EDBT 2026 Demo / reviewers in the wild / expert
Peter W. S. Butcher
dblp:210/3705
· DBLP profile ↗
13ranked-venue papers
2as first author
10since 2021 · last 2026
0000-0002-3361-627XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 2 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | "I Feel Like Iron Man": Authoring, Exploring, and Presenting Data Visualizations in Immersive ARabstractA truly anytime, anywhere approach to immersive analytics is predicated on the ability for users to author and explore visualizations in an immersive fashion and without a desktop computer. In this paper, we present a generalizable visual programming technique for immersive authoring, exploration, and presentation of data visualizations through direct manipulation, and implement it in a web-based augmented reality (AR) system. In a preregistered user study, we use this implementation to explore how analysts author and use data visualizations in immersive AR accessed using a head-mounted display (HMD). The study focuses on the authoring technique, spatial organization strategies, and sensemaking and presentation practices in such immersive analytics environments for HMD-based AR. Our findings suggest that participants particularly liked the direct manipulation of our approach, and that participants' spatial organization is not based on physical landmarks in the room. Marcel Borowski, Peter W. S. Butcher, Shannon J. Jones, Panagiotis D. Ritsos, Clemens Nylandsted Klokmose, Niklas Elmqvist |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Spatialstrates: Cross-Reality Collaboration through Spatial Hypermedia
Marcel Borowski, Jens Emil Grønbæk, Peter W. S. Butcher, Panagiotis D. Ritsos, Clemens Nylandsted Klokmose, Niklas Elmqvist |
UIST | 3 |
| 2025 | DashSpace: A Live Collaborative Platform for Immersive and Ubiquitous AnalyticsabstractWe introduce DashSpace, a live collaborative immersive and ubiquitous analytics (IA/UA) platform designed for handheld and head-mounted Augmented/Extended Reality (AR/XR) implemented using WebXR and open standards. To bridge the gap between existing web-based visualizations and the immersive analytics setting, DashSpace supports visualizing both legacy D3 and Vega-Lite visualizations on 2D planes, and extruding Vega-Lite specifications into 2.5D. It also supports fully 3D visual representations using the Optomancy grammar. To facilitate authoring new visualizations in immersive XR, the platform provides a visual authoring mechanism where the user groups specification snippets to construct visualizations dynamically. The approach is fully persistent and collaborative, allowing multiple participants-whose presence is shown using 3D avatars and webcam feeds-to interact with the shared space synchronously, both co-located and remotely. We present three examples of DashSpace in action: immersive data analysis in 3D space, synchronous collaboration, and immersive data presentations. Marcel Borowski, Peter W. S. Butcher, Janus Bager Kristensen, Jonas Oxenbøll Petersen, Panagiotis D. Ritsos, Clemens Nylandsted Klokmose, Niklas Elmqvist |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Path-Based Design Model for Constructing and Exploring Alternative VisualisationsabstractWe present a path-based design model and system for designing and creating visualisations. Our model represents a systematic approach to constructing visual representations of data or concepts following a predefined sequence of steps. The initial step involves outlining the overall appearance of the visualisation by creating a skeleton structure, referred to as a flowpath. Subsequently, we specify objects, visual marks, properties, and appearance, storing them in a gene. Lastly, we map data onto the flowpath, ensuring suitable morphisms. Alternative designs are created by exchanging values in the gene. For example, designs that share similar traits, are created by making small incremental changes to the gene. Our design methodology fosters the generation of diverse creative concepts, space-filling visualisations, and traditional formats like bar charts, circular plots and pie charts. Through our implementation we showcase the model in action. As an example application, we integrate the output visualisations onto a smartwatch and visualisation dashboards. In this article we (1) introduce, define and explain the path model and discuss possibilities for its use, (2) present our implementation, results, and evaluation, and (3) demonstrate and evaluate an application of its use on a mobile watch. Panagiotis D. Ritsos, Peter W. S. Butcher, Jonathan Roberts 0002 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2025 | Attention-Aware Visualization: Tracking and Responding to User Perception Over TimeabstractWe propose the notion of attention-aware visualizations (AAVs) that track the user's perception of a visual representation over time and feed this information back to the visualization. Such context awareness is particularly useful for ubiquitous and immersive analytics where knowing which embedded visualizations the user is looking at can be used to make visualizations react appropriately to the user's attention: for example, by highlighting data the user has not yet seen. We can separate the approach into three components: (1) measuring the user's gaze on a visualization and its parts; (2) tracking the user's attention over time; and (3) reactively modifying the visual representation based on the current attention metric. In this paper, we present two separate implementations of AAV: a 2D data-agnostic method for web-based visualizations that can use an embodied eyetracker to capture the user's gaze, and a 3D data-aware one that uses the stencil buffer to track the visibility of each individual mark in a visualization. Both methods provide similar mechanisms for accumulating attention over time and changing the appearance of marks in response. We also present results from a qualitative evaluation studying visual feedback and triggering mechanisms for capturing and revisualizing attention. Arvind Srinivasan 0001, Johannes Ellemose, Peter W. S. Butcher, Panagiotis D. Ritsos, Niklas Elmqvist |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | Wizualization: A "Hard Magic" Visualization System for Immersive and Ubiquitous AnalyticsabstractWhat if magic could be used as an effective metaphor to perform data visualization and analysis using speech and gestures while mobile and on-the-go? In this paper, we introduce WIZUALIZATION, a visual analytics system for eXtended Reality (XR) that enables an analyst to author and interact with visualizations using such a magic system through gestures, speech commands, and touch interaction. Wizualization is a rendering system for current XR headsets that comprises several components: a cross-device (or ARCANE FOCUSES) infrastructure for signalling and view control (WEAVE), a code notebook (SPELLBOOK), and a grammar of graphics for XR (OPTOMANCY). The system offers users three modes of input: gestures, spoken commands, and materials. We demonstrate Wizualization and its components using a motivating scenario on collaborative data analysis of pandemic data across time and space. Andrea Batch, Peter W. S. Butcher, Panagiotis D. Ritsos, Niklas Elmqvist |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | The Reality of the Situation: A Survey of Situated AnalyticsabstractThe advent of low-cost, accessible, and high-performance augmented reality (AR) has shed light on a situated form of analytics where in-situ visualizations embedded in the real world can facilitate sensemaking based on the user's physical location. In this work, we identify prior literature in this emerging field with a focus on situated analytics. After collecting 47 relevant situated analytics systems, we classify them using a taxonomy of three dimensions: situating triggers, view situatedness, and data depiction. We then identify four archetypical patterns in our classification using an ensemble cluster analysis. We also assess the level which these systems support the sensemaking process. Finally, we discuss insights and design guidelines that we learned from our analysis. Sungbok Shin, Andrea Batch, Peter W. S. Butcher, Panagiotis D. Ritsos, Niklas Elmqvist |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | Evaluating View Management for Situated Visualization in Web-based Handheld ARabstractAbstract As visualization makes the leap to mobile and situated settings, where data is increasingly integrated with the physical world using mixed reality, there is a corresponding need for effectively managing the immersed user's view of situated visualizations. In this paper we present an analysis of view management techniques for situated 3D visualizations in handheld augmented reality: a shadowbox, a world‐in‐miniature metaphor, and an interactive tour. We validate these view management solutions through a concrete implementation of all techniques within a situated visualization framework built using a web‐based augmented reality visualization toolkit, and present results from a user study in augmented reality accessed using handheld mobile devices. Andrea Batch, Sungbok Shin, Peter W. S. Butcher, Panagiotis D. Ritsos, Niklas Elmqvist |
Comput. Graph. Forum | 4 |
| 2022 | Explanatory Journeys: Visualising to Understand and Explain Administrative Justice Paths of RedressabstractAdministrative justice concerns the relationships between individuals and the state. It includes redress and complaints on decisions of a child's education, social care, licensing, planning, environment, housing and homelessness. However, if someone has a complaint or an issue, it is challenging for people to understand different possible redress paths and explore what path is suitable for their situation. Explanatory visualisation has the potential to display these paths of redress in a clear way, such that people can see, understand and explore their options. The visualisation challenge is further complicated because information is spread across many documents, laws, guidance and policies and requires judicial interpretation. Consequently, there is not a single database of paths of redress. In this work we present how we have co-designed a system to visualise administrative justice paths of redress. Simultaneously, we classify, collate and organise the underpinning data, from expert workshops, heuristic evaluation and expert critical reflection. We make four contributions: (i) an application design study of the explanatory visualisation tool (Artemus), (ii) coordinated and co-design approach to aggregating the data, (iii) two in-depth case studies in housing and education demonstrating explanatory paths of redress in administrative law, and (iv) reflections on the expert co-design process and expert data gathering and explanatory visualisation for administrative justice and law. Jonathan Roberts 0002, Peter W. S. Butcher, Ann Sherlock, Sarah Nason |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | VRIA: A Web-Based Framework for Creating Immersive Analytics ExperiencesabstractWe present VRIA, a Web-based framework for creating Immersive Analytics (IA) experiences in Virtual Reality. VRIA is built upon WebVR, A-Frame, React and D3.js, and offers a visualization creation workflow which enables users, of different levels of expertise, to rapidly develop Immersive Analytics experiences for the Web. The use of these open-standards Web-based technologies allows us to implement VR experiences in a browser and offers strong synergies with popular visualization libraries, through the HTML Document Object Model (DOM). This makes VRIA ubiquitous and platform-independent. Moreover, by using WebVR's progressive enhancement, the experiences VRIA creates are accessible on a plethora of devices. We elaborate on our motivation for focusing on open-standards Web technologies, present the VRIA creation workflow and detail the underlying mechanics of our framework. We also report on techniques and optimizations necessary for implementing Immersive Analytics experiences on the Web, discuss scalability implications of our framework, and present a series of use case applications to demonstrate the various features of VRIA. Finally, we discuss current limitations of our framework, the lessons learned from its development, and outline further extensions. Peter W. S. Butcher, Nigel W. John, Panagiotis D. Ritsos |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | Multiple Views: different meanings and collocated wordsabstractAbstract We report on an in‐depth corpus linguistic study on ‘multiple views’ terminology and word collocation. We take a broad interpretation of these terms, and explore the meaning and diversity of their use in visualisation literature. First we explore senses of the term ‘multiple views’ (e.g., ‘multiple views’ can mean juxtaposition, many viewport projections or several alternative opinions). Second, we investigate term popularity and frequency of occurrences, investigating usage of ‘multiple’ and ‘view’ (e.g., multiple views, multiple visualisations, multiple sets). Third, we investigate word collocations and terms that have a similar sense (e.g., multiple views, side‐by‐side, small multiples). We built and used several corpora, including a 6‐million‐word corpus of all IEEE Visualisation conference articles published in IEEE Transactions on Visualisation and Computer Graphics 2012 to 2017. We draw on our substantial experience from early work in coordinated and multiple views, and with collocation analysis develop several lists of terms. This research provides insight into term use, a reference for novice and expert authors in visualisation, and contributes a taxonomy of ‘multiple view’ terms. Jonathan Roberts 0002, Hayder Al-Maneea, Peter W. S. Butcher, Robert Lew, Geraint Rees 0002, Nirwan Sharma, Ana Frankenberg-Garcia |
Comput. Graph. Forum | 3 |
| 2017 | Building Immersive Data Visualizations for the WebabstractWe present our early work on building prototype applications for Immersive Analytics using emerging standards-based web technologies for VR. For our preliminary investigations we visualize 3D bar charts that attempt to resemble recent physical visualizations built in the visualization community. We explore some of the challenges faced by developers in working with emerging VR tools for the web, and in building effective and informative immersive 3D visualizations. Peter W. S. Butcher, Panagiotis D. Ritsos |
CW | 1 |
| 2017 | Traversing Social Networks in the Virtual Dance Hall: Visualizing History in VRabstractDigital recreations of historical sites and events are important tools both for academic researchers [6,7] and for public interpretation [7,9]. Current 3D visualization and VR technologies enable these recreations to be increasingly immersive and engaging [10,14]. This poster describes a case study based on a mid-twentieth century Chester dance hall, examining the possibilities and limitations of 3D VR for recreating a public music venue which no longer physically exists, and also for visualizing and analyzing the professional network of musicians who played there, and at many other local venues. Helen Vera Southall, Lee Beever, Peter W. S. Butcher |
CW | 3 |