EDBT 2026 Demo / reviewers in the wild / expert
Montiel Abello
dblp:210/9826
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 73% Segmentation and scene understanding · 21% Autonomous driving · 6% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
0.5 | 1 | 2021 | A Graph-Based Method for Joint Instance Segmentation of Point Clouds and Image Sequences · ICRA 2021 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.5 | 1 | 2021 | A Graph-Based Method for Joint Instance Segmentation of Point Clouds and Image Sequences · ICRA 2021 |
Computer vision › 3D vision › 3d scene understanding › 3d instance segmentation
point cloud instance segmentation |
0.5 | 1 | 2021 | A Graph-Based Method for Joint Instance Segmentation of Point Clouds and Image Sequences · ICRA 2021 |
Computer vision › 3D vision
camera pose estimation |
0.4 | 1 | 2019 | A Robust and Efficient Algorithm for the PnL Problem Using Algebraic Distance to Approximate the Reprojection Distance · AAAI 2019 |
Computer vision › 3D vision › camera pose estimation
perspective-n-line |
0.4 | 1 | 2019 | A Robust and Efficient Algorithm for the PnL Problem Using Algebraic Distance to Approximate the Reprojection Distance · AAAI 2019 |
Mathematical optimization › global optimization
polynomial optimization |
0.4 | 1 | 2019 | A Robust and Efficient Algorithm for the PnL Problem Using Algebraic Distance to Approximate the Reprojection Distance · AAAI 2019 |
Robotics › Autonomous driving › perception › environment perception
scene perception |
0.1 | 1 | 2021 | A Graph-Based Method for Joint Instance Segmentation of Point Clouds and Image Sequences · ICRA 2021 |
Methods — techniques the papers use, named apart from their topics
hidden variable method · 0.8gröbner basis · 0.8damped newton iteration · 0.8algebraic distance · 0.8information propagation on graphs · 0.5graph-based segmentation · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | A Graph-Based Method for Joint Instance Segmentation of Point Clouds and Image SequencesabstractWe address the problem of class agnostic, joint instance segmentation of scene data. While learning-based semantic instance segmentation methods have achieved impressive progress, their use is limited in robotics applications due to reliance on expensive training data annotations and assumptions of single sensor modality or known object classes. We propose a novel graph-based instance segmentation approach that combines information from a 2D image sequence and a 3D point cloud capturing the scene. Our approach propagates information with a general graph representation to produce a segmentation taking into account both geometric and photometric information. This allows us to leverage information from complementary sensor modalities without requiring training data. Our method shows improved object recall and boundary identification over state-of-the-art RGB-D segmentation methods. We demonstrate generality by evaluating on both RGB-D data and a LiDAR+image sensor data. Montiel Abello, Josh Mangelson, Michael Kaess |
ICRA | 1 |
| 2019 | A Robust and Efficient Algorithm for the PnL Problem Using Algebraic Distance to Approximate the Reprojection DistanceabstractThis paper proposes a novel algorithm to solve the pose estimation problem from 2D/3D line correspondences, known as the Perspective-n-Line (PnL) problem. It is widely known that minimizing the geometric distance generally results in more accurate results than minimizing an algebraic distance. However, the rational form of the reprojection distance of the line yields a complicated cost function, which makes solving the first-order optimality conditions infeasible. Furthermore, iterative algorithms based on the reprojection distance are time-consuming for a large-scale problem. In contrast to previous works which minimize a cost function based on an algebraic distance that may not approximate the reprojection distance of the line, we design two simple algebraic distances to gradually approximate the reprojection distance. This speeds up the computation, and maintains the robustness of the geometric distance. The two algebraic distances result in two polynomial cost functions, which can be efficiently solved. We directly solve the first-order optimality conditions of the first problem with a novel hidden variable method. This algorithm makes use of the specific structure of the resulting polynomial system, therefore it is more stable than the general Gröbner basis polynomial solver. Then, we minimize the second polynomial cost function by the damped Newton iteration, starting from the solution of the first cost function. Experimental results show that the first step of our algorithm is already superior to the state-of-the-art algorithms in terms of accuracy and applicability, and faster than the algorithms based on Gröbner basis polynomial solver. The second step yields comparable results to the results from minimizing the reprojection distance, but is much more efficient. For speed, our algorithm is applicable to real-time applications. Lipu Zhou, Montiel Abello, Michael Kaess |
AAAI | 3 |
| 2017 | Exploring the effect of meta-structural information on the global consistency of SLAMabstractAccurate online estimation of the environment structure simultaneously with the robot pose is a key capability for autonomous robotic vehicles. Classical simultaneous localization and mapping (SLAM) algorithms make no assumptions about the configuration of the points in the environment, however, real world scenes have significant structure (ground planes, buildings, walls, ceilings, etc.) that can be exploited. In this paper, we introduce meta-structural information associated with geometric primitives into the estimation problem and analyze their effect on the global structural consistency of the resulting map. Although we only consider the effect of adding planar and orthogonality information for the estimation of 3D points in a Manhattan-like world, this framework can be extended to any type of geometric, kinematic, dynamic or even semantic information. We evaluate our approach on a city-like simulated environment. We highlight the advantages of the proposed solution over SLAM formulation considering no prior knowledge about the configuration of 3D points in the environment. Mina Henein, Montiel Abello, Viorela Ila, Robert E. Mahony |
IROS | 2 |