Andrew Tao

dblp:210/2645 · DBLP profile ↗
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26ranked-venue papers
1as first author
16since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 24 · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 5 since 2021
YearPublicationVenuePosition
2025 RADIOv2.5: Improved Baselines for Agglomerative Vision Foundation Models
abstract
Agglomerative models have recently emerged as a powerful approach to training vision foundation models, leveraging multi-teacher distillation from existing models such as CLIP, DINO, and SAM. This strategy enables the efficient creation of robust models, combining the strengths of individual teachers while significantly reducing computational and resource demands. In this paper, we thoroughly analyze state-of-the-art agglomerative models, identifying critical challenges including resolution mode shifts, teacher imbalance, idiosyncratic teacher artifacts, and an excessive number of output tokens. To address these issues, we propose several novel solutions: multi-resolution training, mosaic augmentation, and improved balancing of teacher loss functions. Specifically, in the context of Vision Language Models, we introduce a token compression technique to maintain high-resolution information within a fixed token count. We release our top-performing variants at multiple scales (-B, -L, -H, and -g), along with inference code and pretrained weights.
Greg Heinrich, Mike Ranzinger, Hongxu Yin, Yao Lu 0006, Jan Kautz, Andrew Tao, Bryan Catanzaro, Pavlo Molchanov 0001
CVPR6
2025 Eagle: Exploring The Design Space for Multimodal LLMs with Mixture of Encoders
abstract
The ability to accurately interpret complex visual information is a crucial topic of multimodal large language models (MLLMs). Recent work indicates that enhanced visual perception significantly reduces hallucinations and improves performance on resolution-sensitive tasks, such as optical character recognition and document analysis. A number of recent MLLMs achieve this goal using a mixture of vision encoders. Despite their success, there is a lack of systematic comparisons and detailed ablation studies addressing critical aspects, such as expert selection and the integration of multiple vision experts. This study provides an extensive exploration of the design space for MLLMs using a mixture of vision encoders and resolutions. Our findings reveal several underlying principles common to various existing strategies, leading to a streamlined yet effective design approach. We discover that simply concatenating visual tokens from a set of complementary vision encoders is as effective as more complex mixing architectures or strategies. We additionally introduce Pre-Alignment to bridge the gap between vision-focused encoders and language tokens, enhancing model coherence. The resulting family of MLLMs, Eagle, surpasses other leading open-source models on major MLLM benchmarks.
Fuxiao Liu, Shijia Liao, Subhashree Radhakrishnan, De-An Huang, Hongxu Yin, Karan Sapra, Yaser Yacoob, Humphrey Shi, Bryan Catanzaro, Andrew Tao, Jan Kautz, Zhiding Yu, Guilin Liu
ICLR13
2025 FeatSharp: Your Vision Model Features, Sharper
abstract
The feature maps of vision encoders are fundamental to myriad modern AI tasks, ranging from core perception algorithms (e.g. semantic segmentation, object detection, depth perception, etc.) to modern multimodal understanding in vision-language models (VLMs). Currently, in computer vision, the frontier of general purpose vision backbones is Vision Transformers (ViT), typically trained using contrastive loss (e.g. CLIP). A key problem with most off-the-shelf ViTs, particularly CLIP, is that these models are inflexibly low resolution. Most run at $224 \times 224$px, while the "high-resolution" versions are around $378-448$px, but still inflexible. We introduce a novel method to coherently and cheaply upsample the feature maps of low-resolution vision encoders while picking up on fine-grained details that would otherwise be lost due to resolution. We demonstrate the effectiveness of this approach on core perception tasks as well as within agglomerative model training using RADIO as a way of providing richer targets for distillation. Code available at https://github.com/NVlabs/FeatSharp
Mike Ranzinger, Greg Heinrich, Pavlo Molchanov 0001, Bryan Catanzaro, Andrew Tao
ICML5
2025 Eagle 2.5: Boosting Long-Context Post-Training for Frontier Vision-Language Models
abstract
We introduce Eagle2.5, a frontier vision-language model (VLM) for long-context multimodal learning. Our work addresses the challenges in long video comprehension and high-resolution image understanding, introducing a generalist framework for both tasks. The proposed training framework incorporates Automatic Degrade Sampling and Image Area Preservation, two techniques that preserve contextual integrity and visual details. The framework also includes numerous efficiency optimizations in the pipeline for long-context data training. Finally, we propose Eagle-Video-110K, a novel dataset that integrates both story-level and clip-level annotations, facilitating long-video understanding. Eagle2.5 demonstrates substantial improvements on long-context multimodal benchmarks, providing a robust solution to the limitations of existing VLMs. Notably, our best model Eagle2.5-8B achieves 72.4\% on Video-MME with 512 input frames, matching the results of top-tier commercial model such as GPT-4o and large-scale open-source models like Qwen2.5-VL-72B and InternVL2.5-78B.
Guo Chen 0006, Jindong Jiang, Lidong Lu, De-An Huang, Wonmin Byeon, Matthieu Le, Max Ehrlich, Tong Lu 0002, Limin Wang 0002, Bryan Catanzaro, Jan Kautz, Andrew Tao, Zhiding Yu, Guilin Liu
NeurIPS15
2024 FasterViT: Fast Vision Transformers with Hierarchical Attention
abstract
We design a new family of hybrid CNN-ViT neural networks, named FasterViT, with a focus on high image throughput for computer vision (CV) applications. FasterViT combines the benefits of fast local representation learning in CNNs and global modeling properties in ViT. Our newly introduced Hierarchical Attention (HAT) approach decomposes global self-attention with quadratic complexity into a multi-level attention with reduced computational costs. We benefit from efficient window-based self-attention. Each window has access to dedicated carrier tokens that participate in local and global representation learning. At a high level, global self-attentions enable the efficient cross-window communication at lower costs. FasterViT achieves a SOTA Pareto-front in terms of accuracy and image throughput. We have extensively validated its effectiveness on various CV tasks including classification, object detection and segmentation. We also show that HAT can be used as a plug-and-play module for existing networks and enhance them. We further demonstrate significantly faster and more accurate performance than competitive counterparts for images with high resolution. Code is available at https://github.com/NVlabs/FasterViT.
Ali Hatamizadeh, Greg Heinrich, Hongxu Yin, Andrew Tao, José M. Álvarez 0004, Jan Kautz, Pavlo Molchanov 0001
ICLR4
2024 Leveraging Bitstream Metadata for Fast, Accurate, Generalized Compressed Video Quality Enhancement
abstract
Video compression is a central feature of the modern internet powering technologies from social media to video conferencing. While video compression continues to mature, for many compression settings, quality loss is still noticeable. These settings nevertheless have important applications to the efficient transmission of videos over bandwidth constrained or otherwise unstable connections. In this work, we develop a deep learning architecture capable of restoring detail to compressed videos which leverages the underlying structure and motion information embedded in the video bitstream. We show that this improves restoration accuracy compared to prior compression correction methods and is competitive when compared with recent deep-learning-based video compression methods on rate-distortion while achieving higher throughput. Furthermore, we condition our model on quantization data which is readily available in the bit-stream. This allows our single model to handle a variety of different compression quality settings which required an ensemble of models in prior work.
Max Ehrlich, Jon Barker, Namitha Padmanabhan, Larry Davis 0001, Andrew Tao, Bryan Catanzaro, Abhinav Shrivastava
WACV5
2024 Progressive Learning of 3D Reconstruction Network From 2D GAN Data
abstract
This paper presents a method to reconstruct high-quality textured 3D models from single images. Current methods rely on datasets with expensive annotations; multi-view images and their camera parameters. Our method relies on GAN generated multi-view image datasets which have a negligible annotation cost. However, they are not strictly multi-view consistent and sometimes GANs output distorted images. This results in degraded reconstruction qualities. In this work, to overcome these limitations of generated datasets, we have two main contributions which lead us to achieve state-of-the-art results on challenging objects: 1) A robust multi-stage learning scheme that gradually relies more on the models own predictions when calculating losses and 2) A novel adversarial learning pipeline with online pseudo-ground truth generations to achieve fine details. Our work provides a bridge from 2D supervisions of GAN models to 3D reconstruction models and removes the expensive annotation efforts. We show significant improvements over previous methods whether they were trained on GAN generated multi-view images or on real images with expensive annotations.
Aysegul Dundar, Andrew Tao, Bryan Catanzaro
IEEE Trans. Pattern Anal. Mach. Intell.3
2023 Preserve Your Own Correlation: A Noise Prior for Video Diffusion Models
abstract
Despite tremendous progress in generating high-quality images using diffusion models, synthesizing a sequence of animated frames that are both photorealistic and temporally coherent is still in its infancy. While off-the-shelf billion-scale datasets for image generation are available, collecting similar video data of the same scale is still challenging. Also, training a video diffusion model is computationally much more expensive than its image counterpart. In this work, we explore finetuning a pretrained image diffusion model with video data as a practical solution for the video synthesis task. We find that naively extending the image noise prior to video noise prior in video diffusion leads to sub-optimal performance. Our carefully designed video noise prior leads to substantially better performance. Extensive experimental validation shows that our model, Preserve Your Own COrrelation (PYoCo), attains SOTA zero-shot text-to-video results on the UCF-101 and MSR-VTT benchmarks. It also achieves SOTA video generation quality on the small-scale UCF-101 benchmark with a 10× smaller model using significantly less computation than the prior art. The project page is available at https://research.nvidia.com/labs/dir/pyoco/.
Songwei Ge, Seungjun Nah, Guilin Liu, Tyler Poon, Andrew Tao, Bryan Catanzaro, David Jacobs 0001, Jia-Bin Huang 0001, Ming-Yu Liu 0001, Yogesh Balaji
ICCV5
2023 Investigation of Racial Bias in Property Crime Prediction by Machine Learning Models
abstract
Machine learning can be utilized to enhance proper police response to Property Crime. However, many current predictive policing strategies unfairly target underprivileged racial demographics by training models with biased data. This is due in part to the racial bias patterns prevalent in policing, which are ultimately replicated by machine learning models. In our study, we focus on the city of Boston and investigate their publicly available Census and Crime Incident datasets to identify the possibility to create less racially biased machine learning models for Property Crime prediction. By utilizing a Multi-Variable Regression model, we propose an alternative to more traditional crime mapping methods. The performance of the model shows a 74.2% correlation to accurately mapping the hotspots of crime. Furthermore, we utilize GIS software to map and visualize geographic property crime rates based on Census Tracts. After running multiple Machine Learning Regression Analyses on our data, we discovered that underprivileged racial demographic variables have an overall low correlation to the rate of Property Crime in the Boston area. Thus, this work is a small step for the possibility of creating machine learning models that both effectively map predicted property crime and are less racially biased against select demographics.
Alexander Li, Mikhail Y. Shalaginov, Andrew Tao, Tingying Helen Zeng
ICMLA3
2023 Fine Detailed Texture Learning for 3D Meshes With Generative Models
abstract
This paper presents a method to achieve fine detailed texture learning for 3D models that are reconstructed from both multi-view and single-view images. The framework is posed as an adaptation problem and is done progressively where in the first stage, we focus on learning accurate geometry, whereas in the second stage, we focus on learning the texture with a generative adversarial network. The contributions of the paper are in the generative learning pipeline where we propose two improvements. First, since the learned textures should be spatially aligned, we propose an attention mechanism that relies on the learnable positions of pixels. Second, since discriminator receives aligned texture maps, we augment its input with a learnable embedding which improves the feedback to the generator. We achieve significant improvements on multi-view sequences from Tripod dataset as well as on single-view image datasets, Pascal 3D+ and CUB. We demonstrate that our method achieves superior 3D textured models compared to the previous works.
Aysegul Dundar, Andrew Tao, Bryan Catanzaro
IEEE Trans. Pattern Anal. Mach. Intell.3
2023 Partial Convolution for Padding, Inpainting, and Image Synthesis
abstract
Partial convolution weights convolutions with binary masks and renormalizes on valid pixels. It was originally proposed for image inpainting task because a corrupted image processed by a standard convolutional often leads to artifacts. Therefore, binary masks are constructed that define the valid and corrupted pixels, so that partial convolution results are only calculated based on valid pixels. It has been also used for conditional image synthesis task, so that when a scene is generated, convolution results of an instance depend only on the feature values that belong to the same instance. One of the unexplored applications for partial convolution is padding which is a critical component of modern convolutional networks. Common padding schemes make strong assumptions about how the padded data should be extrapolated. We show that these padding schemes impair model accuracy, whereas partial convolution based padding provides consistent improvements across a range of tasks. In this article, we review partial convolution applications under one framework. We conduct a comprehensive study of the partial convolution based padding on a variety of computer vision tasks, including image classification, 3D-convolution-based action recognition, and semantic segmentation. Our results suggest that partial convolution-based padding shows promising improvements over strong baselines.
Guilin Liu, Aysegul Dundar, Kevin J. Shih, Ting-Chun Wang, Fitsum A. Reda, Karan Sapra, Zhiding Yu, Xiaodong Yang 0001, Andrew Tao, Bryan Catanzaro
IEEE Trans. Pattern Anal. Mach. Intell.9
2022 Efficient Token Mixing for Transformers via Adaptive Fourier Neural Operators
John Guibas, Morteza Mardani, Zongyi Li, Andrew Tao, Anima Anandkumar, Bryan Catanzaro
ICLR4
2022 Unsupervised Disentanglement of Pose, Appearance and Background from Images and Videos
abstract
Unsupervised landmark learning is the task of learning semantic keypoint-like representations without the use of expensive input keypoint annotations. A popular approach is to factorize an image into a pose and appearance data stream, then to reconstruct the image from the factorized components. The pose representation should capture a set of consistent and tightly localized landmarks in order to facilitate reconstruction of the input image. Ultimately, we wish for our learned landmarks to focus on the foreground object of interest. However, the reconstruction task of the entire image forces the model to allocate landmarks to model the background. Using a motion-based foreground assumption, this work explores the effects of factorizing the reconstruction task into separate foreground and background reconstructions in an unsupervised way, allowing the model to condition only the foreground reconstruction on the unsupervised landmarks. Our experiments demonstrate that the proposed factorization results in landmarks that are focused on the foreground object of interest when measured against ground-truth foreground masks. Furthermore, the rendered background quality is also improved as ill-suited landmarks are no longer forced to model this content. We demonstrate this improvement via improved image fidelity in a video-prediction task. Code is available at https://github.com/NVIDIA/UnsupervisedLandmarkLearning.
Aysegul Dundar, Kevin J. Shih, Animesh Garg, Robert Pottorf, Andrew Tao, Bryan Catanzaro
IEEE Trans. Pattern Anal. Mach. Intell.5
2021 View Generalization for Single Image Textured 3D Models
abstract
Humans can easily infer the underlying 3D geometry and texture of an object only from a single 2D image. Current computer vision methods can do this, too, but suffer from view generalization problems – the models inferred tend to make poor predictions of appearance in novel views. As for generalization problems in machine learning, the difficulty is balancing single-view accuracy (cf. training error; bias) with novel view accuracy (cf. test error; variance). We describe a class of models whose geometric rigidity is easily controlled to manage this tradeoff. We describe a cycle consistency loss that improves view generalization (roughly, a model from a generated view should predict the original view well). View generalization of textures requires that models share texture information, so a car seen from the back still has headlights because other cars have headlights. We describe a cycle consistency loss that encourages model textures to be aligned, so as to encourage sharing. We compare our method against the state-of-the-art method and show both qualitative and quantitative improvements.
Anand Bhattad, Aysegul Dundar, Guilin Liu, Andrew Tao, Bryan Catanzaro
CVPR4
2021 Dual Contrastive Loss and Attention for GANs
abstract
Generative Adversarial Networks (GANs) produce impressive results on unconditional image generation when powered with large-scale image datasets. Yet generated images are still easy to spot especially on datasets with high variance (e.g. bedroom, church). In this paper, we propose various improvements to further push the boundaries in image generation. Specifically, we propose a novel dual contrastive loss and show that, with this loss, discriminator learns more generalized and distinguishable representations to incentivize generation. In addition, we revisit attention and extensively experiment with different attention blocks in the generator. We find attention to be still an important module for successful image generation even though it was not used in the recent state-of-the-art models. Lastly, we study different attention architectures in the discriminator, and propose a reference attention mechanism. By combining the strengths of these remedies, we improve the compelling state-of-the-art Fréchet Inception Distance (FID) by at least 17.5% on several benchmark datasets. We obtain even more significant improvements on compositional synthetic scenes (up to 47.5% in FID).
Ning Yu 0006, Guilin Liu, Aysegul Dundar, Andrew Tao, Bryan Catanzaro, Larry Davis 0001, Mario Fritz
ICCV4
2021 Comparison of Media Sources for COVID-19 by Machine Learning Sentiment Analysis
abstract
There is literature on Machine Learning Sentiment Analysis (MLSA) during the COVID-19 pandemic, however, to the best of our knowledge, there has been little to no research investigating the effectiveness of different internet media sources for the prediction of population-level sentiment; Twitter is currently the most often used in MLSA research. This study conducts COVID-19 related MLSA on various internet media sources to determine the relative effectiveness in each for mining public sentiment. The natural language processing is achieved through a long short-term memory (LSTM) neural network. By comparing trends of sentiment between social medias Twitter and Reddit, and news source USA Today with that of a control survey by data intelligence company Morning Consult, it is found Twitter has the lowest deviation in trends to that of the control. Assuming the objectivity of the control, Twitter is a better indicator of public sentiment as compared to Reddit and USA Today, capable for future applications of MLSA, especially when used in tandem with pre-existing surveys. This work helps advance research in MLSA with implications in informed decisions on fighting/recovering from COVID-19, flattening future potential pandemic curves, and indicating trends in public psychological and mental health.
Andrew Tao, Kevin Qi, Daniel Che, Mikhail Y. Shalaginov, Tingying Helen Zeng
ISNCC1
2020 Panoptic-Based Image Synthesis
abstract
Conditional image synthesis for generating photorealistic images serves various applications for content editing to content generation. Previous conditional image synthesis algorithms mostly rely on semantic maps, and often fail in complex environments where multiple instances occlude each other. We propose a panoptic aware image synthesis network to generate high fidelity and photorealistic images conditioned on panoptic maps which unify semantic and instance information. To achieve this, we efficiently use panoptic maps in convolution and upsampling layers. We show that with the proposed changes to the generator, we can improve on the previous state-of-the-art methods by generating images in complex instance interaction environments in higher fidelity and tiny objects in more details. Furthermore, our proposed method also outperforms the previous state-of-the-art methods in metrics of mean IoU (Intersection over Union), and detAP (Detection Average Precision).
Aysegul Dundar, Karan Sapra, Guilin Liu, Andrew Tao, Bryan Catanzaro
CVPR4
2020 Neural FFTs for Universal Texture Image Synthesis
abstract
Synthesizing larger texture images from a smaller exemplar is an important task in graphics and vision. The conventional CNNs, recently adopted for synthesis, require to train and test on the same set of images and fail to generalize to unseen images. This is mainly because those CNNs fully rely on convolutional and upsampling layers that operate locally and not suitable for a task as global as texture synthesis. In this work, inspired by the repetitive nature of texture patterns, we find that texture synthesis can be viewed as (local) \textit{upsampling} in the Fast Fourier Transform (FFT) domain. However, FFT of natural images exhibits high dynamic range and lacks local correlations. Therefore, to train CNNs we design a framework to perform FFT upsampling in feature space using deformable convolutions. Such design allows our framework to generalize to unseen images, and synthesize textures in a single pass. Extensive evaluations confirm that our method achieves state-of-the-art performance both quantitatively and qualitatively.
Morteza Mardani, Guilin Liu, Aysegul Dundar, Shiqiu Liu, Andrew Tao, Bryan Catanzaro
NeurIPS5
2019 Improving Semantic Segmentation via Video Propagation and Label Relaxation
abstract
Semantic segmentation requires large amounts of pixel-wise annotations to learn accurate models. In this paper, we present a video prediction-based methodology to scale up training sets by synthesizing new training samples in order to improve the accuracy of semantic segmentation networks. We exploit video prediction models' ability to predict future frames in order to also predict future labels. A joint propagation strategy is also proposed to alleviate mis-alignments in synthesized samples. We demonstrate that training segmentation models on datasets augmented by the synthesized samples leads to significant improvements in accuracy. Furthermore, we introduce a novel boundary label relaxation technique that makes training robust to annotation noise and propagation artifacts along object boundaries. Our proposed methods achieve state-of-the-art mIoUs of 83.5% on Cityscapes and 82.9% on CamVid. Our single model, without model ensembles, achieves 72.8% mIoU on the KITTI semantic segmentation test set, which surpasses the winning entry of the ROB challenge 2018.
Yi Zhu 0001, Karan Sapra, Fitsum A. Reda, Kevin J. Shih, Shawn D. Newsam, Andrew Tao, Bryan Catanzaro
CVPR6
2019 Graphical Contrastive Losses for Scene Graph Parsing
abstract
Most scene graph parsers use a two-stage pipeline to detect visual relationships: the first stage detects entities, and the second predicts the predicate for each entity pair using a softmax distribution. We find that such pipelines, trained with only a cross entropy loss over predicate classes, suffer from two common errors. The first, Entity Instance Confusion, occurs when the model confuses multiple instances of the same type of entity (e.g. multiple cups). The second, Proximal Relationship Ambiguity, arises when multiple subject-predicate-object triplets appear in close proximity with the same predicate, and the model struggles to infer the correct subject-object pairings (e.g. mis-pairing musicians and their instruments). We propose a set of contrastive loss formulations that specifically target these types of errors within the scene graph parsing problem, collectively termed the Graphical Contrastive Losses. These losses explicitly force the model to disambiguate related and unrelated instances through margin constraints specific to each type of confusion. We further construct a relationship detector, called RelDN, using the aforementioned pipeline to demonstrate the efficacy of our proposed losses. Our model outperforms the winning method of the OpenImages Relationship Detection Challenge by 4.7\% (16.5\% relatively) on the test set. We also show improved results over the best previous methods on the Visual Genome and Visual Relationship Detection datasets.
Kevin J. Shih, Ahmed M. Elgammal, Andrew Tao, Bryan Catanzaro
CVPR4
2019 Unsupervised Video Interpolation Using Cycle Consistency
abstract
Learning to synthesize high frame rate videos via interpolation requires large quantities of high frame rate training videos, which, however, are scarce, especially at high resolutions. Here, we propose unsupervised techniques to synthesize high frame rate videos directly from low frame rate videos using cycle consistency. For a triplet of consecutive frames, we optimize models to minimize the discrepancy between the center frame and its cycle reconstruction, obtained by interpolating back from interpolated intermediate frames. This simple unsupervised constraint alone achieves results comparable with supervision using the ground truth intermediate frames. We further introduce a pseudo supervised loss term that enforces the interpolated frames to be consistent with predictions of a pre-trained interpolation model. The pseudo supervised loss term, used together with cycle consistency, can effectively adapt a pre-trained model to a new target domain. With no additional data and in a completely unsupervised fashion, our techniques significantly improve pre-trained models on new target domains, increasing PSNR values from 32.84dB to 33.05dB on the Slowflow and from 31.82dB to 32.53dB on the Sintel evaluation datasets.
Fitsum A. Reda, Deqing Sun, Aysegul Dundar, Mohammad Shoeybi, Guilin Liu, Kevin J. Shih, Andrew Tao, Jan Kautz, Bryan Catanzaro
ICCV7
2019 Few-shot Video-to-Video Synthesis
abstract
Video-to-video synthesis (vid2vid) aims at converting an input semantic video, such as videos of human poses or segmentation masks, to an output photorealistic video. While the state-of-the-art of vid2vid has advanced significantly, existing approaches share two major limitations. First, they are data-hungry. Numerous images of a target human subject or a scene are required for training. Second, a learned model has limited generalization capability. A pose-to-human vid2vid model can only synthesize poses of the single person in the training set. It does not generalize to other humans that are not in the training set. To address the limitations, we propose a few-shot vid2vid framework, which learns to synthesize videos of previously unseen subjects or scenes by leveraging few example images of the target at test time. Our model achieves this few-shot generalization capability via a novel network weight generation module utilizing an attention mechanism. We conduct extensive experimental validations with comparisons to strong baselines using several large-scale video datasets including human-dancing videos, talking-head videos, and street-scene videos. The experimental results verify the effectiveness of the proposed framework in addressing the two limitations of existing vid2vid approaches.
Ting-Chun Wang, Ming-Yu Liu 0001, Andrew Tao, Guilin Liu, Bryan Catanzaro, Jan Kautz
NeurIPS3
2018 High-Resolution Image Synthesis and Semantic Manipulation With Conditional GANs
abstract
We present a new method for synthesizing high-resolution photo-realistic images from semantic label maps using conditional generative adversarial networks (conditional GANs). Conditional GANs have enabled a variety of applications, but the results are often limited to low-resolution and still far from realistic. In this work, we generate 2048 × 1024 visually appealing results with a novel adversarial loss, as well as new multi-scale generator and discriminator architectures. Furthermore, we extend our framework to interactive visual manipulation with two additional features. First, we incorporate object instance segmentation information, which enables object manipulations such as removing/adding objects and changing the object category. Second, we propose a method to generate diverse results given the same input, allowing users to edit the object appearance interactively. Human opinion studies demonstrate that our method significantly outperforms existing methods, advancing both the quality and the resolution of deep image synthesis and editing.
Ting-Chun Wang, Ming-Yu Liu 0001, Jun-Yan Zhu, Andrew Tao, Jan Kautz, Bryan Catanzaro
CVPR4
2018 Image Inpainting for Irregular Holes Using Partial Convolutions
Guilin Liu, Fitsum A. Reda, Kevin J. Shih, Ting-Chun Wang, Andrew Tao, Bryan Catanzaro
ECCV (11)5
2018 SDC-Net: Video Prediction Using Spatially-Displaced Convolution
Fitsum A. Reda, Guilin Liu, Kevin J. Shih, Robert Kirby 0001, Jon Barker, David Tarjan, Andrew Tao, Bryan Catanzaro
ECCV (7)7
2018 Video-to-Video Synthesis
abstract
We study the problem of video-to-video synthesis, whose goal is to learn a mapping function from an input source video (e.g., a sequence of semantic segmentation masks) to an output photorealistic video that precisely depicts the content of the source video. While its image counterpart, the image-to-image translation problem, is a popular topic, the video-to-video synthesis problem is less explored in the literature. Without modeling temporal dynamics, directly applying existing image synthesis approaches to an input video often results in temporally incoherent videos of low visual quality. In this paper, we propose a video-to-video synthesis approach under the generative adversarial learning framework. Through carefully-designed generators and discriminators, coupled with a spatio-temporal adversarial objective, we achieve high-resolution, photorealistic, temporally coherent video results on a diverse set of input formats including segmentation masks, sketches, and poses. Experiments on multiple benchmarks show the advantage of our method compared to strong baselines. In particular, our model is capable of synthesizing 2K resolution videos of street scenes up to 30 seconds long, which significantly advances the state-of-the-art of video synthesis. Finally, we apply our method to future video prediction, outperforming several competing systems. Code, models, and more results are available at our website: https://github.com/NVIDIA/vid2vid. (Please use Adobe Reader to see the embedded videos in the paper.)
Ting-Chun Wang, Ming-Yu Liu 0001, Jun-Yan Zhu, Nikolai Yakovenko, Andrew Tao, Jan Kautz, Bryan Catanzaro
NeurIPS5