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Frederick Federer

dblp:210/5387 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0002-1340-865XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 78% Virtual and augmented reality · 22%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Bioinformatics and computational biology · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › biological data visualization
neuron tracing
0.822021
Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements · IEEE Trans. Vis. Comput. Graph. 2021
A Virtual Reality Visualization Tool for Neuron Tracing · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics
scientific visualization
0.822021
Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements · IEEE Trans. Vis. Comput. Graph. 2021
A Virtual Reality Visualization Tool for Neuron Tracing · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics › visual analytics
immersive analytics
0.512021
Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements · IEEE Trans. Vis. Comput. Graph. 2021
Virtual and augmented reality › immersive visualization
virtual reality visualization
0.512021
Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements · IEEE Trans. Vis. Comput. Graph. 2021
Bioinformatics and computational biology › computational neuroscience
connectomics
0.222021
Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements · IEEE Trans. Vis. Comput. Graph. 2021
A Virtual Reality Visualization Tool for Neuron Tracing · IEEE Trans. Vis. Comput. Graph. 2018
Bioinformatics and computational biology › computational neuroscience › computational neuroanatomy
neuron reconstruction
0.112021
Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements · IEEE Trans. Vis. Comput. Graph. 2021
Virtual and augmented reality › immersive interaction
VR interaction
0.112018
A Virtual Reality Visualization Tool for Neuron Tracing · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

topological analysis · 1.0semi-automatic tracing · 1.0pilot study · 1.0volume rendering · 0.73d interaction · 0.7
YearPublicationVenuePosition
2021 Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements
abstract
Researchers in the field of connectomics are working to reconstruct a map of neural connections in the brain in order to understand at a fundamental level how the brain processes information. Constructing this wiring diagram is done by tracing neurons through high-resolution image stacks acquired with fluorescence microscopy imaging techniques. While a large number of automatic tracing algorithms have been proposed, these frequently rely on local features in the data and fail on noisy data or ambiguous cases, requiring time-consuming manual correction. As a result, manual and semi-automatic tracing methods remain the state-of-the-art for creating accurate neuron reconstructions. We propose a new semi-automatic method that uses topological features to guide users in tracing neurons and integrate this method within a virtual reality (VR) framework previously used for manual tracing. Our approach augments both visualization and interaction with topological elements, allowing rapid understanding and tracing of complex morphologies. In our pilot study, neuroscientists demonstrated a strong preference for using our tool over prior approaches, reported less fatigue during tracing, and commended the ability to better understand possible paths and alternatives. Quantitative evaluation of the traces reveals that users' tracing speed increased, while retaining similar accuracy compared to a fully manual approach.
Torin McDonald, Will Usher 0001, Nathan Morrical, Attila Gyulassy, Steve Petruzza, Frederick Federer, Alessandra Angelucci, Valerio Pascucci
IEEE Trans. Vis. Comput. Graph.6
2018 A Virtual Reality Visualization Tool for Neuron Tracing
abstract
Tracing neurons in large-scale microscopy data is crucial to establishing a wiring diagram of the brain, which is needed to understand how neural circuits in the brain process information and generate behavior. Automatic techniques often fail for large and complex datasets, and connectomics researchers may spend weeks or months manually tracing neurons using 2D image stacks. We present a design study of a new virtual reality (VR) system, developed in collaboration with trained neuroanatomists, to trace neurons in microscope scans of the visual cortex of primates. We hypothesize that using consumer-grade VR technology to interact with neurons directly in 3D will help neuroscientists better resolve complex cases and enable them to trace neurons faster and with less physical and mental strain. We discuss both the design process and technical challenges in developing an interactive system to navigate and manipulate terabyte-sized image volumes in VR. Using a number of different datasets, we demonstrate that, compared to widely used commercial software, consumer-grade VR presents a promising alternative for scientists.
Will Usher 0001, Pavol Klacansky, Frederick Federer, Peer-Timo Bremer, Aaron Knoll, Jeff Yarch, Alessandra Angelucci, Valerio Pascucci
IEEE Trans. Vis. Comput. Graph.3