Sasha Schriber

dblp:210/5394 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 3Artificial intelligence and machine learning · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 33% Information extraction and text analysis · 33% Knowledge representation and reasoning · 33%
Computer graphics and multimedia
2 papers
Visualization and visual analytics · 88% Multimedia analysis and retrieval · 12%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › data storytelling
narrative visualization
0.422018
Visualizing Nonlinear Narratives with Story Curves · IEEE Trans. Vis. Comput. Graph. 2018
InspireMe: Learning Sequence Models for Stories · AAAI 2018
Knowledge, reasoning and agents › Knowledge representation and reasoning
logic-based reasoning
0.312018
Computer-Assisted Authoring for Natural Language Story Scripts · AAAI 2018
Natural language and speech › Information extraction and text analysis
narrative understanding
0.312018
Computer-Assisted Authoring for Natural Language Story Scripts · AAAI 2018
Natural language and speech › Language models and text generation › text generation
story generation
0.312018
InspireMe: Learning Sequence Models for Stories · AAAI 2018
Visualization and visual analytics
temporal data visualization
0.312018
Visualizing Nonlinear Narratives with Story Curves · IEEE Trans. Vis. Comput. Graph. 2018
Human-AI interaction › AI-assisted writing
creative writing support
0.112018
InspireMe: Learning Sequence Models for Stories · AAAI 2018

Methods — techniques the papers use, named apart from their topics

recurrent neural network · 1.0natural language processing · 1.0natural language parsing · 0.3logical inference · 0.3interactive visualization · 0.3expert feedback · 0.3controlled user study · 0.3
YearPublicationVenuePosition
2019 JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories
Mubbasir Kapadia, Carlos Muñiz 0001, Samuel S. Sohn, Sasha Schriber, Kenny Mitchell, Markus Gross 0001
ICIDS5
2019 StoryPrint: an interactive visualization of stories
abstract
In this paper, we propose StoryPrint, an interactive visualization of creative storytelling that facilitates individual and comparative structural analyses. This visualization method is intended for script-based media, which has suitable metadata. The pre-visualization process involves parsing the script into different metadata categories and analyzing the sentiment on a character and scene basis. For each scene, the setting, character presence, character prominence, and character emotion of a film are represented as a StoryPrint. The visualization is presented as a radial diagram of concentric rings wrapped around a circular time axis. A user then has the ability to toggle a difference overlay to assist in the cross-comparison of two different scene inputs.
Katie Watson, Samuel S. Sohn, Sasha Schriber, Markus Gross 0001, Carlos Muñiz 0001, Mubbasir Kapadia
IUI3
2018 InspireMe: Learning Sequence Models for Stories
abstract
We present a novel approach to modeling stories using recurrent neural networks. Different story features are extracted using natural language processing techniques and used to encode the stories as sequences. These sequences can be learned by deep neural networks, in order to predict the next story events. The predictions can be used as an inspiration for writers who experience a writer's block. We further assist writers in their creative process by generating visualizations of the character interactions in the story. We show that suggestions from our model are rated as highly as the real scenes from a set of films and that our visualizations can help people in gaining deeper story understanding.
Vincent Fortuin, Romann M. Weber, Sasha Schriber, Diana Wotruba, Markus Gross 0001
AAAI3
2018 Computer-Assisted Authoring for Natural Language Story Scripts
abstract
In order to assist scriptwriters during the process of story-writing, we have developed a system that can extract information from natural language stories, and allow for story-centric as well as character-centric reasoning. These inferencing capabilities are exposed to the user through intuitive querying systems, allowing the scriptwriter to ask the system questions about story and character information. We introduce knowledge bytes as atoms of information and demonstrate that the system can parse text into a stream of knowledge bytes and use these mentioned reasoning capabilities through logical reasoning.
Rushit Sanghrajka, Wojciech Witon, Sasha Schriber, Markus Gross 0001, Mubbasir Kapadia
AAAI3
2018 CARDINAL: Computer Assisted Authoring of Movie Scripts
abstract
We present Cardinal, a tool for computer-assisted authoring of movie scripts. Cardinal provides a means of viewing a script through a variety of perspectives, for interpretation as well as editing. This is made possible by virtue of intelligent automated analysis of natural language scripts and generating different intermediate representations. Cardinal generates 2-D and 3-D visualizations of the scripted narrative and also presents interactions in a timeline-based view. The visualizations empower the scriptwriter to understand their story from a spatial perspective, and the timeline view provides an overview of the interactions in the story. The user study reveals that users of the system demonstrated confidence and comfort using the system.
Marcel Marti, Jodok Vieli, Wojciech Witon, Rushit Sanghrajka, Daniel Inversini, Diana Wotruba, Isabel Simo, Sasha Schriber, Mubbasir Kapadia, Markus Gross 0001
IUI8
2018 Visualizing Nonlinear Narratives with Story Curves
abstract
In this paper, we present story curves, a visualization technique for exploring and communicating nonlinear narratives in movies. A nonlinear narrative is a storytelling device that portrays events of a story out of chronological order, e.g., in reverse order or going back and forth between past and future events. Many acclaimed movies employ unique narrative patterns which in turn have inspired other movies and contributed to the broader analysis of narrative patterns in movies. However, understanding and communicating nonlinear narratives is a difficult task due to complex temporal disruptions in the order of events as well as no explicit records specifying the actual temporal order of the underlying story. Story curves visualize the nonlinear narrative of a movie by showing the order in which events are told in the movie and comparing them to their actual chronological order, resulting in possibly meandering visual patterns in the curve. We also present Story Explorer, an interactive tool that visualizes a story curve together with complementary information such as characters and settings. Story Explorer further provides a script curation interface that allows users to specify the chronological order of events in movies. We used Story Explorer to analyze 10 popular nonlinear movies and describe the spectrum of narrative patterns that we discovered, including some novel patterns not previously described in the literature. Feedback from experts highlights potential use cases in screenplay writing and analysis, education and film production. A controlled user study shows that users with no expertise are able to understand visual patterns of nonlinear narratives using story curves.
Benjamin Bach, Hyejin Im, Sasha Schriber, Markus Gross 0001, Hanspeter Pfister
IEEE Trans. Vis. Comput. Graph.4