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Jens G. Magnus

dblp:210/5413 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
light transport
0.312018
Interactive Dynamic Volume Illumination with Refraction and Caustics · IEEE Trans. Vis. Comput. Graph. 2018
Rendering
volume rendering
0.312018
Interactive Dynamic Volume Illumination with Refraction and Caustics · IEEE Trans. Vis. Comput. Graph. 2018
Rendering › volume rendering
volume shading
0.312018
Interactive Dynamic Volume Illumination with Refraction and Caustics · IEEE Trans. Vis. Comput. Graph. 2018
Rendering
interactive rendering
0.112018
Interactive Dynamic Volume Illumination with Refraction and Caustics · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

viewing ray propagation · 0.3light ray propagation · 0.3
YearPublicationVenuePosition
2018 Interactive Dynamic Volume Illumination with Refraction and Caustics
abstract
In recent years, significant progress has been made in developing high-quality interactive methods for realistic volume illumination. However, refraction - despite being an important aspect of light propagation in participating media - has so far only received little attention. In this paper, we present a novel approach for refractive volume illumination including caustics capable of interactive frame rates. By interleaving light and viewing ray propagation, our technique avoids memory-intensive storage of illumination information and does not require any precomputation. It is fully dynamic and all parameters such as light position and transfer function can be modified interactively without a performance penalty.
Jens G. Magnus, Stefan Bruckner
IEEE Trans. Vis. Comput. Graph.1