Andrea Batch

dblp:210/5355 · DBLP profile ↗
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11ranked-venue papers
6as first author
6since 2021 · last 2024
0000-0002-7450-9542ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Visualization and visual analytics · 87% Virtual and augmented reality · 8% Multimedia analysis and retrieval · 5%
Human-computer interaction and pervasive computing
8 papers
Haptics and multimodal interaction · 36% Collaborative and social computing · 31% Immersive interaction · 16%

Topics — the 18 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual analytics
immersive analytics
1.942024
Wizualization: A "Hard Magic" Visualization System for Immersive and Ubiquitous Analytics · IEEE Trans. Vis. Comput. Graph. 2024
ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies · CHI 2022
There Is No Spoon: Evaluating Performance, Space Use, and Presence with Expert Domain Users in Immersive Analytics · IEEE Trans. Vis. Comput. Graph. 2020
Virtual and augmented reality
augmented reality
0.812024
The Reality of the Situation: A Survey of Situated Analytics · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics › scientific visualization
in-situ visualization
0.812024
The Reality of the Situation: A Survey of Situated Analytics · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics › visual analytics › immersive analytics
situated analytics
0.812024
The Reality of the Situation: A Survey of Situated Analytics · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics
user behavior analysis
0.812024
uxSense: Supporting User Experience Analysis with Visualization and Computer Vision · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics
visual analytics
0.812024
uxSense: Supporting User Experience Analysis with Visualization and Computer Vision · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics › visual analytics
visual analytics system
0.812024
The Reality of the Situation: A Survey of Situated Analytics · IEEE Trans. Vis. Comput. Graph. 2024
Haptics and multimodal interaction › multimodal interaction
speech and gesture interaction
0.812024
Wizualization: A "Hard Magic" Visualization System for Immersive and Ubiquitous Analytics · IEEE Trans. Vis. Comput. Graph. 2024
Collaborative and social computing › awareness
group awareness
0.712023
Through Their Eyes and In Their Shoes: Providing Group Awareness During Collaboration Across Virtual Reality and Desktop Platforms · CHI 2023
Haptics and multimodal interaction › olfactory interfaces
olfactory display
0.522020
Information Olfactation: Harnessing Scent to Convey Data · IEEE Trans. Vis. Comput. Graph. 2019
Scents and Sensibility: Evaluating Information Olfactation · CHI 2020
Multimedia analysis and retrieval › multimodal learning
multimodal representation learning
0.412020
Scents and Sensibility: Evaluating Information Olfactation · CHI 2020
Visualization and visual analytics › visual analytics
exploratory data analysis
0.312018
The Interactive Visualization Gap in Initial Exploratory Data Analysis · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics
interactive visualization
0.312018
The Interactive Visualization Gap in Initial Exploratory Data Analysis · IEEE Trans. Vis. Comput. Graph. 2018
Collaborative and social computing › team collaboration
collaborative data analysis
0.212024
Wizualization: A "Hard Magic" Visualization System for Immersive and Ubiquitous Analytics · IEEE Trans. Vis. Comput. Graph. 2024
Usability and user experience research
usability evaluation
0.212024
uxSense: Supporting User Experience Analysis with Visualization and Computer Vision · IEEE Trans. Vis. Comput. Graph. 2024
Collaborative and social computing › collaborative virtual environments › social virtual reality
virtual reality collaboration
0.212023
Through Their Eyes and In Their Shoes: Providing Group Awareness During Collaboration Across Virtual Reality and Desktop Platforms · CHI 2023
Usability and user experience research › evaluation methodology
longitudinal study
0.112020
There Is No Spoon: Evaluating Performance, Space Use, and Presence with Expert Domain Users in Immersive Analytics · IEEE Trans. Vis. Comput. Graph. 2020
Visualization and visual analytics › interaction design
user interface design and tools
0.112018
The Interactive Visualization Gap in Initial Exploratory Data Analysis · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

taxonomy · 1.5speech recognition · 1.5pattern recognition · 1.5natural language processing · 1.5machine learning · 1.5gesture recognition · 1.5computer vision · 1.5cluster analysis · 1.5design study · 0.8contextual inquiry · 0.8qualitative user study · 0.7design principles · 0.7
YearPublicationVenuePosition
2024 Wizualization: A "Hard Magic" Visualization System for Immersive and Ubiquitous Analytics
abstract
What if magic could be used as an effective metaphor to perform data visualization and analysis using speech and gestures while mobile and on-the-go? In this paper, we introduce WIZUALIZATION, a visual analytics system for eXtended Reality (XR) that enables an analyst to author and interact with visualizations using such a magic system through gestures, speech commands, and touch interaction. Wizualization is a rendering system for current XR headsets that comprises several components: a cross-device (or ARCANE FOCUSES) infrastructure for signalling and view control (WEAVE), a code notebook (SPELLBOOK), and a grammar of graphics for XR (OPTOMANCY). The system offers users three modes of input: gestures, spoken commands, and materials. We demonstrate Wizualization and its components using a motivating scenario on collaborative data analysis of pandemic data across time and space.
Andrea Batch, Peter W. S. Butcher, Panagiotis D. Ritsos, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.1
2024 uxSense: Supporting User Experience Analysis with Visualization and Computer Vision
abstract
Analyzing user behavior from usability evaluation can be a challenging and time-consuming task, especially as the number of participants and the scale and complexity of the evaluation grows. We propose UXSENSE, a visual analytics system using machine learning methods to extract user behavior from audio and video recordings as parallel time-stamped data streams. Our implementation draws on pattern recognition, computer vision, natural language processing, and machine learning to extract user sentiment, actions, posture, spoken words, and other features from such recordings. These streams are visualized as parallel timelines in a web-based front-end, enabling the researcher to search, filter, and annotate data across time and space. We present the results of a user study involving professional UX researchers evaluating user data using uxSense. In fact, we used uxSense itself to evaluate their sessions.
Andrea Batch, Yipeng Ji, Mingming Fan 0001, Jian Zhao 0010, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.1
2024 The Reality of the Situation: A Survey of Situated Analytics
abstract
The advent of low-cost, accessible, and high-performance augmented reality (AR) has shed light on a situated form of analytics where in-situ visualizations embedded in the real world can facilitate sensemaking based on the user's physical location. In this work, we identify prior literature in this emerging field with a focus on situated analytics. After collecting 47 relevant situated analytics systems, we classify them using a taxonomy of three dimensions: situating triggers, view situatedness, and data depiction. We then identify four archetypical patterns in our classification using an ensemble cluster analysis. We also assess the level which these systems support the sensemaking process. Finally, we discuss insights and design guidelines that we learned from our analysis.
Sungbok Shin, Andrea Batch, Peter W. S. Butcher, Panagiotis D. Ritsos, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.2
2023 Through Their Eyes and In Their Shoes: Providing Group Awareness During Collaboration Across Virtual Reality and Desktop Platforms
abstract
Many collaborative data analysis situations benefit from collaborators utilizing different platforms. However, maintaining group awareness between team members using diverging devices is difficult, not least because common ground diminishes. A person using head-mounted VR cannot physically see a user on a desktop computer even while co-located, and the desktop user cannot easily relate to the VR user’s 3D workspace. To address this, we propose the “eyes-and-shoes” principles for group awareness and abstract them into four levels of techniques. Furthermore, we evaluate these principles with a qualitative user study of 6 participant pairs synchronously collaborating across distributed desktop and VR head-mounted devices. In this study, we vary the group awareness techniques between participants and explore two visualization contexts within participants. The results of this study indicate that the more visual metaphors and views of participants diverge, the greater the level of group awareness is needed. A copy of this paper, the study preregistration, and all supplemental materials required to reproduce the study are available on OSF (link).
David Saffo, Andrea Batch, Cody Dunne, Niklas Elmqvist
CHI2
2023 Evaluating View Management for Situated Visualization in Web-based Handheld AR
abstract
Abstract As visualization makes the leap to mobile and situated settings, where data is increasingly integrated with the physical world using mixed reality, there is a corresponding need for effectively managing the immersed user's view of situated visualizations. In this paper we present an analysis of view management techniques for situated 3D visualizations in handheld augmented reality: a shadowbox, a world‐in‐miniature metaphor, and an interactive tour. We validate these view management solutions through a concrete implementation of all techniques within a situated visualization framework built using a web‐based augmented reality visualization toolkit, and present results from a user study in augmented reality accessed using handheld mobile devices.
Andrea Batch, Sungbok Shin, Peter W. S. Butcher, Panagiotis D. Ritsos, Niklas Elmqvist
Comput. Graph. Forum1
2022 ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies
abstract
The nascent field of mixed reality is seeing an ever-increasing need for user studies and field evaluation, which are particularly challenging given device heterogeneity, diversity of use, and mobile deployment. Immersive analytics tools have recently emerged to support such analysis in situ, yet the complexity of the data also warrants an ex-situ analysis using more traditional non-immersive visual analytics setups. To bridge the gap between both approaches, we introduce ReLive: a mixed-immersion visual analytics framework for exploring and analyzing mixed reality user studies. ReLive combines an in-situ virtual reality view with a complementary ex-situ desktop view. While the virtual reality view allows users to relive interactive spatial recordings replicating the original study, the synchronized desktop view provides a familiar interface for analyzing aggregated data. We validated our concepts in a two-step evaluation consisting of a design walkthrough and an empirical expert user study.
Sebastian Hubenschmid, Jonathan Wieland, Daniel Fink 0001, Andrea Batch, Johannes Zagermann, Niklas Elmqvist, Harald Reiterer
CHI4
2020 Scents and Sensibility: Evaluating Information Olfactation
abstract
Olfaction---the sense of smell---is one of the least explored of the human senses for conveying abstract information. In this paper, we conduct a comprehensive perceptual experiment on information olfactation: the use of olfactory and cross-modal sensory marks and channels to convey data. More specifically, following the example from graphical perception studies, we design an experiment that studies the perceptual accuracy of four cross-modal sensory channels---scent type, scent intensity, airflow, and temperature---for conveying three different types of data---nominal, ordinal, and quantitative. We also present details of a 24-scent multi-sensory display and its software framework that we designed in order to run this experiment. Our results yield a ranking of olfactory and cross-modal sensory channels that follows similar principles as classic rankings for visual channels.
Andrea Batch, Biswaksen Patnaik, Moses Akazue, Niklas Elmqvist
CHI1
2020 There Is No Spoon: Evaluating Performance, Space Use, and Presence with Expert Domain Users in Immersive Analytics
abstract
Immersive analytics turns the very space surrounding the user into a canvas for data analysis, supporting human cognitive abilities in myriad ways. We present the results of a design study, contextual inquiry, and longitudinal evaluation involving professional economists using a Virtual Reality (VR) system for multidimensional visualization to explore actual economic data. Results from our preregistered evaluation highlight the varied use of space depending on context (exploration vs. presentation), the organization of space to support work, and the impact of immersion on navigation and orientation in the 3D analysis space.
Andrea Batch, Andrew Cunningham, Maxime Cordeil, Niklas Elmqvist, Tim Dwyer, Bruce H. Thomas, Kim Marriott
IEEE Trans. Vis. Comput. Graph.1
2019 Information Olfactation: Harnessing Scent to Convey Data
abstract
Olfactory feedback for analytical tasks is a virtually unexplored area in spite of the advantages it offers for information recall, feature identification, and location detection. Here we introduce the concept of information olfactation as the fragrant sibling of information visualization, and discuss how scent can be used to convey data. Building on a review of the human olfactory system and mirroring common visualization practice, we propose olfactory marks, the substrate in which they exist, and their olfactory channels that are available to designers. To exemplify this idea, we present VISCENT: A six-scent stereo olfactory display capable of conveying olfactory glyphs of varying temperature and direction, as well as a corresponding software system that integrates the display with a traditional visualization display. Finally, we present three applications that make use of the viScent system: A 2D graph visualization, a 2D line and point chart, and an immersive analytics graph visualization in 3D virtual reality. We close the paper with a review of possible extensions of viScent and applications of information olfactation for general visualization beyond the examples in this paper.
Biswaksen Patnaik, Andrea Batch, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.2
2018 Clinical Concept Value Sets and Interoperability in Health Data Analytics
Sigfried Gold, Andrea Batch, Robert C. McClure, Guoqian Jiang, Hadi Kharrazi, Rishi Saripalle, Vojtech Huser, Chunhua Weng, Nancy K. Roderer, Ana Szarfman, Niklas Elmqvist, David Gotz
AMIA2
2018 The Interactive Visualization Gap in Initial Exploratory Data Analysis
abstract
Data scientists and other analytic professionals often use interactive visualization in the dissemination phase at the end of a workflow during which findings are communicated to a wider audience. Visualization scientists, however, hold that interactive representation of data can also be used during exploratory analysis itself. Since the use of interactive visualization is optional rather than mandatory, this leaves a "visualization gap" during initial exploratory analysis that is the onus of visualization researchers to fill. In this paper, we explore areas where visualization would be beneficial in applied research by conducting a design study using a novel variation on contextual inquiry conducted with professional data analysts. Based on these interviews and experiments, we propose a set of interactive initial exploratory visualization guidelines which we believe will promote adoption by this type of user.
Andrea Batch, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.1