EDBT 2026 Demo / reviewers in the wild / expert
Ameya Shringi
dblp:210/1130
· DBLP profile ↗
5ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 44% Knowledge representation and reasoning · 44% Trustworthy machine learning · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking › activity recognition
human activity recognition |
0.9 | 1 | 2025 | Human Activity Recognition in an Open World (Abstract Reprint) · IJCAI 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning |
0.9 | 1 | 2025 | Human Activity Recognition in an Open World (Abstract Reprint) · IJCAI 2025 |
Machine learning › Trustworthy machine learning
novelty detection |
0.3 | 1 | 2025 | Human Activity Recognition in an Open World (Abstract Reprint) · IJCAI 2025 |
Methods — techniques the papers use, named apart from their topics
incremental learning · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Human Activity Recognition in an Open World (Abstract Reprint)abstractManaging novelty in perception-based human activity recognition (HAR) is critical in realistic settings to improve task performance over time and ensure solution generalization outside of prior seen samples. Novelty manifests in HAR as unseen samples, activities, objects, environments, and sensor changes, among other ways. Novelty may be task-relevant, such as a new class or new features, or task-irrelevant resulting in nuisance novelty, such as never before seen noise, blur, or distorted video recordings. To perform HAR optimally, algorithmic solutions must be tolerant to nuisance novelty, and learn over time in the face of novelty. This paper 1) formalizes the definition of novelty in HAR building upon the prior definition of novelty in classification tasks, 2) proposes an incremental open world learning (OWL) protocol and applies it to the Kinetics datasets to generate a new benchmark KOWL-718, 3) analyzes the performance of current stateof-the-art HAR models when novelty is introduced over time, 4) provides a containerized and packaged pipeline for reproducing the OWL protocol and for modifying for any future updates to Kinetics. The experimental analysis includes an ablation study of how the different models perform under various conditions as annotated by Kinetics-AVA. The code may be used to analyze different annotations and subsets of the Kinetics datasets in an incremental open world fashion, as well as be extended as further updates to Kinetics are released. Derek S. Prijatelj, Samuel Grieggs, Dawei Du, Ameya Shringi, Christopher Funk, Adam Kaufman, Eric Robertson 0001, Walter J. Scheirer |
IJCAI | 5 |
| 2024 | Human Activity Recognition in an Open WorldabstractManaging novelty in perception-based human activity recognition (HAR) is critical in realistic settings to improve task performance over time and ensure solution generalization outside of prior seen samples. Novelty manifests in HAR as unseen samples, activities, objects, environments, and sensor changes, among other ways. Novelty may be task-relevant, such as a new class or new features, or task-irrelevant resulting in nuisance novelty, such as never before seen noise, blur, or distorted video recordings. To perform HAR optimally, algorithmic solutions must be tolerant to nuisance novelty, and learn over time in the face of novelty. This paper 1) formalizes the definition of novelty in HAR building upon the prior definition of novelty in classification tasks, 2) proposes an incremental open world learning (OWL) protocol and applies it to the Kinetics datasets to generate a new benchmark KOWL-718, 3) analyzes the performance of current stateof-the-art HAR models when novelty is introduced over time, 4) provides a containerized and packaged pipeline for reproducing the OWL protocol and for modifying for any future updates to Kinetics. The experimental analysis includes an ablation study of how the different models perform under various conditions as annotated by Kinetics-AVA. The code may be used to analyze different annotations and subsets of the Kinetics datasets in an incremental open world fashion, as well as be extended as further updates to Kinetics are released. Derek S. Prijatelj, Samuel Grieggs, Dawei Du, Ameya Shringi, Christopher Funk, Adam Kaufman, Eric Robertson 0001, Walter J. Scheirer |
J. Artif. Intell. Res. | 5 |
| 2023 | Reconstructing Humpty Dumpty: Multi-feature Graph Autoencoder for Open Set Action RecognitionabstractMost action recognition datasets and algorithms assume a closed world, where all test samples are instances of the known classes. In open set problems, test samples may be drawn from either known or unknown classes. Existing open set action recognition methods are typically based on extending closed set methods by adding post hoc analysis of classification scores or feature distances and do not capture the relations among all the video clip elements. Our approach uses the reconstruction error to determine the novelty of the video since unknown classes are harder to put back together and thus have a higher reconstruction error than videos from known classes. We refer to our solution to the open set action recognition problem as "Humpty Dumpty", due to its reconstruction abilities. Humpty Dumpty is a novel graph-based autoencoder that accounts for contextual and semantic relations among the clip pieces for improved reconstruction. A larger reconstruction error leads to an increased likelihood that the action can not be reconstructed, i.e., can not put Humpty Dumpty back together again, indicating that the action has never been seen before and is novel/unknown. Extensive experiments are performed on two publicly available action recognition datasets including HMDB-51 and UCF-101, showing the state-of-the-art performance for open set action recognition. Dawei Du, Ameya Shringi, Anthony Hoogs, Christopher Funk |
WACV | 2 |
| 2018 | Semantically Invariant Text-to-Image GenerationabstractImage captioning has demonstrated models that are capable of generating plausible text given input images or videos. Further, recent work in image generation has shown significant improvements in image quality when text is used as a prior. Our work ties these concepts together by creating an architecture that can enable bidirectional generation of images and text. We call this network Multi-Modal Vector Representation (MMVR). Along with MMVR, we propose two improvements to the text conditioned image generation. Firstly, a n-gram metric based cost function is introduced that generalizes the caption with respect to the image. Secondly, multiple semantically similar sentences are shown to help in generating better images. Qualitative and quantitative evaluations demonstrate that MMVR improves upon existing text conditioned image generation results by over 20%, while integrating visual and text modalities. Shagan Sah, Dheeraj Peri, Ameya Shringi, Chi Zhang 0023, Miguel Domínguez, Andreas E. Savakis, Raymond W. Ptucha |
ICIP | 3 |
| 2018 | Multimodal Reconstruction Using Vector RepresentationabstractRecent work has demonstrated that neural embedding from multiple modalities can be utilized to focus the results of generative adversarial networks. However, little work has been done towards developing a procedure to combine vectors from different modalities for the purpose of reconstructing input. Generally, embeddings from different modalities are concatenated to create a larger input vector. In this paper, we propose learning a Common Vector Space (CVS) where similar inputs from different modalities cluster together. We develop a framework to analyze the extent of reconstruction and robustness offered by CVS. We apply the CVS for the purpose of annotating, generating and captioning images on MS-COCO. We show that CVS is on par with techniques used for multiple modality embeddings while offering more flexibility as the number of modalities increases. Shagan Sah, Ameya Shringi, Dheeraj Peri, John Hamilton, Andreas E. Savakis, Raymond W. Ptucha |
ICIP | 2 |