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Chun Wei Ooi

dblp:210/4569 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0002-1517-8755ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
occlusion
0.712023
A Compact Photochromic Occlusion Capable See-through Display with Holographic Lenses · VR 2023
Virtual and augmented reality › augmented reality display
optical see-through display
0.712023
A Compact Photochromic Occlusion Capable See-through Display with Holographic Lenses · VR 2023
Virtual and augmented reality
augmented reality display
0.212023
A Compact Photochromic Occlusion Capable See-through Display with Holographic Lenses · VR 2023

Methods — techniques the papers use, named apart from their topics

time multiplexing · 0.7prototype · 0.7
YearPublicationVenuePosition
2025 Pinching Visuo-haptic Display: Investigating Cross-Modal Effects of Visual Textures on Electrostatic Cloth Tactile Sensations
abstract
This paper investigates how visual texture presentation influences tactile perception when interacting with electrostatic cloth displays. We propose a visuo-haptic system that allows users to pinch and rub virtual fabrics while feeling realistic frictional sensations modulated by electrostatic actuation. Through a user study, we examined the cross-modal effects between visual roughness and perceived tactile friction. The results demonstrate that visually rough textures amplify the perceived frictional force, even under identical electrostatic stimuli. These findings contribute to the understanding of multimodal texture perception and provide design insights for haptic feedback in virtual material interfaces.
Takekazu Kitagishi, Chun Wei Ooi, Yuichi Hiroi, Jun Rekimoto
ICMI2
2023 A Compact Photochromic Occlusion Capable See-through Display with Holographic Lenses
abstract
Occlusion is a crucial visual element in optical see-through (OST) augmented reality, however, implementing occlusion in OST displays while addressing various design trade-offs is a difficult problem. In contrast to the traditional method of using spatial light modulators (SLMs) for the occlusion mask, using photochromic materials as occlusion masks can effectively eliminate diffraction artifacts in see-through views due to the lack of electronic pixels, thus providing superior see-through image quality. However, this design requires UV illumination to activate the photochromic mate-rial, which traditionally requires multiple SLMs, resulting in a larger form factor for the system. This paper presents a compact photochromic occlusion-capable OST design using multilayer, wavelength-dependent holographic optical lenses (HOLs). Our approach employs a single digital mi-cromirror display (DMD) to form both the occlusion mask with UV light and a virtual image with visible light in a time-multiplexed man-ner. We demonstrate our proof-of-concept system on a bench-top setup and assess the appearance and contrasts of the displayed image. We also suggest potential improvements for current prototypes to encourage the community to explore this occlusion approach.
Chun Wei Ooi, Yuichi Hiroi, Yuta Itoh 0001
VR1