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Ben Abramowitz

dblp:210/2612 · DBLP profile ↗
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6ranked-venue papers
4as first author
3since 2021 · last 2025
0000-0001-7870-775XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 50% Representation and self-supervised learning · 50%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 68% Graph algorithms and graph theory · 32%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action recognition
0.812024
Learning Causal Domain-Invariant Temporal Dynamics for Few-Shot Action Recognition · ICML 2024
Machine learning › Representation and self-supervised learning
causal representation learning
0.812024
Learning Causal Domain-Invariant Temporal Dynamics for Few-Shot Action Recognition · ICML 2024
Machine learning › Representation and self-supervised learning › representation learning › invariant representation learning
domain-invariant representation
0.812024
Learning Causal Domain-Invariant Temporal Dynamics for Few-Shot Action Recognition · ICML 2024
Computer vision › Video understanding and tracking › action recognition
few-shot action recognition
0.812024
Learning Causal Domain-Invariant Temporal Dynamics for Few-Shot Action Recognition · ICML 2024
Algorithmic game theory and mechanism design › social choice
computational social choice
0.412019
Flexible Representative Democracy: An Introduction with Binary Issues · IJCAI 2019
Algorithmic game theory and mechanism design › social choice › computational social choice
liquid democracy
0.412019
Flexible Representative Democracy: An Introduction with Binary Issues · IJCAI 2019
Graph algorithms and graph theory
graph optimization
0.312018
Utilitarians Without Utilities: Maximizing Social Welfare for Graph Problems Using Only Ordinal Preferences · AAAI 2018
Graph algorithms and graph theory › spanning tree
maximum spanning tree
0.312018
Utilitarians Without Utilities: Maximizing Social Welfare for Graph Problems Using Only Ordinal Preferences · AAAI 2018
Algorithmic game theory and mechanism design › social choice
ordinal approximation
0.312018
Utilitarians Without Utilities: Maximizing Social Welfare for Graph Problems Using Only Ordinal Preferences · AAAI 2018
Algorithmic game theory and mechanism design
welfare maximization
0.312018
Utilitarians Without Utilities: Maximizing Social Welfare for Graph Problems Using Only Ordinal Preferences · AAAI 2018

Methods — techniques the papers use, named apart from their topics

temporal dynamics modeling · 0.8causal representation learning · 0.8theoretical analysis · 0.4empirical analysis · 0.4ordinal greedy algorithm · 0.3approximation ratio analysis · 0.3
YearPublicationVenuePosition
2025 Who Reviews The Reviewers? A Multi-Level Jury Problem
Ben Abramowitz, Omer Lev, Nicholas Mattei
AAMAS1
2024 Learning Causal Domain-Invariant Temporal Dynamics for Few-Shot Action Recognition
abstract
Few-shot action recognition aims at quickly adapting a pre-trained model to the novel data with a distribution shift using only a limited number of samples. Key challenges include how to identify and leverage the transferable knowledge learned by the pre-trained model. We therefore propose CDTD, or Causal Domain-Invariant Temporal Dynamics for knowledge transfer. To identify the temporally invariant and variant representations, we employ the causal representation learning methods for unsupervised pertaining, and then tune the classifier with supervisions in next stage. Specifically, we assume the domain information can be well estimated and the pre-trained temporal dynamic generation and transition models can be well transferred. During adaptation, we fix the transferable temporal dynamics and update the image encoder and domain estimator. The efficacy of our approach is revealed by the superior accuracy of CDTD over leading alternatives across standard few-shot action recognition datasets.
Guangyi Chen 0002, Ben Abramowitz, Stefano Anzellotti, Donglai Wei 0001
ICML3
2023 Pandering in a (flexible) representative democracy
abstract
In representative democracies, regular election cycles are supposed to prevent misbehavior by elected officials, hold them accountable, and subject them to the “will of the people." Pandering, or dishonest preference reporting by candidates campaigning for election, undermines this democratic idea. Much of the work on Computational Social Choice to date has investigated strategic actions in only a single election. We introduce a novel formal model of pandering and examine the resilience of two voting systems, Representative Democracy (RD) and Flexible Representative Democracy (FRD), to pandering within a single election and across multiple rounds of elections. For both voting systems, our analysis centers on the types of strategies candidates employ and how voters update their views of candidates based on how the candidates have pandered in the past. We provide theoretical results on the complexity of pandering in our setting for a single election, formulate our problem for multiple cycles as a Markov Decision Process, and use reinforcement learning to study the effects of pandering by single candidates and groups of candidates over many rounds.
Xiaolin Sun 0002, Jacob Masur, Ben Abramowitz, Nicholas Mattei, Zizhan Zheng
UAI3
2019 Flexible Representative Democracy: An Introduction with Binary Issues
abstract
We introduce Flexible Representative Democracy (FRD), a novel hybrid of Representative Democracy (RD) and Direct Democracy (DD), in which voters can alter the issue-dependent weights of a set of elected representatives. In line with the literature on Interactive Democracy, our model allows the voters to actively determine the degree to which the system is direct versus representative. However, unlike Liquid Democracy, FRD uses strictly non-transitive delegations, making delegation cycles impossible, preserving privacy and anonymity, and maintaining a fixed set of accountable elected representatives. We present FRD and analyze it using a computational approach with issues that are independent, binary, and symmetric; we compare the outcomes of various democratic systems using Direct Democracy with majority voting and full participation as an ideal baseline. We find through theoretical and empirical analysis that FRD can yield significant improvements over RD for emulating DD with full participation.
Ben Abramowitz, Nicholas Mattei
IJCAI1
2019 Awareness of Voter Passion Greatly Improves the Distortion of Metric Social Choice
Ben Abramowitz, Elliot Anshelevich, Wennan Zhu
WINE1
2018 Utilitarians Without Utilities: Maximizing Social Welfare for Graph Problems Using Only Ordinal Preferences
abstract
We consider ordinal approximation algorithms for a broad class of utility maximization problems for multi-agent systems. In these problems, agents have utilities for connecting to each other, and the goal is to compute a maximum-utility solution subject to a set of constraints. We represent these as a class of graph optimization problems, including matching, spanning tree problems, TSP, maximum weight planar subgraph, and many others. We study these problems in the ordinal setting: latent numerical utilities exist, but we only have access to ordinal preference information, i.e., every agent specifies an ordering over the other agents by preference. We prove that for the large class of graph problems we identify, ordinal information is enough to compute solutions which are close to optimal, thus demonstrating there is no need to know the underlying numerical utilities. For example, for problems in this class with bounded degree b a simple ordinal greedy algorithm always produces a (b + 1)-approximation; we also quantify how the quality of ordinal approximation depends on the sparsity of the resulting graphs. In particular, our results imply that ordinal information is enough to obtain a 2-approximation for Maximum Spanning Tree; a 4-approximation for Max Weight Planar Subgraph; a 2-approximation for Max-TSP; and a 2- approximation for various Matching problems.
Ben Abramowitz, Elliot Anshelevich
AAAI1