Demo Data from EDBT 2026 / reviewers in the wild / expert
Wentian Qu
dblp:210/8967
· DBLP profile ↗
5ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 92% Face, body and person analysis · 8% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
hand-object interaction |
1.5 | 2 | 2025 | HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation · AAAI 2025 Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views · ICCV 2023 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | Universal Features Guided Zero-Shot Category-Level Object Pose Estimation · AAAI 2025 |
Computer vision › 3D vision › object pose estimation › 6d object pose estimation
category-level object pose estimation |
0.9 | 1 | 2025 | Universal Features Guided Zero-Shot Category-Level Object Pose Estimation · AAAI 2025 |
Computer vision › 3D vision
correspondence estimation |
0.9 | 1 | 2025 | Universal Features Guided Zero-Shot Category-Level Object Pose Estimation · AAAI 2025 |
Computer vision › 3D vision
object pose estimation |
0.9 | 1 | 2025 | Universal Features Guided Zero-Shot Category-Level Object Pose Estimation · AAAI 2025 |
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation |
0.7 | 1 | 2023 | Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views · ICCV 2023 |
Computer vision › 3D vision › object pose estimation
hand-object pose estimation |
0.7 | 1 | 2023 | Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views · ICCV 2023 |
Computer vision › 3D vision
novel view synthesis |
0.7 | 1 | 2023 | Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views · ICCV 2023 |
Computer vision › 3D vision › 3d human reconstruction
hand shape reconstruction |
0.5 | 1 | 2021 | Weakly Supervised Learning for Single Depth-Based Hand Shape Recovery · IEEE Trans. Image Process. 2021 |
Computer vision › 3D vision
3d reconstruction |
0.3 | 1 | 2025 | Universal Features Guided Zero-Shot Category-Level Object Pose Estimation · AAAI 2025 |
Computer vision › 3D vision › image registration › multimodal registration
RGB-D registration |
0.3 | 1 | 2025 | Universal Features Guided Zero-Shot Category-Level Object Pose Estimation · AAAI 2025 |
Computer vision › 3D vision
3d shape reconstruction |
0.1 | 1 | 2021 | Weakly Supervised Learning for Single Depth-Based Hand Shape Recovery · IEEE Trans. Image Process. 2021 |
Methods — techniques the papers use, named apart from their topics
super-resolution · 1.7pose optimization · 1.73d gaussian splatting · 1.7iterative pose optimization · 0.93d universal features · 0.92d universal features · 0.9neural rendering · 0.7neural radiance field · 0.7model fitting · 0.7chamfer loss · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data AugmentationabstractUnderstanding of bimanual hand-object interaction plays an important role in robotics and virtual reality. However, due to significant occlusions between hands and object as well as the high degree-of-freedom motions, it is challenging to collect and annotate a high-quality, large-scale dataset, which prevents further improvement of bimanual hand-object interaction-related baselines. In this work, we propose a new 3D Gaussian Splatting based data augmentation framework for bimanual hand-object interaction, which is capable of augmenting existing dataset to large-scale photorealistic data with various hand-object pose and viewpoints. First, we use mesh-based 3DGS to model objects and hands, and to deal with the rendering blur problem due to multi-resolution input images used, we design a super-resolution module. Second, we extend the single hand grasping pose optimization module for the bimanual hand object to generate various poses of bimanual hand-object interaction, which can significantly expand the pose distribution of the dataset. Third, we conduct an analysis for the impact of different aspects of the proposed data augmentation on the understanding of the bimanual hand-object interaction. We perform our data augmentation on two benchmarks, H2O and Arctic, and verify that our method can improve the performance of the baselines. Wentian Qu, Jiahe Li 0006, Jian Cheng 0006, Chenyu Meng, CuiXia Ma, Hongan Wang, Xiaoming Deng 0001, Yinda Zhang 0001 |
AAAI | 1 |
| 2025 | Universal Features Guided Zero-Shot Category-Level Object Pose EstimationabstractObject pose estimation, crucial in computer vision and robotics applications, faces challenges with the diversity of unseen categories. We propose a zero-shot method to achieve category-level 6-DOF object pose estimation, which exploits both 2D and 3D universal features of input RGB-D image to establish semantic similarity-based correspondences and can be extended to unseen categories without additional model fine-tuning. Our method begins with combining efficient 2D universal features to find sparse correspondences between intra-category objects and gets initial coarse pose. To handle the correspondence degradation of 2D universal features if the pose deviates much from the target pose, we use an iterative strategy to optimize the pose. Subsequently, to resolve pose ambiguities due to shape differences between intra-category objects, the coarse pose is refined by optimizing with dense alignment constraint of 3D universal features. Our method outperforms previous methods on the REAL275 and Wild6D benchmarks for unseen categories. Wentian Qu, Chenyu Meng, Heng Li 0009, Jian Cheng 0006, CuiXia Ma, Hongan Wang, Xiao Zhou 0023, Xiaoming Deng 0001, Ping Tan 0002 |
AAAI | 1 |
| 2023 | Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse ViewsabstractHand-object interaction understanding and the barely addressed novel view synthesis are highly desired in the immersive communication, whereas it is challenging due to the high deformation of hand and heavy occlusions between hand and object. In this paper, we propose a neural rendering and pose estimation system for hand-object interaction from sparse views, which can also enable 3D hand-object interaction editing. We share the inspiration from recent scene understanding work that shows a scene specific model built beforehand can significantly improve and unblock vision tasks especially when inputs are sparse, and extend it to the dynamic hand-object interaction scenario and propose to solve the problem in two stages. We first learn the shape and appearance prior knowledge of hands and objects separately with the neural representation at the offline stage. During the online stage, we design a rendering-based joint model fitting framework to understand the dynamic hand-object interaction with the pre-built hand and object models as well as interaction priors, which thereby overcomes penetration and separation issues between hand and object and also enables novel view synthesis. In order to get stable contact during the hand-object interaction process in a sequence, we propose a stable contact loss to make the contact region to be consistent. Experiments demonstrate that our method outperforms the state-of-the-art methods. Code and dataset are available in project web-page https://iscas3dv.github.io/HO-NeRF. Wentian Qu, Zhaopeng Cui, Yinda Zhang 0001, Chenyu Meng, CuiXia Ma, Xiaoming Deng 0001, Hongan Wang |
ICCV | 1 |
| 2021 | Weakly Supervised Learning for Single Depth-Based Hand Shape RecoveryabstractRecent emerging technologies such AR/VR and HCI are drawing high demand on more comprehensive hand shape understanding, requiring not only 3D hand skeleton pose but also hand shape geometry. In this paper, we propose a deep learning framework to produce 3D hand shape from a single depth image. To address the challenge that capturing ground truth 3D hand shape in the training dataset is non-trivial, we leverage synthetic data to construct a statistical hand shape model and adopt weak supervision from widely accessible hand skeleton pose annotation. To bridge the gap due to the different hand skeleton definitions in the existing public datasets, we propose a joint regression network for hand pose adaptation. To reconstruct the hand shape, we use Chamfer loss between the predicted hand shape and the point cloud from the input depth to learn the shape reconstruction model in a weakly-supervised manner. Experiments demonstrate that our model adapts well to the real data and produces accurate hand shapes that outperform the state-of-the-art methods both qualitatively and quantitatively. Xiaoming Deng 0001, Yuying Zhu 0002, Yinda Zhang 0001, Zhaopeng Cui, Ping Tan 0002, Wentian Qu, CuiXia Ma, Hongan Wang |
IEEE Trans. Image Process. | 6 |
| 2017 | Shortest Path Discovery in Consideration of Obstacle in Mobile Social Network Environments
Dawei Sun 0001, Wentian Qu, Shang Gao 0003, Li Liu 0026 |
CollaborateCom | 2 |