Kejian Zhao

dblp:210/5365 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization › quantitative data visualization
sports visualization
0.822020
Tac-Simur: Tactic-based Simulative Visual Analytics of Table Tennis · IEEE Trans. Vis. Comput. Graph. 2020
iTTVis: Interactive Visualization of Table Tennis Data · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics
visual analytics
0.822020
Tac-Simur: Tactic-based Simulative Visual Analytics of Table Tennis · IEEE Trans. Vis. Comput. Graph. 2020
iTTVis: Interactive Visualization of Table Tennis Data · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics › visual analytics › visual analytics system
simulation-based visual analytics
0.412020
Tac-Simur: Tactic-based Simulative Visual Analytics of Table Tennis · IEEE Trans. Vis. Comput. Graph. 2020
Visualization and visual analytics
interactive visualization
0.112018
iTTVis: Interactive Visualization of Table Tennis Data · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

second-order markov chain · 0.4case study · 0.4visual analytics · 0.3coordinated multiple views · 0.3
YearPublicationVenuePosition
2020 Tac-Simur: Tactic-based Simulative Visual Analytics of Table Tennis
abstract
Simulative analysis in competitive sports can provide prospective insights, which can help improve the performance of players in future matches. However, adequately simulating the complex competition process and effectively explaining the simulation result to domain experts are typically challenging. This work presents a design study to address these challenges in table tennis. We propose a well-established hybrid second-order Markov chain model to characterize and simulate the competition process in table tennis. Compared with existing methods, our approach is the first to support the effective simulation of tactics, which represent high-level competition strategies in table tennis. Furthermore, we introduce a visual analytics system called Tac-Simur based on the proposed model for simulative visual analytics. Tac-Simur enables users to easily navigate different players and their tactics based on their respective performance in matches to identify the player and the tactics of interest for further analysis. Then, users can utilize the system to interactively explore diverse simulation tasks and visually explain the simulation results. The effectiveness and usefulness of this work are demonstrated by two case studies, in which domain experts utilize Tac-Simur to find interesting and valuable insights. The domain experts also provide positive feedback on the usability of Tac-Simur. Our work can be extended to other similar sports such as tennis and badminton.
Jiachen Wang 0001, Kejian Zhao, Dazhen Deng, Xiao Xie, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.2
2018 iTTVis: Interactive Visualization of Table Tennis Data
abstract
The rapid development of information technology paved the way for the recording of fine-grained data, such as stroke techniques and stroke placements, during a table tennis match. This data recording creates opportunities to analyze and evaluate matches from new perspectives. Nevertheless, the increasingly complex data poses a significant challenge to make sense of and gain insights into. Analysts usually employ tedious and cumbersome methods which are limited to watching videos and reading statistical tables. However, existing sports visualization methods cannot be applied to visualizing table tennis competitions due to different competition rules and particular data attributes. In this work, we collaborate with data analysts to understand and characterize the sophisticated domain problem of analysis of table tennis data. We propose iTTVis, a novel interactive table tennis visualization system, which to our knowledge, is the first visual analysis system for analyzing and exploring table tennis data. iTTVis provides a holistic visualization of an entire match from three main perspectives, namely, time-oriented, statistical, and tactical analyses. The proposed system with several well-coordinated views not only supports correlation identification through statistics and pattern detection of tactics with a score timeline but also allows cross analysis to gain insights. Data analysts have obtained several new insights by using iTTVis. The effectiveness and usability of the proposed system are demonstrated with four case studies.
Yingcai Wu, Ji Lan, Xinhuan Shu, Chenyang Ji, Kejian Zhao, Jiachen Wang 0001, Hui Zhang 0051
IEEE Trans. Vis. Comput. Graph.5