EDBT 2026 Demo / reviewers in the wild / expert
Yaru Niu
dblp:210/6648
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9ranked-venue papers
1as first author
7since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 1 first-author · 7 since 2021Systems, architecture and hardware · 6 · 1 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning Multi-Agent Loco-Manipulation for Long-Horizon Quadrupedal PushingabstractRecently, quadrupedal locomotion has achieved significant success, but their manipulation capabilities, particularly in handling large objects, remain limited, restricting their usefulness in demanding real-world applications such as search and rescue, construction, industrial automation, and room or-ganization. This paper tackles the task of obstacle-aware, long-horizon pushing by multiple quadrupedal robots. We propose a hierarchical multi-agent reinforcement learning framework with three levels of control. The high-level controller integrates an RRT planner and a centralized adaptive policy to generate subgoals, while the mid-level controller uses a decentralized goal-conditioned policy to guide the robots toward these sub-goals. A pre-trained low-level locomotion policy executes the movement commands. We evaluate our method against several baselines in simulation, demonstrating significant improvements over baseline approaches, with 36.0% higher success rates and 24.5% reduction in completion time than the best baseline. Our framework successfully enables long-horizon, obstacle-aware manipulation tasks like Push-Cuboid and Push-Ton Gol robots in the real world. Chuye Hong, Yaru Niu, Shiqi Liu 0005, Yuxiang Yang 0007, Ding Zhao |
ICRA | 3 |
| 2025 | QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference AlignmentabstractWhen operating at their full capacity, quadrupedal robots can produce loud footstep noise, which can be disruptive in human-centered environments like homes, offices, and hospitals. As a result, balancing locomotion performance with noise constraints is crucial for the successful real-world deployment of quadrupedal robots. However, achieving adaptive noise control is challenging due to (a) the trade-off between agility and noise minimization, (b) the need for generalization across diverse deployment conditions, and (c) the difficulty of effectively adjusting policies based on noise requirements. We propose QuietPaw, a framework incorporating our Conditional Noise-Constrained Policy (CNCP), a constrained learning-based algorithm that enables flexible, noise-aware locomotion by conditioning policy behavior on noise-reduction levels. We leverage value representation decomposition in the critics, disentangling state representations from condition-dependent representations and this allows a single versatile policy to generalize across noise levels without retraining while improving the Pareto trade-off between agility and noise reduction. We validate our approach in simulation and the real world, demonstrating that CNCP can effectively balance locomotion performance and noise constraints, achieving continuously adjustable noise reduction. Yuyou Zhang, Yihang Yao, Shiqi Liu 0005, Yaru Niu, Changyi Lin, Yuxiang Yang 0007, Wenhao Yu 0003, Tingnan Zhang, Jie Tan 0001, Ding Zhao |
IROS | 4 |
| 2024 | COMPOSER: Scalable and Robust Modular Policies for Snake RobotsabstractSnake robots have showcased remarkable compliance and adaptability in their interaction with environments, mirroring the traits of their natural counterparts. While their hyper-redundant and high-dimensional characteristics add to this adaptability, they also pose great challenges to robot control. Instead of perceiving the hyper-redundancy and flexibility of snake robots as mere challenges, there lies an unexplored potential in leveraging these traits to enhance robustness and generalizability at the control policy level. We seek to develop a control policy that effectively breaks down the high dimensionality of snake robots while harnessing their redundancy. In this work, we consider the snake robot as a modular robot and formulate the control of the snake robot as a cooperative Multi-Agent Reinforcement Learning (MARL) problem. Each segment of the snake robot functions as an individual agent. Specifically, we incorporate a self-attention mechanism to enhance the cooperative behavior between agents. A high-level imagination policy is proposed to provide additional rewards to guide the low-level control policy. We validate the proposed method COMPOSER with five snake robot tasks, including goal reaching, wall climbing, shape formation, tube crossing, and block pushing. COMPOSER achieves the highest success rate across all tasks when compared to a centralized baseline and four modular policy baselines. Additionally, we show enhanced robustness against module corruption and significantly superior zero-shot generalizability in our proposed method. The videos of this work are available on our project page: https://sites.google.com/view/composer-snake/. Yuyou Zhang, Yaru Niu, Xingyu Liu 0001, Ding Zhao |
ICRA | 2 |
| 2024 | LocoMan: Advancing Versatile Quadrupedal Dexterity with Lightweight Loco-ManipulatorsabstractQuadrupedal robots have emerged as versatile agents capable of locomoting and manipulating in complex environments. Traditional designs typically rely on the robot’s inherent body parts or incorporate top-mounted arms for manipulation tasks. However, these configurations may limit the robot’s operational dexterity, efficiency, and adaptability, particularly in cluttered or constrained spaces. In this work, we present LocoMan, a dexterous quadrupedal robot with a novel morphology to perform versatile manipulation in diverse constrained environments. By equipping a Unitree Go1 robot with two low-cost and lightweight modular 3-DoF loco-manipulators on its front calves, LocoMan leverages the combined mobility and functionality of the legs and grippers for complex manipulation tasks that require precise 6D positioning of the end effector in a wide workspace. To harness the loco-manipulation capabilities of LocoMan, we introduce a unified control framework that extends the whole-body controller (WBC) to integrate the dynamics of loco-manipulators. Through experiments, we validate that the proposed whole-body controller can accurately and stably follow desired 6D trajectories of the end effector and torso, which, when combined with the large workspace from our design, facilitates a diverse set of challenging dexterous loco-manipulation tasks in confined spaces, such as opening doors, plugging into sockets, picking objects in narrow and low-lying spaces, and bimanual manipulation. Changyi Lin, Xingyu Liu 0001, Yuxiang Yang 0007, Yaru Niu, Wenhao Yu 0003, Tingnan Zhang, Jie Tan 0001, Byron Boots, Ding Zhao |
IROS | 4 |
| 2023 | Group Distributionally Robust Reinforcement Learning with Hierarchical Latent VariablesabstractOne key challenge for multi-task Reinforcement learning (RL) in practice is the absence of task specifications. Robust RL has been applied to deal with task ambiguity but may result in over-conservative policies. To balance the worst-case (robustness) and average performance, we propose Group Distributionally Robust Markov Decision Process (GDR-MDP), a flexible hierarchical MDP formulation that encodes task groups via a latent mixture model. GDR-MDP identifies the optimal policy that maximizes the expected return under the worst-possible qualified belief over task groups within an ambiguity set. We rigorously show that GDR-MDP’s hierarchical structure improves distributional robustness by adding regularization to the worst possible outcomes. We then develop deep RL algorithms for GDR-MDP for both value-based and policy-based RL methods. Extensive experiments on Box2D control tasks, MuJoCo benchmarks, and Google football platforms show that our algorithms outperform classic robust training algorithms across diverse environments in terms of robustness under belief uncertainties. Demos are available on our project page (https://sites.google.com/view/gdr-rl/home). Mengdi Xu, Peide Huang, Yaru Niu, Visak Kumar, Jielin Qiu, Kuan-Hui Lee, Xuewei Qi, Henry Lam, Bo Li 0026, Ding Zhao |
AISTATS | 3 |
| 2023 | GOATS: Goal Sampling Adaptation for Scooping with Curriculum Reinforcement LearningabstractIn this work, we first formulate the problem of robotic water scooping using goal-conditioned reinforcement learning. This task is particularly challenging due to the complex dynamics of fluid and the need to achieve multi-modal goals. The policy is required to successfully reach both position goals and water amount goals, which leads to a large convoluted goal state space. To overcome these challenges, we introduce Goal Sampling Adaptation for Scooping (GOATS), a curriculum reinforcement learning method that can learn an effective and generalizable policy for robot scooping tasks. Specifically, we use a goal-factorized reward formulation and interpolate position goal distributions and amount goal distributions to create curriculum throughout the learning process. As a result, our proposed method can outperform the baselines in simulation and achieves 5.46% and 8.71% amount errors on bowl scooping and bucket scooping tasks, respectively, under 1000 variations of initial water states in the tank and a large goal state space. Besides being effective in simulation environments, our method can efficiently adapt to noisy real-robot water-scooping scenarios with diverse physical configurations and unseen settings, demonstrating superior efficacy and generalizability. The videos of this work are available on our project page: https://sites.google.com/view/goatscooping. Yaru Niu, Shiyu Jin, Zeqing Zhang, Ding Zhao, Liangjun Zhang |
IROS | 1 |
| 2022 | Domain Knowledge Driven Pseudo Labels for Interpretable Goal-Conditioned Interactive Trajectory PredictionabstractMotion forecasting in highly interactive scenarios is a challenging problem in autonomous driving. In such scenarios, we need to accurately predict the joint behavior of interacting agents to ensure the safe and efficient navigation of autonomous vehicles. Recently, goal-conditioned methods have gained increasing attention due to their advantage in performance and their ability to capture the multimodality in trajec-tory distribution. In this work, we study the joint trajectory prediction problem with the goal-conditioned framework. In particular, we introduce a conditional-variational-autoencoder-based (CVAE) model to explicitly encode different interaction modes into the latent space. However, we discover that the vanilla model suffers from posterior collapse and cannot induce an informative latent space as desired. To address these issues, we propose a novel approach to avoid KL vanishing and induce an interpretable interactive latent space with pseudo labels. The proposed pseudo labels allow us to incorporate domain knowledge on interaction in a flexible manner. We motivate the proposed method using an illustrative toy example. In addition, we validate our framework on the Waymo Open Motion Dataset with both quantitative and qualitative evaluations. Lingfeng Sun, Chen Tang 0001, Yaru Niu, Enna Sachdeva, Chiho Choi, Teruhisa Misu, Masayoshi Tomizuka |
IROS | 3 |
| 2018 | A Time-Varying-Constrained Motion Generation Scheme for Humanoid Robot Arms
Zhijun Zhang 0003, Lingdong Kong, Yaru Niu |
ISNN | 3 |
| 2018 | Analysis of Influencing Factors on Humanoid Robots' Emotion Expressions by Body Language
Zhijun Zhang 0003, Yaru Niu, Shangen Wu, Shuyang Lin, Lingdong Kong |
ISNN | 2 |