EDBT 2026 Demo / reviewers in the wild / expert
Chen Bao
dblp:210/5410
· DBLP profile ↗
9ranked-venue papers
2as first author
6since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 31% Reinforcement learning · 18% Language models and text generation · 18% | |
| Computer graphics and multimedia
4 papers |
Visualization and visual analytics · 87% Geometric modeling and processing · 13% |
Topics — the 12 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
code generation |
0.8 | 1 | 2024 | GenSim: Generating Robotic Simulation Tasks via Large Language Models · ICLR 2024 |
Machine learning › Reinforcement learning › multi-task reinforcement learning
multi-task policy learning |
0.8 | 1 | 2024 | GenSim: Generating Robotic Simulation Tasks via Large Language Models · ICLR 2024 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.8 | 1 | 2024 | GenSim: Generating Robotic Simulation Tasks via Large Language Models · ICLR 2024 |
Robotics › Robot manipulation › grasping
articulated object manipulation |
0.7 | 1 | 2023 | DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects · CVPR 2023 |
Robotics › Robot manipulation
dexterous manipulation |
0.7 | 1 | 2023 | DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects · CVPR 2023 |
Robotics › Motion planning and robot control › robot learning › manipulation skill learning
generalizable manipulation policy |
0.7 | 1 | 2023 | DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects · CVPR 2023 |
Visualization and visual analytics › scatterplot
scatterplot design |
0.5 | 1 | 2021 | Data-Driven Mark Orientation for Trend Estimation in Scatterplots · CHI 2021 |
Visualization and visual analytics
text visualization |
0.4 | 1 | 2020 | ShapeWordle: Tailoring Wordles using Shape-aware Archimedean Spirals · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics › visual encoding
color assignment |
0.4 | 1 | 2019 | Optimizing Color Assignment for Perception of Class Separability in Multiclass Scatterplots · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics
scatterplot |
0.4 | 1 | 2019 | Optimizing Color Assignment for Perception of Class Separability in Multiclass Scatterplots · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics › text visualization
tag cloud |
0.3 | 1 | 2018 | EdWordle: Consistency-Preserving Word Cloud Editing · IEEE Trans. Vis. Comput. Graph. 2018 |
Usability and user experience research › visual perception
visualization perception |
0.1 | 1 | 2021 | Data-Driven Mark Orientation for Trend Estimation in Scatterplots · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
laboratory study · 1.0supervised fine-tuning · 0.8large language model task generation · 0.8reinforcement learning · 0.7point cloud · 0.73d representation learning · 0.7shape-aware spiral · 0.4multi-centric layout · 0.4editing interaction · 0.4genetic algorithm · 0.4wordle algorithm · 0.3constrained rigid body simulation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | GenSim: Generating Robotic Simulation Tasks via Large Language ModelsabstractCollecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on scene-level diversity (e.g., object instances and poses) rather than task-level diversity, due to the human effort required to come up with and verify novel tasks. This has made it challenging for policies trained on simulation data to demonstrate significant task-level generalization. In this paper, we propose to automatically generate rich simulation environments and expert demonstrations by exploiting a large language models' (LLM) grounding and coding ability. Our approach, dubbed GenSim, has two modes: goal-directed generation, wherein a target task is given to the LLM and the LLM proposes a task curriculum to solve the target task, and exploratory generation, wherein the LLM bootstraps from previous tasks and iteratively proposes novel tasks that would be helpful in solving more complex tasks. We use GPT4 to expand the existing benchmark by ten times to over 100 tasks, on which we conduct supervised finetuning and evaluate several LLMs including finetuned GPTs and Code Llama on code generation for robotic simulation tasks. Furthermore, we observe that LLMs-generated simulation programs can enhance task-level generalization significantly when used for multitask policy training. We further find that with minimal sim-to-real adaptation, the multitask policies pretrained on GPT4-generated simulation tasks exhibit stronger transfer to unseen long-horizon tasks in the real world and outperform baselines by 25%. See our project website (https://gen-sim.github.io) and demo (https://huggingface.co/spaces/Gen-Sim/Gen-Sim) for visualizations and open-source models and datasets. Lirui Wang, Yiyang Ling, Zhecheng Yuan, Mohit Shridhar, Chen Bao, Yuzhe Qin, Bailin Wang, Huazhe Xu, Xiaolong Wang 0004 |
ICLR | 5 |
| 2023 | DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated ObjectsabstractTo enable general-purpose robots, we will require the robot to operate daily articulated objects as humans do. Current robot manipulation has heavily relied on using a parallel gripper, which restricts the robot to a limited set of objects. On the other hand, operating with a multi-finger robot hand will allow better approximation to human behavior and enable the robot to operate on diverse articulated objects. To this end, we propose a new benchmark called DexArt, which involves Dexterous manipulation with Articulated objects in a physical simulator. In our benchmark, we define multiple complex manipulation tasks, and the robot hand will need to manipulate diverse articulated objects within each task. Our main focus is to evaluate the generalizability of the learned policy on unseen articulated objects. This is very challenging given the high degrees of freedom of both hands and objects. We use Reinforcement Learning with 3D representation learning to achieve generalization. Through extensive studies, we provide new insights into how 3D representation learning affects decision making in RL with 3D point cloud inputs. More details can be found at https://www.chenbao.tech/dexart/. Chen Bao, Helin Xu, Yuzhe Qin, Xiaolong Wang 0004 |
CVPR | 1 |
| 2023 | DAS-GNN: Denoising autoencoder integrated with self-supervised learning in graph neural network-based recommendations
Jiuqian Dai, Weihua Yuan, Chen Bao, Zhijun Zhang 0002 |
Appl. Intell. | 3 |
| 2023 | MMFL-net: multi-scale and multi-granularity feature learning for cross-domain fashion retrieval
Chen Bao, Xudong Zhang 0003, Jiazhou Chen 0002, Yongwei Miao |
Multim. Tools Appl. | 1 |
| 2022 | DGNN: Denoising graph neural network for session-based recommendationabstractSession-based recommendation, which predicts the user’s following interactions by modeling the anonymous user’s interaction history, is a challenging sub-direction in recommender systems. Session data is noisy and contains unnecessary items. Currently, the primary solution to reduce noise is to use the attention mechanism, which does not eliminate noise very well, because the attention mechanism is a sort of soft pruning. We propose a novel denoising framework, named DGNN (Denoising Graph Neural Network). Different from soft pruning with the attention mechanism, DGNN implements hard pruning on graph structures, eliminating noise interference more thoroughly. Among DGNN, according to the individual needs of each node in the graph, we propose a scheme that can adaptively adjust the pruning threshold, enabling each node to cope with different degrees of noise. Extensive experiments show that DGNN can beat all baselines and achieves remarkable results on four benchmarks. Jiuqian Dai, Weihua Yuan, Chen Bao, Zhijun Zhang 0002 |
DSAA | 3 |
| 2021 | Data-Driven Mark Orientation for Trend Estimation in ScatterplotsabstractA common task for scatterplots is communicating trends in bivariate data. However, the ability of people to visually estimate these trends is under-explored, especially when the data violate assumptions required for common statistical models, or visual trend estimates are in conflict with statistical ones. In such cases, designers may need to intervene and de-bias these estimations, or otherwise inform viewers about differences between statistical and visual trend estimations. We propose data-driven mark orientation as a solution in such cases, where the directionality of marks in the scatterplot guide participants when visual estimation is otherwise unclear or ambiguous. Through a set of laboratory studies, we investigate trend estimation across a variety of data distributions and mark directionalities, and find that data-driven mark orientation can help resolve ambiguities in visual trend estimates. Chen Bao, Michael Correll, Changhe Tu, Oliver Deussen, Yunhai Wang |
CHI | 3 |
| 2020 | ShapeWordle: Tailoring Wordles using Shape-aware Archimedean SpiralsabstractWe present a new technique to enable the creation of shape-bounded Wordles, we call ShapeWordle, in which we fit words to form a given shape. To guide word placement within a shape, we extend the traditional Archimedean spirals to be shape-aware by formulating the spirals in a differential form using the distance field of the shape. To handle non-convex shapes, we introduce a multi-centric Wordle layout method that segments the shape into parts for our shape-aware spirals to adaptively fill the space and generate word placements. In addition, we offer a set of editing interactions to facilitate the creation of semantically-meaningful Wordles. Lastly, we present three evaluations: a comprehensive comparison of our results against the state-of-the-art technique (WordArt), case studies with 14 users, and a gallery to showcase the coverage of our technique. Yunhai Wang, Kaiyi Zhang 0003, Chen Bao, Jian Zhang 0070, Chi-Wing Fu, Christophe Hurter, Bongshin Lee, Oliver Deussen |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2019 | Optimizing Color Assignment for Perception of Class Separability in Multiclass ScatterplotsabstractAppropriate choice of colors significantly aids viewers in understanding the structures in multiclass scatterplots and becomes more important with a growing number of data points and groups. An appropriate color mapping is also an important parameter for the creation of an aesthetically pleasing scatterplot. Currently, users of visualization software routinely rely on color mappings that have been pre-defined by the software. A default color mapping, however, cannot ensure an optimal perceptual separability between groups, and sometimes may even lead to a misinterpretation of the data. In this paper, we present an effective approach for color assignment based on a set of given colors that is designed to optimize the perception of scatterplots. Our approach takes into account the spatial relationships, density, degree of overlap between point clusters, and also the background color. For this purpose, we use a genetic algorithm that is able to efficiently find good color assignments. We implemented an interactive color assignment system with three extensions of the basic method that incorporates top K suggestions, user-defined color subsets, and classes of interest for the optimization. To demonstrate the effectiveness of our assignment technique, we conducted a numerical study and a controlled user study to compare our approach with default color assignments; our findings were verified by two expert studies. The results show that our approach is able to support users in distinguishing cluster numbers faster and more precisely than default assignment methods. Yunhai Wang, Xin Chen 0075, Tong Ge, Chen Bao, Michael Sedlmair, Chi-Wing Fu, Oliver Deussen, Baoquan Chen |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2018 | EdWordle: Consistency-Preserving Word Cloud EditingabstractWe present EdWordle, a method for consistently editing word clouds. At its heart, EdWordle allows users to move and edit words while preserving the neighborhoods of other words. To do so, we combine a constrained rigid body simulation with a neighborhood-aware local Wordle algorithm to update the cloud and to create very compact layouts. The consistent and stable behavior of EdWordle enables users to create new forms of word clouds such as storytelling clouds in which the position of words is carefully edited. We compare our approach with state-of-the-art methods and show that we can improve user performance, user satisfaction, as well as the layout itself. Yunhai Wang, Chen Bao, Lifeng Zhu, Oliver Deussen, Baoquan Chen, Michael Sedlmair |
IEEE Trans. Vis. Comput. Graph. | 3 |