, we present a planning and control approach to navigation of a humanoid robot while pushing a cart. We show how immediate information about the environment can be integrated into this approach to achieve safer navigation in the presence of dynamic obstacles. We demonstrate the robustness of our approach through long-running experiments with the PR2 mobile manipulation robot in a typical indoor office environment, where the robot faced narrow and high-traffic passageways with very limited clearance. Jonathan Scholz, Sachin Chitta, Bhaskara Marthi, Maxim Likhachev |
ICRA | 1 |