EDBT 2026 Demo / reviewers in the wild / expert
Stefan P. Feyer
dblp:210/8178 · also Stefan Paul Feyer
· DBLP profile ↗
4ranked-venue papers
3as first author
2since 2021 · last 2024
0009-0004-8574-0741ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1Theory of computation · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 62% Virtual and augmented reality · 38% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
graph visualization |
0.8 | 1 | 2024 | 2D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualisations in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality
immersive interaction |
0.2 | 1 | 2024 | 2D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualisations in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › immersive visualization
virtual reality visualization |
0.2 | 1 | 2024 | 2D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualisations in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
task taxonomy · 0.8human subject study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Immersive Analytics of Graphs in Virtual Reality with GAV-VR (Software Abstract)
Stefan P. Feyer, Wilhelm Kerle-Malcharek, Falk Schreiber, Karsten Klein 0001 |
GD | 1 |
| 2024 | 2D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualisations in Virtual RealityabstractRelational information between different types of entities is often modelled by a multilayer network (MLN) - a network with subnetworks represented by layers. The layers of an MLN can be arranged in different ways in a visual representation, however, the impact of the arrangement on the readability of the network is an open question. Therefore, we studied this impact for several commonly occurring tasks related to MLN analysis. Additionally, layer arrangements with a dimensionality beyond 2D, which are common in this scenario, motivate the use of stereoscopic displays. We ran a human subject study utilising a Virtual Reality headset to evaluate 2D, 2.5D, and 3D layer arrangements. The study employs six analysis tasks that cover the spectrum of an MLN task taxonomy, from path finding and pattern identification to comparisons between and across layers. We found no clear overall winner. However, we explore the task-to-arrangement space and derive empirical-based recommendations on the effective use of 2D, 2.5D, and 3D layer arrangements for MLNs. Stefan P. Feyer, Bruno Pinaud, Stephen G. Kobourov, Nicolas Brich, Michael Krone, Andreas Kerren, Michael Behrisch 0001, Falk Schreiber, Karsten Klein 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2017 | Integration of the Scientific Recommender System Mr. DLib into the Reference Manager JabRef
Stefan P. Feyer, Sophie Siebert, Bela Gipp, Akiko Aizawa, Jöran Beel |
ECIR | 1 |
| 2017 | Studying collaborative object positioning in distributed augmented realitiesabstractAugmented Reality (AR) displays have been suggested as shared-space technology to support remote collaboration, e.g., in design and building tasks. But with AR displays, the shared space typically consists of only the virtual work objects (e.g., design artifacts) while collaborators' interaction is grounded in their individual, physical environment. This can become problematic during activities that involve the positioning of virtual objects because the collaborators may require shared spatial references to coordinate their actions. In a lab experiment with 16 dyads, we studied how collaborators deal with that issue, and whether the provisioning of additive, virtual landmarks influences collaboration. As a result the landmarks improved user experience and decreased the reported temporal demand. In addition, we identified task-specific problem situations and provide implications for the design of distributed ARs to facilitate the collaborative positioning of virtual objects. Jens Müller 0001, Simon Butscher, Stefan P. Feyer, Harald Reiterer |
MUM | 3 |