Demo Data from EDBT 2026 / reviewers in the wild / expert
David Thery
dblp:210/5838
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual environment
immersive environment |
0.4 | 1 | 2019 | Spatial Presence in Real and Remote Immersive Environments · VR 2019 |
Virtual and augmented reality › presence
spatial presence |
0.4 | 1 | 2019 | Spatial Presence in Real and Remote Immersive Environments · VR 2019 |
Virtual and augmented reality
telepresence |
0.4 | 1 | 2019 | Spatial Presence in Real and Remote Immersive Environments · VR 2019 |
Usability and user experience research
user behavior analysis |
0.1 | 1 | 2019 | Spatial Presence in Real and Remote Immersive Environments · VR 2019 |
Methods — techniques the papers use, named apart from their topics
questionnaire (ITC-SOPI) · 0.8head trajectory analysis · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Spatial Presence in Real and Remote Immersive EnvironmentsabstractThis paper presents an experiment assessing the feeling of spatial presence in both real and remote environments (respectively the socalled “natural presence” and “telepresence”). Twenty-eight (28) participants performed a 3D-pointing task while being located in a real office and the same office remotely rendered over HMD. The spatial presence was evaluated by means of the ITC-SOPI questionnaire and users' behaviour analysis (trajectories of head during the task). The analysis also included the effect of different levels of immersion of the system - visual-only versus visual and audio - rendering in such environments. The results show a higher sense of spatial presence for the remote condition, regardless of the degree of immersion, and for the “visual and audio” condition regardless of the environment. Additionally, trajectory analysis of users' heads reveals that participants behaved similarly in both environments. Nawel Khenak, Jean-Marc Vézien, David Thery, Patrick Bourdot |
VR | 3 |