EDBT 2026 Demo / reviewers in the wild / expert
Takuma Yagi
dblp:210/2402
· DBLP profile ↗
16ranked-venue papers
5as first author
15since 2021 · last 2026
0000-0003-4050-6543ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 4 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 9 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Contact4D: A Video Dataset for Whole-Body Human Motion and Finger Contact in Dexterous OperationsabstractUnderstanding how humans interact with objects is key to building robust human-centric artificial intelligence. However, this area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled lab environments, and contact annotations are mostly estimated using threshold clips. We introduce Contact4D, a multi-view video dataset for humanobject interaction that provides detailed body poses and accurate contact annotations. We use a flexible multiview capture system to record individuals performing furniture assembly tasks and provide annotations for human detection, tracking, 2D/3D pose estimation, and groundtruth contact. Additionally, we propose a novel processing pipeline to extract accurate hand poses even when they are severely occluded. Contact4D consists of$2 M$images captured from 19 synchronized cameras across 350 video sequences, spanning diverse environments, varioius furniture types, and unique subjects. We evaluate existing methods for human pose estimation and human-centric contact estimation, demonstrating their inability to generalize to our dataset. Lastly, we fine-tune a pretrained MultiHMR model on Contact4D and observe an improved performance of 56.6% body MPJPE and 26.4% hand MPJPE in scenarios under severe self-occlusion and object occlusion. Code and data are available at https://jyuntins.github.io/Contact4D. Jyun-Ting Song, JungEun Kim, Jinkun Cao, Takuma Yagi, Kris Makoto Kitani |
3DV | 5 |
| 2025 | VideoSetDiff: Identifying and Reasoning Similarities and Differences in Similar Videos
Yue Qiu 0001, Yanjun Sun, Takuma Yagi, Shusaku Egami, Natsuki Miyata, Ken Fukuda, Kensho Hara, Ryusuke Sagawa |
ICCV | 3 |
| 2025 | Exo2EgoDVC: Dense Video Captioning of Egocentric Procedural Activities Using Web Instructional Videos
Takehiko Ohkawa, Takuma Yagi, Taichi Nishimura, Ryosuke Furuta, Atsushi Hashimoto 0001, Yoshitaka Ushiku, Yoichi Sato 0001 |
WACV | 2 |
| 2025 | Learning Multiple Object States from Actions via Large Language ModelsabstractRecognizing the states of objects in a video is crucial in understanding the scene beyond actions and objects. For instance, an egg can be raw, cracked, and whisked while cooking an omelet, and these states can coexist simulta-neously (an egg can be both raw and whisked). However, most existing research assumes single object state change (e.g. uncracked → cracked), overlooking the coexisting nature of multiple object states and the influence of past states on the current state. We formulate object state recognition as a multi-label classification task that explicitly handles multiple states. We then propose to learn multiple object states from narrated videos by leveraging LLMs to generate pseudo-labels from the transcribed narrations, capturing the influence of past states. The challenge is that narrations mostly describe human actions in the video but rarely explain object states. Therefore, we use LLM's knowledge of the relationship between actions and states to derive the missing object states. We further accumulate the derived object states to consider the past state contexts to infer current object state pseudo-labels. We newly collect Multiple Object States Transition (MOST) dataset, which includes manual multi-label annotation for evaluation purposes, covering 60 object states across six object categories. Experimental results show that our model trained on LLM-generated pseudo-labels significantly outperforms strong vision-language models, demonstrating the effectiveness of our pseudo-labeling framework that considers past context via LLMs. Masatoshi Tateno, Takuma Yagi, Ryosuke Furuta, Yoichi Sato 0001 |
WACV | 2 |
| 2025 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesabstractWe present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions—including a novel “expert commentary” done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. https://ego-exo4d-data.org/ Kristen Grauman, Andrew Westbury, Lorenzo Torresani, Kris Makoto Kitani, Jitendra Malik, Triantafyllos Afouras, Kumar Ashutosh, Vijay Baiyya, Siddhant Bansal, Bikram Boote, Eugene Byrne, Zachary Chavis, Joya Chen, Fu-Jen Chu, Sean Crane, Avijit Dasgupta, Jing Dong 0002, María Escobar, Cristhian Forigua, Abrham Gebreselasie, Sanjay Haresh, Jing Huang 0020, Md Mohaiminul Islam, Suyog Dutt Jain, Rawal Khirodkar, Devansh Kukreja, Kevin J. Liang, Jia-Wei Liu, Sagnik Majumder, Yongsen Mao, Effrosyni Mavroudi, Tushar Nagarajan, Francesco Ragusa, Santhosh K. Ramakrishnan, Luigi Seminara, Arjun Somayazulu, Yale Song, Shan Su, Zihui Xue, Jinxu Zhang, Angela Castillo, Changan Chen, Xinzhu Fu, Ryosuke Furuta, Cristina González, Prince Gupta, Jiabo Hu, Yifei Huang 0002, Yiming Huang 0011, Weslie Khoo, Anush Kumar, Robert Kuo, Sach Lakhavani, Miao Liu 0007, Mi Luo, Zhengyi Luo 0002, Brighid Meredith, Austin Miller, Oluwatumininu Oguntola, Xiaqing Pan, Penny Peng, Shraman Pramanick, Merey Ramazanova, Fiona Ryan, Kiran K. Somasundaram, Chenan Song, Audrey Southerland, Masatoshi Tateno, Takuma Yagi, Mingfei Yan, Xitong Yang, Zecheng Yu, Shengxin Cindy Zha, Chen Zhao 0002, Ziwei Zhao 0003, Zhifan Zhu 0001, Jeff Zhuo, Pablo Andrés Arbeláez, Gedas Bertasius, David Crandall, Dima Damen, Jakob J. Engel, Giovanni Maria Farinella, Antonino Furnari, Bernard Ghanem, Judy Hoffman, C. V. Jawahar, Richard A. Newcombe, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Manolis Savva, Jianbo Shi, Mike Zheng Shout, Michael Wray |
Int. J. Comput. Vis. | 75 |
| 2025 | FineBio: A Fine-Grained Video Dataset of Biological Experiments with Hierarchical AnnotationabstractAbstract In the development of science, accurate and reproducible documentation of the experimental process is crucial. Automatic recognition of the actions in experiments from videos would help experimenters by complementing the recording of experiments. Towards this goal, we propose FineBio, a new fine-grained video dataset of people performing biological experiments. The dataset consists of multi-view videos of 32 participants performing mock biological experiments with a total duration of 14.5 hours. One experiment forms a hierarchical structure, where a protocol consists of several steps, each further decomposed into a set of atomic operations. The uniqueness of biological experiments is that while they require strict adherence to steps described in each protocol, there is freedom in the order of atomic operations. We provide hierarchical annotation on protocols, steps, atomic operations, object locations, and their manipulation states, providing new challenges for structured activity understanding and hand-object interaction recognition. To find out challenges on activity understanding in biological experiments, we introduce baseline models and results on four different tasks, including (i) step segmentation, (ii) atomic operation detection (iii) object detection, and (iv) manipulated/affected object detection. Dataset and code are available from https://github.com/aistairc/FineBio . Takuma Yagi, Misaki Ohashi, Yifei Huang 0002, Ryosuke Furuta, Shungo Adachi, Totai Mitsuyama, Yoichi Sato 0001 |
Int. J. Comput. Vis. | 1 |
| 2025 | Ego4D: Around the World in 3,600 Hours of Egocentric VideoabstractWe introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Kristen Grauman, Andrew Westbury, Eugene Byrne, Vincent Cartillier, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Devansh Kukreja, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik |
IEEE Trans. Pattern Anal. Mach. Intell. | 62 |
| 2024 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesabstractWe present Ego-Exo4D, a diverse, large-scale multi-modal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured ego-centric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is un-precedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions-including a novel “expert commentary” done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Kristen Grauman, Andrew Westbury, Lorenzo Torresani, Kris Makoto Kitani, Jitendra Malik, Triantafyllos Afouras, Kumar Ashutosh, Vijay Baiyya, Siddhant Bansal, Bikram Boote, Eugene Byrne, Zachary Chavis, Joya Chen, Fu-Jen Chu, Sean Crane, Avijit Dasgupta, Jing Dong 0002, María Escobar, Cristhian Forigua, Abrham Gebreselasie, Sanjay Haresh, Jing Huang 0020, Md Mohaiminul Islam, Suyog Dutt Jain, Rawal Khirodkar, Devansh Kukreja, Kevin J. Liang, Jia-Wei Liu, Sagnik Majumder, Yongsen Mao, Effrosyni Mavroudi, Tushar Nagarajan, Francesco Ragusa, Santhosh K. Ramakrishnan, Luigi Seminara, Arjun Somayazulu, Yale Song, Shan Su, Zihui Xue, Jinxu Zhang, Angela Castillo, Changan Chen, Xinzhu Fu, Ryosuke Furuta, Cristina González, Prince Gupta, Jiabo Hu, Yifei Huang 0002, Yiming Huang 0011, Weslie Khoo, Anush Kumar, Robert Kuo, Sach Lakhavani, Miao Liu 0007, Mi Luo, Zhengyi Luo 0002, Brighid Meredith, Austin Miller, Oluwatumininu Oguntola, Xiaqing Pan, Penny Peng, Shraman Pramanick, Merey Ramazanova, Fiona Ryan, Kiran K. Somasundaram, Chenan Song, Audrey Southerland, Masatoshi Tateno, Takuma Yagi, Mingfei Yan, Xitong Yang, Zecheng Yu, Shengxin Cindy Zha, Chen Zhao 0002, Ziwei Zhao 0003, Zhifan Zhu 0001, Jeff Zhuo, Pablo Andrés Arbeláez, Gedas Bertasius, Dima Damen, Jakob J. Engel, Giovanni Maria Farinella, Antonino Furnari, Bernard Ghanem, Judy Hoffman, C. V. Jawahar, Richard A. Newcombe, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Manolis Savva, Jianbo Shi, Mike Zheng Shout, Michael Wray |
CVPR | 75 |
| 2024 | PolarDB: Formula-Driven Dataset for Pre-Training Trajectory EncodersabstractFormula-driven supervised learning (FDSL) is a growing research topic for finding simple mathematical formulas that generate synthetic data and labels for pre-training neural networks. The main advantage of FDSL is that there is no risk of generating data with ethical implications such as gender bias and racial bias because it does not rely on real data as discussed in previous studies using fractals and polygons for pre-training image encoders. While FDSL has been proposed for pre-training image encoders, it has not been considered for temporal trajectory data. In this paper, we introduce PolarDB, the first formula-driven dataset for pre-training trajectory encoders with an application to fine-grained cutting-method recognition using hand trajectories. More specifically, we generate 270k trajectories for 432 categories on the basis of polar equations and use them to pre-train a Transformer-based trajectory encoder in an FDSL manner. In the experiments, we show that pre-training on PolarDB improves the accuracy of fine-grained cutting-method recognition on cooking videos of EPIC-KITCHEN and Ego4D datasets, where the pre-trained trajectory encoder is used as a plug-in module for a video recognition network. Sota Miyamoto, Takuma Yagi, Yuto Makimoto, Mahiro Ukai, Yoshitaka Ushiku, Atsushi Hashimoto 0001, Nakamasa Inoue |
ICASSP | 2 |
| 2024 | DailySTR: A Daily Human Activity Pattern Recognition Dataset for Spatio-temporal ReasoningabstractRecognizing daily human activities is essential for domestic robots to assist humans effectively in indoor environments. These activities typically involve sequences of interactions between humans and objects across different locations and times within a household. Identifying these events and understanding their temporal and spatial relationships is crucial for accurately modeling human behavior patterns. However, most current methods and datasets for human activity recognition focus on identifying singular events at specific moments and locations, neglecting the complexity of activities that span multiple times and places. To address this gap, we collected data on human activity patterns over a single day through crowdsourcing. Based on this, we introduce a novel synthetic video question-answering dataset. Our proposed dataset includes videos of daily activities accompanied by question-answer pairs that require models to reason about sequences of activities in both time and space. We evaluated state-of-the-art methods against our dataset, highlighting their limitations in handling the intricate spatio-temporal dynamics of human activity sequences. To improve upon these methods, we propose a two-stage model. The proposed model initially decodes the detailed content of individual videos using a transformer-based approach, then employs LLMs for advanced spatio-temporal reasoning across multiple videos. We hope our research provides valuable benchmarks and insights, paving the way for advancements in the recognition of daily human activity patterns. Yue Qiu 0001, Shusaku Egami, Ken Fukuda, Natsuki Miyata, Takuma Yagi, Kensho Hara, Kenji Iwata, Ryusuke Sagawa |
IROS | 5 |
| 2023 | Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction VideosabstractObject affordance is an important concept in hand-object interaction, providing information on action possibilities based on human motor capacity and objects’ physical property thus benefiting tasks such as action anticipation and robot imitation learning. However, the definition of affordance in existing datasets often: 1) mix up affordance with object functionality; 2) confuse affordance with goal-related action; and 3) ignore human motor capacity. This paper proposes an efficient annotation scheme to address these issues by combining goal-irrelevant motor actions and grasp types as affordance labels and introducing the concept of mechanical action to represent the action possibilities between two objects. We provide new annotations by applying this scheme to the EPIC-KITCHENS dataset and test our annotation with tasks such as affordance recognition, hand-object interaction hotspots prediction, and cross-domain evaluation of affordance. The results show that models trained with our annotation can distinguish affordance from other concepts, predict fine-grained interaction possibilities on objects, and generalize through different do-mains. Zecheng Yu, Yifei Huang 0002, Ryosuke Furuta, Takuma Yagi, Yusuke Goutsu, Yoichi Sato 0001 |
WACV | 4 |
| 2022 | Ego4D: Around the World in 3, 000 Hours of Egocentric VideoabstractWe introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of dailylife activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/ Kristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Vincent Cartillier, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik |
CVPR | 61 |
| 2022 | GO-Finder: A Registration-free Wearable System for Assisting Users in Finding Lost Hand-held ObjectsabstractPeople spend an enormous amount of time and effort looking for lost objects. To help remind people of the location of lost objects, various computational systems that provide information on their locations have been developed. However, prior systems for assisting people in finding objects require users to register the target objects in advance. This requirement imposes a cumbersome burden on the users, and the system cannot help remind them of unexpectedly lost objects. We propose GO-Finder (“Generic Object Finder”), a registration-free wearable camera-based system for assisting people in finding an arbitrary number of objects based on two key features: automatic discovery of hand-held objects and image-based candidate selection. Given a video taken from a wearable camera, GO-Finder automatically detects and groups hand-held objects to form a visual timeline of the objects. Users can retrieve the last appearance of the object by browsing the timeline through a smartphone app. We conducted user studies to investigate how users benefit from using GO-Finder. In the first study, we asked participants to perform an object retrieval task and confirmed improved accuracy and reduced mental load in the object search task by providing clear visual cues on object locations. In the second study, the system’s usability on a longer and more realistic scenario was verified, accompanied by an additional feature of context-based candidate filtering. Participant feedback suggested the usefulness of GO-Finder also in realistic scenarios where more than one hundred objects appear. Takuma Yagi, Takumi Nishiyasu, Kunimasa Kawasaki, Moe Matsuki, Yoichi Sato 0001 |
ACM Trans. Interact. Intell. Syst. | 1 |
| 2021 | Hand-Object Contact Prediction via Motion-Based Pseudo-Labeling and Guided Progressive Label Correction
Takuma Yagi, Md Tasnimul Hasan, Yoichi Sato 0001 |
BMVC | 1 |
| 2021 | GO-Finder: A Registration-Free Wearable System for Assisting Users in Finding Lost Objects via Hand-Held Object DiscoveryabstractPeople spend an enormous amount of time and effort looking for lost objects. To help remind people of the location of lost objects, various computational systems that provide information on their locations have been developed. However, prior systems for assisting people in finding objects require users to register the target objects in advance. This requirement imposes a cumbersome burden on the users, and the system cannot help remind them of unexpectedly lost objects. We propose GO-Finder (“Generic Object Finder”), a registration-free wearable camera based system for assisting people in finding an arbitrary number of objects based on two key features: automatic discovery of hand-held objects and image-based candidate selection. Given a video taken from a wearable camera, Go-Finder automatically detects and groups hand-held objects to form a visual timeline of the objects. Users can retrieve the last appearance of the object by browsing the timeline through a smartphone app. We conducted a user study to investigate how users benefit from using GO-Finder and confirmed improved accuracy and reduced mental load regarding the object search task by providing clear visual cues on object locations. Takuma Yagi, Takumi Nishiyasu, Kunimasa Kawasaki, Moe Matsuki, Yoichi Sato 0001 |
IUI | 1 |
| 2018 | Future Person Localization in First-Person VideosabstractWe present a new task that predicts future locations of people observed in first-person videos. Consider a first-person video stream continuously recorded by a wearable camera. Given a short clip of a person that is extracted from the complete stream, we aim to predict that person's location in future frames. To facilitate this future person localization ability, we make the following three key observations: (a) First-person videos typically involve significant ego-motion which greatly affects the location of the target person in future frames; (b) Scales of the target person act as a salient cue to estimate a perspective effect in first-person videos; (c) First-person videos often capture people up-close, making it easier to leverage target poses (e.g., where they look) for predicting their future locations. We incorporate these three observations into a prediction framework with a multi-stream convolution-deconvolution architecture. Experimental results reveal our method to be effective on our new dataset as well as on a public social interaction dataset. Takuma Yagi, Karttikeya Mangalam, Ryo Yonetani, Yoichi Sato 0001 |
CVPR | 1 |